Post by Wolfe on Nov 4, 2021 18:29:24 GMT -5
While it is true that Grimm are often initially called to an area due to a spike in negative emotion, the reason they stay in the areas they have exterminated long after all living beings are gone is due to the corruption effect that Grimm have on the local environment.
Each individual Grimm emits an energy known as Corruption that spreads throughout an area, killing all natural life in the area and leaving behind dead land known as Blight. Extended contact with low grade corruption or even brief contact with high grade corruption can also have the effect of turning what was natural life into what is known as Corrupted Objects which provide an endless supply of Grimm to the area by secreting a tar-like substance that expands and creates new Grimm at regular intervals.
Corrupted Objects Overview
A Corrupted Object can be created by any living thing that was exposed to strong enough corruption, and typically bigger beings will produce both a greater strength and number of Grimm. A person exposed to corruption rays might die and their remains live on as a corrupted object, but one person would only be able to create minor grimm in small numbers. A huge number of people all massed into one corrupted object, however, would produce a greater number and strength of Grimm. Trees are the most common and known type of Corrupted Object due to the number of them in an area and their large mass which make corrupted forests perhaps the deadliest place on Remnant.
Corrupted Objects, once destroyed, no longer spawn Grimm. All the monsters nearby will instinctively defend nearby Corrupted Objects, however, and it seems that the enemy understands how vital they are in maintaining control of an area. People with strong auras, if killed by corruption rays, tend to create proportionately strong corrupted objects. Conversely, those without aura or with weak aura tend to just wither into ash.
Corruption Overview
Corruption Rays, often shortened to just Corruption is the energy given off by Grimm, which kills all organic matter it is in contact with over time. The more numerous or powerful the Grimm, the stronger the corruption emitted and the faster this destruction occurs to living things nearby.
The study of Corruption has always been a particularly hot topic of research, and the world of Remnant has come up with several ways to mitigate its effect on its settlements and people.
The first and most localized is aura. Corruption rays cannot get past aura for as long as it is up, and for most situations it is enough by itself. The stronger the corruption in the area, though, the more likely it is to build up to something strong enough to burn away aura until that barrier is depleted. This happens with high tier Grimm, high tier Corrupted Objects, and/or a particularly large horde of lesser grimm being nearby.
Corruption Reflectors are the bleeding edge in anti-corruption technology and focus on reflecting incoming corruption rays so that Grimm gather in a place that allows the defenders of a settlement to easily wipe them out periodically. In Mistral, only the capital has access to this kind of technology and even a small scale implementation of it requires a team of Atlesian specialists to install and maintain it so it is well beyond the scope of even moderate sized settlements. They work by ensuring that the stray corruption rays that would otherwise gather and build up from stray Grimm or someone with recent contact with Grimm are redirected in a safer location.
Corruption Absorption Devices (CAD) are the much more common and accessible way to deal with corruption, and these devices work by redirecting the corruption into a crystal or series of crystals specifically meant to contain and store the energy. The downside to this type of device is the need for replacement of the crystals on a regular basis and the fact that once removed from the protective shielding of the device the crystals are encased in that they will then immediately attract Grimm which makes disposal tricky.
Corruption Absorption Devices range from the much larger ones that protect entire cities to ones that are small enough for an individual to wear. Watches, necklaces, bracelets, and brooches are examples of personal CADs. They often contain replaceable crystals for huntsmen and mercenaries, but cheaper models meant for the general public tend to be single use.
Dust also seems to have some effect in mitigation corruption rays, so primitive CADs tend to just be clothes or other protective gear with dust embedded within. Any material in between the person and the source of the corruption rays will help mitigate some of the impact, but this should never be relied upon.
Overview of Corruption Poisoning
Symptoms of Acute Corruption Syndrome (ACS) or ‘Corruption Poisoning’
The severity of signs and symptoms of ACS depends on how much corruption you've absorbed. How much you absorb depends on the strength of the radiated energy, the time of your exposures, and the distance between you and the source of corruption.
Signs and symptoms are also affected by the type of exposure — such as total or partial body. The severity of ACS also depends on how sensitive the affected tissue is. For instance, the gastrointestinal system and bone marrow are highly sensitive to corruption poisoning.
The initial signs and symptoms of ACS are usually nausea and vomiting. The amount of time between exposure and when these symptoms develop is a clue to how much corruption a person has absorbed.
After the first round of signs and symptoms, a person with ACS may have a brief period with no apparent illness, followed by the onset of new, more-serious symptoms.
If you've had a mild exposure, it may take hours to weeks before any signs and symptoms begin. But with severe exposure, signs and symptoms can begin minutes to days after exposure. Possible symptoms include: Nausea and vomiting, Diarrhea, Headache, Fever, Dizziness and disorientation, Weakness and fatigue, Hair loss, Bloody vomit and stools from internal bleeding, Infections, Low blood pressure.
Treatment for Corruption Poisoning
There are all sorts of medicines ranging from the home remedies to the advanced technology of pharmaceutical companies that claim to help both before and after corruption ray exposure, but research into this area is not very developed and yields inconclusive results. Aura and Corruption Absorption Devices remain the only scientifically proven ways to reduce the effect of corruption rays.
Once exposed to corruption rays, intravenous chemical solutions can bind to some of the poisoned cells and expel them from the body before it spreads to mitigate some of the effects. Blood transfusions are also proven to be effective, with the blood from the poisoned individual discarded as part of the procedure to mitigate the spread. This is not usually risked unless the case is severe and death would be the other likely outcome, as it takes time to work and exposure to the chemical solution significantly weakens the immune system.
Blight Overview
Blight is land exposed to enough corruption rays that some or even all of the topsoil section is completely devoid of all living matter. Without the topsoil, little plant life is possible and thus reclamation of former settlements subject to advanced blight must have a plan to replace the topsoil in place which adds the necessity for even more involved logistics networks in order to make that possible.
In a place like Vacuo this is barely noticeable due to the lack of topsoil, but in a kingdom like Mistral blight takes root rather easily and becomes a home for corrupted objects over time.
Each individual Grimm emits an energy known as Corruption that spreads throughout an area, killing all natural life in the area and leaving behind dead land known as Blight. Extended contact with low grade corruption or even brief contact with high grade corruption can also have the effect of turning what was natural life into what is known as Corrupted Objects which provide an endless supply of Grimm to the area by secreting a tar-like substance that expands and creates new Grimm at regular intervals.
Corrupted Objects Overview
A Corrupted Object can be created by any living thing that was exposed to strong enough corruption, and typically bigger beings will produce both a greater strength and number of Grimm. A person exposed to corruption rays might die and their remains live on as a corrupted object, but one person would only be able to create minor grimm in small numbers. A huge number of people all massed into one corrupted object, however, would produce a greater number and strength of Grimm. Trees are the most common and known type of Corrupted Object due to the number of them in an area and their large mass which make corrupted forests perhaps the deadliest place on Remnant.
Corrupted Objects, once destroyed, no longer spawn Grimm. All the monsters nearby will instinctively defend nearby Corrupted Objects, however, and it seems that the enemy understands how vital they are in maintaining control of an area. People with strong auras, if killed by corruption rays, tend to create proportionately strong corrupted objects. Conversely, those without aura or with weak aura tend to just wither into ash.
Corruption Overview
Corruption Rays, often shortened to just Corruption is the energy given off by Grimm, which kills all organic matter it is in contact with over time. The more numerous or powerful the Grimm, the stronger the corruption emitted and the faster this destruction occurs to living things nearby.
The study of Corruption has always been a particularly hot topic of research, and the world of Remnant has come up with several ways to mitigate its effect on its settlements and people.
The first and most localized is aura. Corruption rays cannot get past aura for as long as it is up, and for most situations it is enough by itself. The stronger the corruption in the area, though, the more likely it is to build up to something strong enough to burn away aura until that barrier is depleted. This happens with high tier Grimm, high tier Corrupted Objects, and/or a particularly large horde of lesser grimm being nearby.
Corruption Reflectors are the bleeding edge in anti-corruption technology and focus on reflecting incoming corruption rays so that Grimm gather in a place that allows the defenders of a settlement to easily wipe them out periodically. In Mistral, only the capital has access to this kind of technology and even a small scale implementation of it requires a team of Atlesian specialists to install and maintain it so it is well beyond the scope of even moderate sized settlements. They work by ensuring that the stray corruption rays that would otherwise gather and build up from stray Grimm or someone with recent contact with Grimm are redirected in a safer location.
Corruption Absorption Devices (CAD) are the much more common and accessible way to deal with corruption, and these devices work by redirecting the corruption into a crystal or series of crystals specifically meant to contain and store the energy. The downside to this type of device is the need for replacement of the crystals on a regular basis and the fact that once removed from the protective shielding of the device the crystals are encased in that they will then immediately attract Grimm which makes disposal tricky.
Corruption Absorption Devices range from the much larger ones that protect entire cities to ones that are small enough for an individual to wear. Watches, necklaces, bracelets, and brooches are examples of personal CADs. They often contain replaceable crystals for huntsmen and mercenaries, but cheaper models meant for the general public tend to be single use.
Dust also seems to have some effect in mitigation corruption rays, so primitive CADs tend to just be clothes or other protective gear with dust embedded within. Any material in between the person and the source of the corruption rays will help mitigate some of the impact, but this should never be relied upon.
Overview of Corruption Poisoning
Symptoms of Acute Corruption Syndrome (ACS) or ‘Corruption Poisoning’
The severity of signs and symptoms of ACS depends on how much corruption you've absorbed. How much you absorb depends on the strength of the radiated energy, the time of your exposures, and the distance between you and the source of corruption.
Signs and symptoms are also affected by the type of exposure — such as total or partial body. The severity of ACS also depends on how sensitive the affected tissue is. For instance, the gastrointestinal system and bone marrow are highly sensitive to corruption poisoning.
The initial signs and symptoms of ACS are usually nausea and vomiting. The amount of time between exposure and when these symptoms develop is a clue to how much corruption a person has absorbed.
After the first round of signs and symptoms, a person with ACS may have a brief period with no apparent illness, followed by the onset of new, more-serious symptoms.
If you've had a mild exposure, it may take hours to weeks before any signs and symptoms begin. But with severe exposure, signs and symptoms can begin minutes to days after exposure. Possible symptoms include: Nausea and vomiting, Diarrhea, Headache, Fever, Dizziness and disorientation, Weakness and fatigue, Hair loss, Bloody vomit and stools from internal bleeding, Infections, Low blood pressure.
Treatment for Corruption Poisoning
There are all sorts of medicines ranging from the home remedies to the advanced technology of pharmaceutical companies that claim to help both before and after corruption ray exposure, but research into this area is not very developed and yields inconclusive results. Aura and Corruption Absorption Devices remain the only scientifically proven ways to reduce the effect of corruption rays.
Once exposed to corruption rays, intravenous chemical solutions can bind to some of the poisoned cells and expel them from the body before it spreads to mitigate some of the effects. Blood transfusions are also proven to be effective, with the blood from the poisoned individual discarded as part of the procedure to mitigate the spread. This is not usually risked unless the case is severe and death would be the other likely outcome, as it takes time to work and exposure to the chemical solution significantly weakens the immune system.
Blight Overview
Blight is land exposed to enough corruption rays that some or even all of the topsoil section is completely devoid of all living matter. Without the topsoil, little plant life is possible and thus reclamation of former settlements subject to advanced blight must have a plan to replace the topsoil in place which adds the necessity for even more involved logistics networks in order to make that possible.
In a place like Vacuo this is barely noticeable due to the lack of topsoil, but in a kingdom like Mistral blight takes root rather easily and becomes a home for corrupted objects over time.