Post by Wolfe on Dec 25, 2018 18:12:13 GMT -5
Launched in February of 2019, we are a post-Great War RWBY AU roleplay that is geographically based around the Kingdom of Mistral with no canons, no rank claims, no maidens, and no God interference. We offer an RPG progression system built to last for several OOC years, and the time progresses at the same rate as it does in the real world. We also offer periodic site-wide events that unlock new areas to explore, new technologies to use, and new Grimm to fight for the entire site on successful completion.
Hello and welcome to The Remnant Project! You might want to start by looking over our rules and joining the TRP Discord. Staff roles for what tags on the Discord mean and who can help you with what can be found by clicking this link.
The Essential Information board has everything you need to know, and the Council-affiliated character application can be seen here with the Revolutionary League character application being here. Information about how experience and progression works on The Remnant Project can be found here. Our timeline and recent world history can be found here and is also required reading.
The Face Claim listing and Character Roster and Wanted Character Masterlist may also be helpful to you.
For more detailed world information that you might not necessarily need but can be helpful, head over to World Information to get some explanations on setting-specific stuff.
A complete listing of all Frequently Asked Questions has also been made, with every list of questions in each individual document compiled into one place.
Systems are going to be pretty basic for someone used to any TTRPG insofar as abilities/resolution of actions. We have several DMs who rotate to run site events in single threads for both major factions (Currently Government Forces/Council and Revolutionary League) in a civil war currently happening with players free to participate in only those or side threads detailing their life outside of events as well with other players.
Gist of recent events/setting is that this 'verse has what amounts to an endlessly reproducing horde of monsters called the Grimm who can be killed, but new ones take their place eventually. They are drawn to negative emotions and thus permanent settlements are few and far in between. Most of the population is centered in heavily defended megacities in a naturally advantageous area, and the bulk of the work keeping those monsters back are done by a warrior class called Huntsmen. Huntsman Academies train these elite warriors, but a few years ago a freak accident killed almost the entire Academy + Staff. Death rate among those who pursue that profession is high so losing essentially a full 3 years of trainees in the pipeline had disastrous and long lasting effects on the country and basically forced the government in recent years to only focus on the capital and leave outlying villages to their live and die on their own as they focused only on the defense of the capital with the remaining huntsman + the police department.
Two major factions as mentioned are the Government/Council who consist of basically anyone affiliated with the legitimate government including police/huntsman trainees and remnants/mercenaries/etc. in a country very much modeled/flavored on Post Soviet power structures and corruption at all levels getting in the way of everyday governance and the Revolutionary League who started as an armed militia in the slums of the capital city but got attacked/driven out of the capital by governmental forces and are holed up in one of the outlying villages right now building up a force big enough to fight composed of essentially a coalition of people who hate the Council enough to actively fight against it.
A note on self-insert characters.
The problem with self-inserts is almost entirely OOC. The real issue was that the character, in a hobby that was collaborative, was never willing to give up control over their OC because their OC is how they view themselves in real life transplanted into a fantasy world and anything bad that may happen to the OC causes them great pain and discomfort. Writers who do this refuse to engage in hobby as intended because they view characters as extensions of themselves rather than narrative devices, and grind games/plots to a halt as a result. Viewing characters as an extension of yourself is not normal and will only cause you to dislike writing in the long run, because it makes every IC consequence your character suffers a personal attack on you as the writer because your character and you are the same person. Please avoid putting too much of yourself in a character, because they are meant to be narrative devices and not extensions of yourselves. I believe that self-inserts are the root cause of a lot of toxic behavior in forum roleplaying communities for this reason.
Culture frames of references on The Remnant Project are a little different than canon, and below are some rough flavor guidelines for what is common in each Kingdom. These are not meant as rules, because each Kingdom has at least one megacity of sufficient population to have an almost infinite number of cultures and lifestyles within it and each Kingdom has pockets of cultures that are entirely different cultures than is the norm… but in any country there’s going to be a norm and over the years players have established the following cultures to be of at least a slim majority in each Kingdom.
Mistral: East Slavic. Ukraine, Belarus, and Russia. Everything from food to government structure and style to festivals take inspiration from this area of the real world. A formerly more locally autonomous kingdom transformed into an iron-fisted monarchy and then a “managed” democracy which is authoritarian in all but name. Income inequality is stark and obvious even to tourists.
Atlas: Lower class Atlesians have been portrayed as having heavy Scottish influence, with upper class skewing much more French in the past. A nation that claims to be an open meritocracy where those who show the most talent rise to the top, but in reality, is much more of a plutocracy where money buys success. Income inequality segregates the population between Mantle and Atlas, with the latter being touted as a utopia for the most worthy.
Vale: West-Northern Europe, with Holland acting as the rough template culturally. Highly individualistic, Vale believes in autonomy much more so in practice than most other kingdoms and also firmly believes that a military is antithetical to their way of life. Median income is the highest out of all kingdoms, health care is provided by the state, and worker protections are much stronger in Vale than in any other kingdom.
Vacuo: West Africa, with countries like Guinea-Bissau acting as models for existing character cultures within the region. There is no government here, and only those who are willing to turn themselves into what most civilized nations would abhor can live for long in a desert filled with Grimm and frequent natural disasters. Life is nomadic and short for most, and even in the city anarchy reigns supreme in the absence of any government capable of exerting any real power over the masses. While people band together to survive, they must take care of their own affairs because no one else will.
- - - - - - - - - - -
Hello and welcome to The Remnant Project! You might want to start by looking over our rules and joining the TRP Discord. Staff roles for what tags on the Discord mean and who can help you with what can be found by clicking this link.
The Essential Information board has everything you need to know, and the Council-affiliated character application can be seen here with the Revolutionary League character application being here. Information about how experience and progression works on The Remnant Project can be found here. Our timeline and recent world history can be found here and is also required reading.
The Face Claim listing and Character Roster and Wanted Character Masterlist may also be helpful to you.
For more detailed world information that you might not necessarily need but can be helpful, head over to World Information to get some explanations on setting-specific stuff.
A complete listing of all Frequently Asked Questions has also been made, with every list of questions in each individual document compiled into one place.
- - - - - - - - - - -
Systems are going to be pretty basic for someone used to any TTRPG insofar as abilities/resolution of actions. We have several DMs who rotate to run site events in single threads for both major factions (Currently Government Forces/Council and Revolutionary League) in a civil war currently happening with players free to participate in only those or side threads detailing their life outside of events as well with other players.
Gist of recent events/setting is that this 'verse has what amounts to an endlessly reproducing horde of monsters called the Grimm who can be killed, but new ones take their place eventually. They are drawn to negative emotions and thus permanent settlements are few and far in between. Most of the population is centered in heavily defended megacities in a naturally advantageous area, and the bulk of the work keeping those monsters back are done by a warrior class called Huntsmen. Huntsman Academies train these elite warriors, but a few years ago a freak accident killed almost the entire Academy + Staff. Death rate among those who pursue that profession is high so losing essentially a full 3 years of trainees in the pipeline had disastrous and long lasting effects on the country and basically forced the government in recent years to only focus on the capital and leave outlying villages to their live and die on their own as they focused only on the defense of the capital with the remaining huntsman + the police department.
Two major factions as mentioned are the Government/Council who consist of basically anyone affiliated with the legitimate government including police/huntsman trainees and remnants/mercenaries/etc. in a country very much modeled/flavored on Post Soviet power structures and corruption at all levels getting in the way of everyday governance and the Revolutionary League who started as an armed militia in the slums of the capital city but got attacked/driven out of the capital by governmental forces and are holed up in one of the outlying villages right now building up a force big enough to fight composed of essentially a coalition of people who hate the Council enough to actively fight against it.
- - - - - - - - - - -
A note on self-insert characters.
The problem with self-inserts is almost entirely OOC. The real issue was that the character, in a hobby that was collaborative, was never willing to give up control over their OC because their OC is how they view themselves in real life transplanted into a fantasy world and anything bad that may happen to the OC causes them great pain and discomfort. Writers who do this refuse to engage in hobby as intended because they view characters as extensions of themselves rather than narrative devices, and grind games/plots to a halt as a result. Viewing characters as an extension of yourself is not normal and will only cause you to dislike writing in the long run, because it makes every IC consequence your character suffers a personal attack on you as the writer because your character and you are the same person. Please avoid putting too much of yourself in a character, because they are meant to be narrative devices and not extensions of yourselves. I believe that self-inserts are the root cause of a lot of toxic behavior in forum roleplaying communities for this reason.
- - - - - - - - - - -
Culture frames of references on The Remnant Project are a little different than canon, and below are some rough flavor guidelines for what is common in each Kingdom. These are not meant as rules, because each Kingdom has at least one megacity of sufficient population to have an almost infinite number of cultures and lifestyles within it and each Kingdom has pockets of cultures that are entirely different cultures than is the norm… but in any country there’s going to be a norm and over the years players have established the following cultures to be of at least a slim majority in each Kingdom.
Mistral: East Slavic. Ukraine, Belarus, and Russia. Everything from food to government structure and style to festivals take inspiration from this area of the real world. A formerly more locally autonomous kingdom transformed into an iron-fisted monarchy and then a “managed” democracy which is authoritarian in all but name. Income inequality is stark and obvious even to tourists.
Atlas: Lower class Atlesians have been portrayed as having heavy Scottish influence, with upper class skewing much more French in the past. A nation that claims to be an open meritocracy where those who show the most talent rise to the top, but in reality, is much more of a plutocracy where money buys success. Income inequality segregates the population between Mantle and Atlas, with the latter being touted as a utopia for the most worthy.
Vale: West-Northern Europe, with Holland acting as the rough template culturally. Highly individualistic, Vale believes in autonomy much more so in practice than most other kingdoms and also firmly believes that a military is antithetical to their way of life. Median income is the highest out of all kingdoms, health care is provided by the state, and worker protections are much stronger in Vale than in any other kingdom.
Vacuo: West Africa, with countries like Guinea-Bissau acting as models for existing character cultures within the region. There is no government here, and only those who are willing to turn themselves into what most civilized nations would abhor can live for long in a desert filled with Grimm and frequent natural disasters. Life is nomadic and short for most, and even in the city anarchy reigns supreme in the absence of any government capable of exerting any real power over the masses. While people band together to survive, they must take care of their own affairs because no one else will.