TRP is a post-Great War AU RWBY RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
Date of Birth: 8 AV, she has no clue on the month.
Species: Faunus - Fox ears, Fox Tail
Romantic Orientation: All of them! ... No, wait, most of them.
Aura Color: Light Blue
Height: 155cm
Weight: 42kg
Color Naming Rule: Fable is a color scheme palette.
[attr=class,main-title-right haven]Combat And Inventory
[attr=class,title]Semblance
Semblance Name: Seven Seasons
Rank of Semblance: C
Semblance Type: Transformation (Generation, Manipulation, Deciphering DNA to element.)
Primary Category: Combatants (+4)
Secondary Category: Obstacle (+2)
One Sentence Summary of Semblance: [ Fable has the transformation semblance of Seven Seasons which allows the wielder to Transform ingested DNA into an element, which she can generate and manipulate.
Description of Semblance: The essence of Fable's abilities lies in nature; Adaptability and unpredictability. By ingesting the DNA of another aura holder, the girl's semblance effectively picks the strands apart, allowing her body to rapidly adapt to the ally or opponent. By ingesting DNA, Fable gain access to a natural element, which she can manipulate and generate for a duration. The elemental depending on the type of semblance she noms on. For example, if Fable ingests the DNA of someone who wields fire, Fable will be able to wield fire. If Fable ingests the DNA of someone who has tough scales, Fable will be able to manipulate earth. In the case that a semblance has multiple factors, Fable will either gain a random trait, or the one most prevalent to the character. In addition, Fable will gain traits from whichever element she possess. For Fire, her fur will be red and orange. For earth, she will be brown and dark green, etc etc.
Offensive semblances translate to: Fire (Focussed on damage, aggression)
Defensive semblances translate to: Earth (Scales, Toughness, Longevity)
Mobility semblances translate to: Air (Speed, agility, acrobatics etc.)
Restorative semblances translate to: Water (Healing, Stamina replenishment, repairing)
Mind semblances translate to: Lightning (Telepathy, Telekinesis, non-elemental releases.)
Divine semblances translate to: Light (Faithful powers, angelic, blessings, protections and buffs)
Occult semblances translate to: Darkness (Creepy powers, like Werewolf, Vampires, Curse like skills etc)
Drawbacks of Semblance: Fable has no semblance while entirely on her own. Additionally, per transformation window, Fable can at maximum ingest DNA from two individuals. Any attempt to devour more will give her horrible indigestion. Fable also needs the DNA to be relatively fresh. Eaten inside an hour of it being plucked.
Fable can transform for four posts, suffering an additional three posts of downtime.
[attr=class,title]Weapon(s)
Weapon Name: Yukihime
Rank of Weapon(s): D
Category: Hazard (+2)
Description of Weapons(s): Yukihime is a katana with a sheath, belonging to the father of Fable, a hunter. It's a simple weapon, though very well crafted. The blade itself is made from finely crafted steel. Along the blade appear to be runes or similar text inscribed into the steel. The blade itself has an odd light blue hue to it, almost glowing in the dark. The hilt is wrapped in several layers of fine silk, as pristine as the day the weapon was forged.
[attr=class,title]Non-Combat Abilities
Name of Non-Combat Ability:Sniff, Sniff. (Enhanced Smell) Rank of Non-Combat Ability: F Category: Social (+0) Description of Non-Combat Ability: Fable has an excellent sense of smell and can follow trails for tracking purposes, or even identify things solely by scent. Fable also has a predisposition to sniff things as a result.
Name of Non-Combat Ability: Enter here Rank of Non-Combat Ability: Enter here Category: Combatants, Obstacle, Hazard, Social. Description of Non-Combat Ability: Enter here
[attr=class,title]Combat Abilities
Name of Combat Ability: Stance of the Arctic Fox (Martial Arts) Rank of Combat Ability: E Category: Combatants (+1) Description of Combat Ability: This is a stance which utilizes the katana to deal blows and strikes in close quarters combat, based on finesse rather than force. The whole style is based on Iaijutsu, quickdrawing techniques, utilizing both the sheathe and the blade. The stance takes focus and dedication, hence by Fable being referenced to as cold.
Name of Combat Ability: Fox Feet (Speed) Rank of Combat Ability: F Category: Obstacle (+0) Description of Combat Ability: Having led a curious life, Fable is darting around all over the place all the time. This natural tendency to be moving has made her a little faster than the common joe.
Name of Combat Ability: Fox Fleet (Agility) Rank of Combat Ability: F
Category: Obstacle (+0)
Description of Combat Ability: ...and a little better at moving unpredictably.
Name of Combat Ability: Fox Fortitude (Stamina) Rank of Combat Ability: F
Category: Hazard (+0)
Description of Combat Ability: When you, like Fable, get around a lot, do a lot of things, without taking breaks, you need to have a surmount of stamina. Otherwise, how can you explore all the interesting things?!
Name of Combat Ability: I bet you I can... (Acrobatics) Rank of Combat Ability: F
Category: Obstacle (+0)
Description of Combat Ability: Fable is surprisingly decent at getting into places she is not supposed to be.
[attr=class,main-title-left haven]Character Information
[attr=class,title]Vitals
Primary Drive: Fable is driven by excitement, thrills and fun. Anything that she does needs to be interesting. When things aren't interesting or engaging, Fable is significantly more chaotic in nature. Bored minds do bad things.
Fears: Entrapment. Fable is severely afraid of having her freedom taken away, and will be acting irrational, aggressive and terrified if anything seems to take it away from her.
Style of Self-Expression: Self-centered, Fable will always be expressing herself from her own point of view, as if she is the singular most important thing in the universe. Thus far this mainly surrounds Fable herself, though she has, on occasion, extended this little bubble to those she care for.
Most Important Thing: Being incredibly selfish in nature, there aren't many things that Fable are willing to sacrifice in earnest. When it comes down to the wire, she will sacrifice things on a list of importance. The most personal things relate to her weapon, freedom, health and body, which would be the absolute final vestiges she'd begin sacrificing. In the case of freedom, Fable would probably prefer death to entrapment.
[attr=class,title]History Freeform
Personality:
Fable is exceedingly self centered in nature, refusing to view the world from any other perspective than her own. There are things and individuals whom Fable will come to care for, and because she cares for them, naturally they are incorporated into her little perception of the world. Curious, joyous, bouncy in nature, Fable is quite often an enjoyable person to be around. The problem quickly arises when she is searching for something fun to do. Because no one - least of all the laws of the land - can tell her what to do, laws do not apply to her. Crimes can be fun, this Fable commits crimes. It's really that simple.
History:
Fable was born into a regular family. Mother was working with something boring at the outskirts of Beacon, Vale. Meanwhile Fable's father was travelling all over the world as a Huntsman. This distance is, according to Fable's mother, what caused the two of them to divorce from one another. Not that the girl was very interested in what the mother had to say. Since a very young age, Fable had been left to her own devices. With mother working and father out of the country, the little fox could do practically whatever she wanted. This meant skipping classes at the combat schools.
Once the girl became aware that father was never returning, the boredom of her life had become overwhelming. No interesting stories, no reason to continue studying, no reason to stay living in the same home as that unfettered witch. So, Fable took all of the things she believed she needed, including several weapons that had belonged to her father. The most noteworthy one being Yukihime. A steel katana with an odd light blue hue to it...
A young girl on her own, out in the world, chasing her own ideals. Initially the goal upon setting out was to catch up with her old man. To be taught by a hunter out in the wild. However, the more of this topside world she experienced, the more those goals changed. First there was a phase where Fable was simply inspecting the world curiously, interacting with things, speaking to strangers. That, however, slowly changed as repetitions began occuring. The world, almost no matter where you go, kind of looks the same. The same framework, with slightly different colors on the surface. There is some chaos, there is some order, there is politics, there are crysises. Boring repetitions of the same patterns. Thats about when Fable gave up on being part of the world. Instead, the world would have to accomodate her desires for having fun. Though, for Fable to have the kind of fun she desired, she also needed to become stronger. To be beyond question of those that would ruin her fun.
Fable had left home in the spring, where there was plenty of food to be found in the wilds. The world was mostly hospitable towards her. As the season ebbed towards winter however, things had started to change. The world was growing colder. Food was getting scarce. When snow began falling, Fable had already stolen from travellers several times. Having been caught stealing too close to a city, the girl had ditched her coat as it had been grabbed, narrowly escaping into the wilds. With bare shoulders in a snowstorm, the girl was freezing horribly. Eating the food she had gotten her hands on, she was attempting to light a flame. Attempting her best to stay warm. As the sun disappeared beneath the horizon, a flame had not been lit. The cold had initially been biting at every part of her body. Stinging like deep knives, piercing into her flesh. As the cold only worsened, the pain slowly ebbed away. Disappearing. So tired, so very tired. Quite hungry too. Perhaps Fable ought to get a little rest. A travelling caravan of some kind were passing by on the main road, finding a very frozen fox by the wayside. Taking her in, Fable recovered rather quickly. Fortunate to have learned a lesson of how dangerous being alone in the cold could be.
So for the winters, Fable first travelled with the small caravan, then got whichever jobs that she could get, continuing to stay on the move. One thing was clear though, the girl still hadn't mastered the world. Winter was harsh, not very fun, unforgiving and cruel. While the rest of the year had plenty of things for her to eat, plenty of things to mess around and have fun with. Plenty of people to mess around with. It wasn't till a few winters later, that Fable met him. Having mostly minded her own business in a small town by the woods, as getting in trouble when travelling was such a pain in the rear, a very curious individual had come by.
Piqued by said curiosity, Fable had followed in his wake, stalking him from the sides, trying to figure out what was going on. Several times he had disappeared from her view, causing her to be forced to track him down. When, suddenly, he was running from what could best be described as a small angry mob. It looked like he was having a bunch of fun. So, Fable being Fable, decided that joining in would be the best course of action. With very minimalistic time to prepare anything fancy, Fable simply tied a rope between two trees, hiding it in the autumn leaves. As the boy ran over, Fable waited. As the first pursuer ran over, Fable pulled, causing the first man to fall on his face in surprise. The others were quickly tripping as well, mostly over their fallen comrade. The wolf boy had seen it, Fable was certain, as she waved in his direction if he looked over his shoulder, before leading a few group of the men on a different trail. Fewer pursuers meant it was significantly easier to escape, and Fable had already caught his scent. So when she later found him, she hoped he would be up for a negotiation of travelling together. Something they did for several years...
...Until Fable came upon the Asche syndicate. Definitely more by chance than by direction. A girl had been treating the wounded in an area. Treatment typically meant remedies and instruments that were highly amusing. Thus, Fable had followed. Claiming that she was cold and tired and could use a little pick me up, willing to pay for treatment, naturally. Fable definitely paid for the treatment. As the staff was discussing, the girl had been sniffing through the remedies, understanding them better by scent than labels. Laxatives. So it became a simple math equation. Laxatives plus morning coffee equals an abundant amount of fun! The fox had taken the laxatives, understanding literally nothing about dosages, and just dumped it into the coffee in the break room. Before quietly returning to get treated. While the girl was being looked after, suddenly a panic began spreading through the clinic, as several rushed towards the bathroom. Ears perked, they literally turned towards the glorious sounds. There were people literally trying to knock the door to the bathroom down. While panic echoed from the inside about how someone wasn't done yet! The Fox likely could have gotten away with it, if not for the fact that, when Fable burst into laughter, she dropped the laxatives bottle onto the floor, being caught red handed.
Fable was tackled by the one whom she assumed was the owner of the cleric, very quickly brought to the office, where the questioning began. Rather frantically, Fable thought, since all that had been given was one little bottle of fun. As the two spoke, the girl, Cherise, seemed to calm down upon realizing that nothing actually dangerous had been given to the unfortunate souls at the clinic. Then, hulk womanized came crashing in. Before Cherise managed to say a word, before Fable managed to react, the monster had it's fingers around her throat, lifted her from a chair and slammed her against a wall. Squeezing, as the eyes radiated nothing but pure, uncontrolled fury. Fable swiped with her nails, Fable struggled, kicking, yet achieving nothing. The world was going blurry, as she bit into Gryphen. Enough to get a few scraps of DNA. The flames began coloring her fur, her eyes turning red, but it was too late. The last Fable heard, was Cherise shouting stop, you'll kill her!...
When next Fable awoke, it was in the syndicate headquarters, where a simple choice laid before her. Become a member and repay debts, or be torn apart. To which Fable only had one thing to say.
"I refuse to do anything boring. I only do the fun things!"
Many months since passed, with Fable hanging out together with the Asche syndicate. On occasion, the fox was sent out to do work, though for the most part it was fairly chill and relaxed. There were some rules, but in exchange for following them she was given food and shelter. Which meant that there was more time to explore and do fun things! All in all, it worked out. Though only for a time. The leadership of the syndicate started showing up less and less. Paychecks were lacking, food became scarce, until everyone seemed to simply up and leave. This left Fable on her own once again...
One day, when out and about, the girl ran into Holly Hockster, who ended up making the Haven Academy sound incredibly interesting. There were supposedly a system much like the Syndicate in place. Food, shelter, follow rules and do occasional work. However, unlike the Syndicate, there were more people! People with connections that could help Fable search for her father! So, the fox stalked Holly all the way back to Haven... Like a lost puppy. Having ran into Morgan Lynn, Fable met a teacher that, given the unfortunate circumstances of her first visit to Haven, was amicable. Assisting her in getting settled and ensuring she was allowed to stay at Haven.