The Face Claim listing and Haven Academy Roster may also be helpful to you. We are currently only accepting students that are coming into Haven Academy, though other character groups may open up for play in the future.
For more detailed world information that you might not necessarily need but can be helpful, head over to World Information to get some explanations on setting-specific stuff.
A complete listing of all Frequently Asked Questions has also been made, with every list of questions in each individual document compiled into one place.
I've never seen RWBY before, is prior knowledge of the setting was required?
Absolutely not. The Beginner's Guide has everything you need to create a character, and the Essential Information board itself is divided into things that you need to know about and optional articles that can enhance your understanding of the setting but are not required in starting a character. If anything is unclear to you from there, please hop on the discord and we'll help you out. The documents and starter guide are all written by someone familiar with the setting, so it's very possible that some things may still be unclear to a newcomer and feedback in that vein is exceptionally helpful.
How old should my student be?
All incoming students should generally be 18 years old. Younger is not allowed, but slightly older is fine. 18-20 is the general guideline.
When the character application says I get abilities to start, what are they?
Per the application template, each character starts with the following:
How does the format of Haven Academy differ from canon?
The program we're going to use for this site is three years of schooling instead of the canon four for Huntsman Academies. While I want the roleplay to cater long term to people who want to play students -- four years, especially in a system that doesn't have accelerated time is a bit too long. There very well may be opportunities to graduate early for exceptional students that are ahead of the curve, but those details will come out when we get much farther along in site life and will be given out in an announcement if and when it does happen.
Another key change when compared to canon is the creation of different classes within the same year. The first twenty students will comprise the first class, and when all of those slots are filled another class will be created. In an RP forum, people will naturally come and go as they please but every time we reach a point where all the slots are filled up at once the creation of a new class will happen and new members will be able to slot their new characters into any open slot available in those classes. Once teams are formed, all members will be moved to the same class for convenience purposes but the limit of five full teams worth of trainees per class will be enforced. If and when we get to the point where a second class is necessary, a suggestion thread will go up to see what we end up naming the different classes to mark a major milestone in site life.
Can I make a Maiden or a Silver Eyed Warrior?
No. It would be unfair to the member base to allow some players to have characters that were far stronger than the others. Neither Maidens nor Silver Eyed Warriors will ever make an appearance on this site, because giving NPCs those sorts of powers runs counter to what NPCs should be used for -- enabling PCs to do cool stuff.
If Maidens aren't going to see play, what about the Gods?
The Gods and the main focus of the plot in the show will not happen on this site. Fairy tales remain just that, fairy tales for our characters. That is to not say that the world history is drastically different or they are not out there, but the story of relics and beings other than human is not a story that this site was designed to tell. This site was built for the player characters to be the heroes and drivers of the story, and we fully intend to keep it that way.
Dust is a huge part of the series, but plays a minor role in the combat system here. Why is that?
Simply put, I didn't know how to implement it in a way that felt like it fit with the rest of the site. Only certain types of dust shown in the show are capable of being used in combat mostly because those were the only types of dust that I felt like I could attach mechanics to that were able to be balanced. There was a design choice made to err on the side of caution and limit the usage of dust in the combat system. It may have been too much caution, and that system will almost certainly change when someone with a better idea of how to incorporate Dust into the combat system comes along.
Things like this are why design philosophy and other such things are posted to the general member base, so we can all be on the same page on how things are going to be done. As with any system, there will be problem areas. Dust is the biggest one that I'm currently aware of for the system that this site uses. Instead of overcommitting to the concept that is canon, the conscious decision was made to limit the use of dust and cap it out very weak in terms of power at the start. Once a system is devised that can incorporate it better, a site event will likely be done in order to bring more effective dust into the game.
Why can I only make a student? I want to play something else!
Other character types will be added once the site has enough members and staff to sustain more than just students. Simply put, allowing people to apply with villains or other types of characters that we have no ecosystem to support seems counterintuitive. Simply put, it is way easier to write events and event finales when there is only one real faction to cater to. More factions would mean more events, and the site does not have staff in place to support that at the present. If you believe you have an idea that you can sell the membership on, find guidelines for creating new factions here.
I wanted a specific semblance, but someone else has it! What can I do?
Make it different. There can absolutely be two water manipulators, for example. Maybe the first one picked 'solidification' as their second perk. You can very easily just make a water manipulator with 'creation' as the second perk. That's different enough to get accepted, because the applications and flavor of how you use your water manipulation will be very different in practice.
What is a Vague McNothing and why is it not accepted?
Let's do an example first. Let's take Ruby's semblance at the beginning of the series, yeah? Translated to TRP, the summary of it might be something like this:
'Ruby's semblance, Speed, gives her a large increase to speed and allows her to fly as long as she does not stop moving while using it.'
Clean, simple, and easy to understand. Let's turn this concise and simple explanation into a Vague McNothing.
'Ruby's semblance, Kinetic Energy, allows her to manipulate her anatomy to generate kinetic energy that propels her forward at a velocity that allows her to conduct aerial movement both laterally and vertically.'
A Vague McNothing is a deliberate choice to obscure what the ability or semblance does, usually to gain mechanical advantages. What could be said in a concise and easy to understand manner is couched in vague terminology that is usually at least misleading if not outright incorrect. The cause of it is usually a flat rip from a powers wiki that describes the abilities of God-level and above characters, and then transferring it over to a much, much lower power level setting like TRP. Please don't do this.