TRP is a post-Great War AU RWBY RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
Date of Birth: When was your character born? (Current year is 26 AV, and we use the real-world calendar for the sake of playability)
Species: Human
Romantic Orientation: Bisexual
Aura Color: Sapphire
Height: 175 cm
Weight: 57 kg
Color Naming Rule: Vand is Danish for water, which is representive of his blue appearance. His assassin mark "VVV" is the mark of the wave where he recalls his first memories.
Combat & Inventory
Apex Predator
Rank of Semblance: Enter Here
Semblance Type:Transformation
One Sentence Summary of Semblance: Vanguard has the transformation semblance of Apex Predator which allows the wielder to become invisible.
Suggestion (Remove when finished with application): Non-Combat abilities are abilities that cannot be used in combat that flesh out your character. Tailoring, carpentry, metalworking, dancing, painting, cooking, etc. They cost half as much as combat abilities, so an F rank non-combat is 38XP and an E rank is 138XP.
Suggestion (Remove when finished with application): F rank combat abilities are 75 each, and E rank combat abilities are 275 each. If you want to be a jack of all trades type of character at the beginning, take a lot of F ranked abilities. If you want to be really good in a few areas but weak in others to start, take one or two E rank combat abilities. To be a skilled and tanky melee fighter, for example, you can take E rank durability and martial arts to raise your damage resistance and melee accuracy. If you want to play a nimble archer you can take speed and marksmanship if you favor positioning or agility and marksmanship if you favor dodging, and if you want to play a glass cannon type melee character you can boost your weapon to E rank and take martial arts to increase your damage and melee accuracy. Each combat skill must provide one mechanical benefit, with no exceptions.
Name of Combat Ability: Enter here
Rank of Combat Ability: Enter here
Description of Combat Ability: Enter here
Name of Combat Ability: Enter here
Rank of Combat Ability: Enter here
Description of Combat Ability: Enter here
Biography
Personality/History Freeform
Suggestion (Delete when finished with application): The only things that need to be mentioned here are how the character joined the organization and why they are incentivized to remain a part of it. When your character goes solo, they become an NPC so you need a reason for them to stick around.
For the history itself, one way to go about doing that might be to ask yourself what the characters ideals and core beliefs are and how they came to have those beliefs in the first place. Another thing that would be nice to include would be some form of bond, even if it is just one. There is something that matters to everyone, whether that is an object or a person or an idea. What is that something that matters to your character, and why does it matter to them? How do those bonds and beliefs play into their decision to be a hunter?
Last Edit: Jun 3, 2020 22:37:27 GMT -5 by Vanguard