Post by Wolfe on Nov 3, 2020 23:08:13 GMT -5
The White Nights festival is a yearly festival that is held every year in the fall, named after the midnight sun phenomenon where due to the height and northern location of Mistral the sun doesn't actually fully set for weeks at a time. In fact, the sun is still in the sky until almost midnight before reaching a state of twilight for several hours until the sun pops back up over the horizon.
The Festival itself means different things, and has different activities for different social classes. On the higher level there is the significance of the Fall season being the founding season of Mistral itself and the White Nights Festival serving as a sort of birthday party for the kingdom. The aristocratic types in the Cloud District put on extravagant ballets, operas, and other exhibitions of the arts with limited seating that is usually sold out months in advance due the biggest names of Remnant putting on performances. They paid top dollar to get all the biggest names to come over, but only for their private shows.
For the rest of the capital, though, the city is alive with all kinds of entertainment as the city is transformed into one big street festival for the duration of the week-long formal event where everyone with even a shred of entrepreneurial spirit tries to come up with some contest or game that they can set up a stand for and monetize. Everything from pie eating contests, strongman competitions, masquerade fencing tournaments, and more are examples of just some of the attractions.
Of course, with so much lien flowing in the streets and so many people walking around drunk in the streets… there are some unsavory folk who would use this opportunity to make some money themselves. Just because it was a festive time of the year didn't mean that there wasn't some danger, whether through malice or negligence. After all, some of the events and stands were set up at the last minute with makeshift supplies and hobbyists doing the labor which could work out either very well or very, very poorly.
The Festival itself means different things, and has different activities for different social classes. On the higher level there is the significance of the Fall season being the founding season of Mistral itself and the White Nights Festival serving as a sort of birthday party for the kingdom. The aristocratic types in the Cloud District put on extravagant ballets, operas, and other exhibitions of the arts with limited seating that is usually sold out months in advance due the biggest names of Remnant putting on performances. They paid top dollar to get all the biggest names to come over, but only for their private shows.
For the rest of the capital, though, the city is alive with all kinds of entertainment as the city is transformed into one big street festival for the duration of the week-long formal event where everyone with even a shred of entrepreneurial spirit tries to come up with some contest or game that they can set up a stand for and monetize. Everything from pie eating contests, strongman competitions, masquerade fencing tournaments, and more are examples of just some of the attractions.
Of course, with so much lien flowing in the streets and so many people walking around drunk in the streets… there are some unsavory folk who would use this opportunity to make some money themselves. Just because it was a festive time of the year didn't mean that there wasn't some danger, whether through malice or negligence. After all, some of the events and stands were set up at the last minute with makeshift supplies and hobbyists doing the labor which could work out either very well or very, very poorly.
351 total words.
As a thanks for both play testing the new system and giving great constructive feedback combined with the lack of EP granting events in the past few months due to system change / covid, I'm changing the XP modifier of this event to 250% to help make up for it and drive participation so we get a better play test. Thanks for helping us refine this system and make it even better for the next one. Because the new event system rules are currently in open feedback stage and very well might change after this event starts I'd like to make clear how introducing new problems works at least for this play test.
First off, Heroism is disabled. Second, DM will post every 3 days regardless of who posts or doesn't post before then. Event will run until December 7th. Dice rolls are done with a ten-sided dice like every other roll and system we have.
You can create 2 problems for this event per character involved in the event, and cannot create a problem with a difficulty more than 10 higher than your skill to prevent people throwing up impossible problems for anyone to solve. Even if your character only has a 10% chance of success, you need to pitch problems that they can theoretically do.
If you introduce a problem, do not have to try and solve that problem in the same post (but you can!). If you try and fail to succeed at a problem, the number that you rolled is added to the final total when determining the outcome of the event. This can be represented IC by making progress and chipping away at something, making it perhaps easier for someone else to finish the job. If you try and succeed at solving a problem, what you roll up to the difficulty of the check is added to the outcome total. If you rolled a 15 and the difficulty level was 10, you'd add 10 to the total plus ten from solving the problem. This 10 would be added to the Outcome Points (OP) tally at the end of the event to determine the final result of the event.
Solving a problem gives OP to the difficulty of the problem towards the Scenario Outcome, as well as a bonus of 10 points for solving the problem, in other words.
I as the DM am not resolving issues, you're doing it using the roll of the dice and success/failure to inform how you want to succeed fail. All I'm doing is tracking RP gain and providing a list of problems and which ones are solved at the end of every round and potentially adding more problems if there's a lull. If you don't write out how your action gets resolved, nobody is unless another player makes something up for you.
As a thanks for both play testing the new system and giving great constructive feedback combined with the lack of EP granting events in the past few months due to system change / covid, I'm changing the XP modifier of this event to 250% to help make up for it and drive participation so we get a better play test. Thanks for helping us refine this system and make it even better for the next one. Because the new event system rules are currently in open feedback stage and very well might change after this event starts I'd like to make clear how introducing new problems works at least for this play test.
First off, Heroism is disabled. Second, DM will post every 3 days regardless of who posts or doesn't post before then. Event will run until December 7th. Dice rolls are done with a ten-sided dice like every other roll and system we have.
You can create 2 problems for this event per character involved in the event, and cannot create a problem with a difficulty more than 10 higher than your skill to prevent people throwing up impossible problems for anyone to solve. Even if your character only has a 10% chance of success, you need to pitch problems that they can theoretically do.
If you introduce a problem, do not have to try and solve that problem in the same post (but you can!). If you try and fail to succeed at a problem, the number that you rolled is added to the final total when determining the outcome of the event. This can be represented IC by making progress and chipping away at something, making it perhaps easier for someone else to finish the job. If you try and succeed at solving a problem, what you roll up to the difficulty of the check is added to the outcome total. If you rolled a 15 and the difficulty level was 10, you'd add 10 to the total plus ten from solving the problem. This 10 would be added to the Outcome Points (OP) tally at the end of the event to determine the final result of the event.
Solving a problem gives OP to the difficulty of the problem towards the Scenario Outcome, as well as a bonus of 10 points for solving the problem, in other words.
I as the DM am not resolving issues, you're doing it using the roll of the dice and success/failure to inform how you want to succeed fail. All I'm doing is tracking RP gain and providing a list of problems and which ones are solved at the end of every round and potentially adding more problems if there's a lull. If you don't write out how your action gets resolved, nobody is unless another player makes something up for you.
[attr=class,basictable]
Outcome Rank | OP Required | Outcome |
---|---|---|
S | 400 | Festival goes off without a hitch, bringing great acclaim and income to businesses throughout the city that help it recover from the long siege a year ago. |
A | 350 | Festival finishes with only a few accidents that were to be expected, but nevertheless the news of injuries sustained serve as cautionary tales for next year. |
B | 300 | Festival considered a success, but there were some unfortunate fatalities due to negligence/lack of safety precautions and some groups are advocating a massive reassessment on the White Nights Festival for next year. |
C | 250 | The experience of the festival varied wildly from district to district and even block to block with some reporting no issues and others being the victim of petty crimes and criminal negligence from those running their events. |
D | 200 | The festival had to be cancelled midweek due to mounting safety concerns, but casualties were limited due to swift and decisive action. |
E | 150 | The festival was cancelled early in the week in due to mounting safety concerns and public outcry at the lack of security, causing a disaster both politically and economically for the capital. |
F | 100 | Organizers hid the extent of danger of the festival, and the festival was not cancelled until the last day due to the mounting death toll and property damage being covered up to try and recoup costs. This was found out and made public, causing a huge blow to the capital both in national/international image and economically due to many towns/kingdoms declaring Mistral unsafe to do business. |