TRP is a post-Great War AU RWBY RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
Post by Colton Deraine on Jul 25, 2019 1:50:07 GMT -5
Exchanging 2EP for 500 XP.
I have 544 current XP, that brings me to 1044 new total.
Spending 850 for two E -> D rank upgrades.
1044 - 850 = 194 XP new total
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[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Argus Style Martial Arts
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] D
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Colton has trained for years with the same trainers who had taught Cressida Fox, legendary Sanctum Academy graduate and winner of the Eleventh Mistral Regional Tournament and a finalist of the Vytal Festival. This style focuses on skillful parries and savage counter attacks that get free aura chips on your opponent while tying up the enemy weapon so no retaliation strikes can be done in response. Finesse is the name of the game, and it suits the type of fighter that Colton is quite well by allowing him to take advantage of his natural skill and cover up his lack of physical strength.
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[font size="4"][b]Regret and Omen[/b][/font]
[font color="7bddd5"][b]Rank of Weapon(s):[/b][/font] D
[font color="7bddd5"][b]Description of Weapons(s):[/b][/font] Regret is a straight sabre very similar to the Pattern 1796 Heavy Cavalry Sword with a blade measuring approximately 89cm that turns into a lever action shotgun, both of which are strong enough to break stone. The blade itself opens up to reveal the barrel and the lower half stays on as a bayonet while the upper half slides down into a compartment near the hilt of the blade that expands to form the stock of the shotgun. The guard of the blade turns into the lever of the shotgun, and the trigger opens up from the hilt. The lever action shotgun is based off of the Model 1901 Winchester. It’s called Regret because the greatest shame a man could ever have was being too paralyzed by fear to do something. It makes Colt think every time his hand is on the hilt of that blade about that fact and acknowledge the regret and shame that inaction would cause him. The greatest asset to a Huntsman is the bravery to act when others hesitate, and the blade serves as a reminder of that fact as well. The scabbard does not transform, but is built in such a way that its balance is good and it can be used as a melee weapon just the same as the sword itself.
Omen is a circular concave shield approximately 76cm in diameter that folds up neatly when not used into a vambrace that covers Colton’s left arm from wrist to upper arm on the outside. It’s called Omen because Colton often starts out a fight by tossing it forward after empowering it with his semblance. In a real fight, you’d see the shield long before you saw the boy himself. An omen of events to come.
All weapons are strong enough to punch through soft metals. On missions and training scenarios he's taking seriously, he additionally tends to carry around an all metal boot knife on both feet as a last resort after being left without both of his primary weapons on one too many occasions.
Last Edit: Jul 25, 2019 1:50:29 GMT -5 by Colton Deraine
Post by Colton Deraine on Aug 2, 2019 1:57:02 GMT -5
200 XP for F->E rank upgrade.
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Enhanced Stamina
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Years of long runs and going the extra mile both figuratively and literally have given Colt more of a gas tank than normal when it comes to physical activity. He could run a 10 kilometer race without slowing down at this stage, which is a solid foundation.
Post by Colton Deraine on Sept 21, 2019 14:17:36 GMT -5
600 XP for D->C rank durability.
923 - 600 = 323XP new total
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Made of Iron (Durability)
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] C
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Colton unlocked his aura earlier than most of his peers due to his parents hiring people with the express job of doing just that. That means that he has had more practice than most at his age with managing his aura, specifically when it comes to taking hits. This head start has allowed him thus far to be able to have the aura protecting him gain the toughness of steel, which has saved him in sparring sessions more times than he could count.
His fighting style prioritizes deflections and blocks, which naturally leads him to blocking the majority of the damage going his way. He also on combat missions tends to wear his upgraded set of armor made of lightweight composite metals to not hinder his mobility or tire him out when on the move for hours at a time. The combination of his fighting style, aura strength, and enhanced armor make him the equivalent of a Huntsman in terms of mitigating the attacks that come his way through one method or another.
[font color="7bddd5"][b]One Sentence Summary of Semblance:[/b][/font] Polarity is a Manipulation type Semblance that allows Colton the ability to create magnetic effects in metal objects that he touches which then allows him to manipulate that metal at range.
[font color="7bddd5"][b]Description of Semblance:[/b][/font] Once Colton touches a metal object with any part of his body, it is able to be manipulated both the post that it is touched in and for one post after that. Polarity’s ability to grant magnokinesis allows the user to hurl metal at speeds that can break steel. One huge benefit to this semblance is that once the initial contact is made, the magnokinesis requires absolutely no physical movement on the part of the user and can be manipulated as far away as the length of a Olympic Short Course Swimming Pool (25-30m). This means that Colton is completely free to fight on as normal while using his semblance if he is given the initial setup time to prime it. To be clear, the manipulation type benefit that Colton gets from Polarity is Creation of Element, in this case Magnetism.
[font color="7bddd5"][b]Drawbacks of Semblance:[/b][/font] Polarity, like all manipulation type semblances, drains stamina when it is used. Since the magnetism only works on metals, it is completely useless when no metals are present and is the reason why Colt wears so much of it in combat whenever possible. If there is metal present but the temperature is increased past the Curie point for that metal, the metal loses its magnetic properties and thus cannot be manipulated by Polarity.
The semblance also has another large drawback insofar that Colton must get very close to the object he wishes to manipulate with some part of his body. Skin to object contact is not necessary for the semblance to work, but the range at which he can properly magnetize an object for his semblance to use is small enough to be considered touch. This is most commonly done with a hand but can also be done with a boot or his back if he was flung into a metal object. Both his hands and the object being manipulated have a faint gray outline around them when the semblance is being used as a visual tell.
Post by Colton Deraine on Oct 5, 2019 23:35:45 GMT -5
700 XP total expenditure
Dust Enhancement from E to D (425)
Agility from G to E (275)
Dust Enhancement
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Weapon Enhancement: Dust
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] D
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Colton's equipment is noticeably better than the norm, due entirely at this stage to the fact that his family was able to afford top of the line materials and craftsmanship in making both Regret and Omen. All of his weapons have state of the art technology that allow dust to be activated on the cutting edge of these weapons. Flavor-wise, what this means is that each weapon that Colton carries individually carries has a dust reserve that consists of entirely gravity dust that allows the weapon to do additional damage by using the gravity dust to double tap on successful hits and really smash the heck out of one specific point in the enemy's aura or Grimm's body until the dust reserve is depleted after two posts. This is a direct imitation of the combat style employed by the late Cressida Fox, who was also known for her extensive use of Gravity dust in conjunction with her semblance.
Mechanically, Dust Empowerment is a power that can be activated on an individual weapon that lasts for two posts, including the one it was activated on and cannot be used again in the same thread without some method of getting the dust refilled. During this two post period, all attacks with the weapon do additional D rank damage over two post cycles to the target on a successful hit as a result of two hits in quick succession in the exact same place causing a strain on aura in the case of humans and a lingering effect on Grimm due to the severity of the wound. This damage is separate from and stacks with the damage that the weapon itself deals. This two post duration cannot be cancelled once activated. This does not work with the shotgun form of Regret and is absent from Colton's boot knives as well.
Agility
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Enhanced Agility
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] When someone doesn't have natural strength, it is very important to not be caught in the grasp of someone or something that [i]does[/i]. As an extension of his martial arts style of parrying, Colton's constant sparring with another Mistral Regional Tournament Champion has allowed him to improve his ability to evade attacks higher than it ever has been before.
Post by Colton Deraine on Oct 12, 2019 23:08:58 GMT -5
Description change only for weapon
[font size="4"][b]Regret and Omen[/b][/font]
[font color="7bddd5"][b]Rank of Weapon(s):[/b][/font] D
[font color="7bddd5"][b]Description of Weapons(s):[/b][/font] Regret is a straight sabre very similar to the Pattern 1796 Heavy Cavalry Sword with a blade measuring approximately 89cm that turns into a lever action shotgun, both of which are strong enough to break stone. The blade itself opens up to reveal the barrel and the lower half stays on as a bayonet while the upper half slides down into a compartment near the hilt of the blade that expands to form the stock of the shotgun. The guard of the blade turns into the lever of the shotgun, and the trigger opens up from the hilt. The lever action shotgun is based off of the Model 1901 Winchester. It’s called Regret because the greatest shame a man could ever have was being too paralyzed by fear to do something. It makes Colt think every time his hand is on the hilt of that blade about that fact and acknowledge the regret and shame that inaction would cause him. The greatest asset to a Huntsman is the bravery to act when others hesitate, and the blade serves as a reminder of that fact as well. The scabbard does not transform, but is built in such a way that its balance is good and it can be used as a melee weapon just the same as the sword itself.
Omen is a circular concave shield approximately 76cm in diameter that folds up neatly when not used into a vambrace that covers Colton’s left arm from wrist to upper arm on the outside. It’s called Omen because Colton often starts out a fight by tossing it forward after empowering it with his semblance. In a real fight, you’d see the shield long before you saw the boy himself. An omen of events to come.
He also carries around a kukri style knife somewhere on his person. On his armor it rests in a holster near his right shoulder, and when outside of his armor he usually carries it on the right side of his sword belt. His armor also has the ability to extend serrated blades only by using Polarity (or ripping off the outer armor to expose the internal parts) approximately one inch long running up and down both outside edges of his forearm pointed to the side rather than forward or backwards that can be used in vicious cutting motions in either direction primary as a defensive measure against being grabbed.
All weapons are strong enough to punch through soft metals by themselves.
Post by Colton Deraine on Jan 11, 2020 12:51:13 GMT -5
E->D Rank upgrade
456 - 425 = 31 XP remaining
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Defensive Fighting (Agility)
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] D
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] When someone doesn't have natural strength, it is very important to not be caught in the grasp of someone or something that [i]does[/i]. The essence of the Argus style is to evade or fully block your opponent's attacks with as little movement as possible to avoid wasting energy and leaving retaliation windows as small as possible. A combination of sword, shield, dagger, armor, and the simple act of stepping once and changing the direction of your body is oftentimes sufficient to fully block or deflect attacks away from enemies without having to resort to aura at all. Mechanically this ability works as all other agility abilities, it is just flavored to be character-specific.