Post by Deleted on May 25, 2019 4:27:17 GMT -5
Chrys Sepal
" I'd really prefer if you'd be quiet. "
Age 18 Gender Male Faction Haven Academy Tier Beginner Face Claim Bel Cranel from Danmachi OOC Name Pol |
Character Traits
Date of Birth: January 2nd, 7 AV
Species: Human
Hometown: Berrygrove Village, Kingdom of Mistral
Romantic Orientation: Heterosexual
Hair Color/Style: White and unkempt
Eye Color: Red
Aura Color: Green
Height: 172 cm.
Weight: 68 kg.
Appearance:
The laboring lifestyle of his family along with their frugal diets contribute to Chrys's moderately muscular and fit build. Most who see him first take not of his piercing red eyes that contrast with his matte white hair. He is fair-skinned, but tans easily, making him look like a completely different person during the summertime as he still works out in the fields for his family. Despite being a worker, Chrys has a delicate, young-looking face and his skin is clear of any scarring or permanent damage - characteristics shared by most of his family.
Chrys has clearly never heard the phrase "dress to impress" in his life. Instead, he seems to live by the mantra "dress to look like a sack of potatoes" and sticks by his word very acutely. His fashion sense is virtually non-existent, preferring to dress either practically for work or for cloud 9 levels of comfort during downtime.
Personality:
Chrys is hesitant to be kind to others. No, that’s an understatement; he actively dislikes anyone he hasn’t grown accustomed to. After all, in the hinterlands of Mistral, trusting the wrong people could get you killed during the harsh, freezing winters. Likewise, most others from his village refuse to house travellers or share their meals even in times of personal comfort and excess. It’s often misconceived that his rudeness to others is rooted in arrogance or pride, but in reality, that’s not the case. A cynic in some ways, Chrys has simply learned to expect the most immoral behavior from the average Joe for the sake of not being disappointed at best or dead at worst. Because of this, he finds his treatment of others to be rational - after all, why treat others with kindness if they probably don’t deserve it? His unwelcoming and untrusting exterior dissuades most who have met him from greeting him with even a passing “hey” when they see him on the streets.
Chrys has a strong work ethic, but above that, he is a pragmatist. Should he really need to work to accomplish a goal then by all means, he can having come from a working family. But if he can cut a few corners and cheat a bit, what’s the harm? If he could get away with snatching a thing or two from a store instead of buying it for some of his hard-earned coin, he would without a second thought.
His distrust of others and his willingness to commit less-than-moral deeds may seem hypocritical, but one can actually be seen as a cause for the other. At the root of his behavior, Chrys distrusts others because he expects everyone to be like him - an assumption that is no stretch where he’s from. But despite his on-edge interactions with most, Chrys has a very lax private life when he isn’t out and about in public. His tension visibly dissipates when he’s surrounded only by the select few people that he has chosen to let his guard down against. However, to call him nice to said select few wouldn’t be accurate either; he’s just not mean.
Species: Human
Hometown: Berrygrove Village, Kingdom of Mistral
Romantic Orientation: Heterosexual
Hair Color/Style: White and unkempt
Eye Color: Red
Aura Color: Green
Height: 172 cm.
Weight: 68 kg.
Appearance:
The laboring lifestyle of his family along with their frugal diets contribute to Chrys's moderately muscular and fit build. Most who see him first take not of his piercing red eyes that contrast with his matte white hair. He is fair-skinned, but tans easily, making him look like a completely different person during the summertime as he still works out in the fields for his family. Despite being a worker, Chrys has a delicate, young-looking face and his skin is clear of any scarring or permanent damage - characteristics shared by most of his family.
Chrys has clearly never heard the phrase "dress to impress" in his life. Instead, he seems to live by the mantra "dress to look like a sack of potatoes" and sticks by his word very acutely. His fashion sense is virtually non-existent, preferring to dress either practically for work or for cloud 9 levels of comfort during downtime.
Personality:
Chrys is hesitant to be kind to others. No, that’s an understatement; he actively dislikes anyone he hasn’t grown accustomed to. After all, in the hinterlands of Mistral, trusting the wrong people could get you killed during the harsh, freezing winters. Likewise, most others from his village refuse to house travellers or share their meals even in times of personal comfort and excess. It’s often misconceived that his rudeness to others is rooted in arrogance or pride, but in reality, that’s not the case. A cynic in some ways, Chrys has simply learned to expect the most immoral behavior from the average Joe for the sake of not being disappointed at best or dead at worst. Because of this, he finds his treatment of others to be rational - after all, why treat others with kindness if they probably don’t deserve it? His unwelcoming and untrusting exterior dissuades most who have met him from greeting him with even a passing “hey” when they see him on the streets.
Chrys has a strong work ethic, but above that, he is a pragmatist. Should he really need to work to accomplish a goal then by all means, he can having come from a working family. But if he can cut a few corners and cheat a bit, what’s the harm? If he could get away with snatching a thing or two from a store instead of buying it for some of his hard-earned coin, he would without a second thought.
His distrust of others and his willingness to commit less-than-moral deeds may seem hypocritical, but one can actually be seen as a cause for the other. At the root of his behavior, Chrys distrusts others because he expects everyone to be like him - an assumption that is no stretch where he’s from. But despite his on-edge interactions with most, Chrys has a very lax private life when he isn’t out and about in public. His tension visibly dissipates when he’s surrounded only by the select few people that he has chosen to let his guard down against. However, to call him nice to said select few wouldn’t be accurate either; he’s just not mean.
Combat & Inventory
Propagate
Rank of Semblance: E
Semblance Type: Manipulation - Creation
One Sentence Summary of Semblance:
Propagate is a creation-type semblance that allows Chrys to accelerate the growth of a plant at any stage of its life cycle (or from a cutting of a parent plant) to create more plant matter.
Description of Semblance:
The chemical processes of a plant within a range equal to the height of about 3 mature stalks of corn (10-12 Meters) are sped up to hasten either its overall growth in size or the growth of disposable parts of the plant such as fruit, flowers, or leaves. The degree to which Chrys is able to speed up the plant's growth is dependent on the amount of aura he is willing to expend for the process. This can range from doubling the rate of a plant's growth, making it take about 15 days as opposed to 30 days to mature at the cost of little aura over time (but would also require an adequate proximity to the plant for the entire duration) to maturing a plant over the course of a day at the expense of a great deal of his aura. Propagate doesn't require any focus or attention to execute after Chrys selects a plant to Propagate unless he wishes to change the amount of aura he is investing in the plant.
Drawbacks of Semblance:
As Propagate creates more plant matter by encouraging the chemical processes of the target plant, if the plant does not have access to an adequate amount of water, nutrients, carbon dioxide, and light, Propagate cannot function. Additionally, a plant cannot be grown to an unsustainable or unnatural size without dying rapidly once Chrys stops actively using his semblance on it. Also, Propagate does require a base plant be it a seed, a cutting, a sapling, or a spore - nothing in the process is being materialized out of thin air. Lastly, despite not needing focus to execute over time, Chrys needs a constant proximity to the plant in order to keep using his semblance on the plant.
Lumber's Bane
Rank of Weapon(s): F
Description of Weapons(s):
A metal Danish Axe with a 1-meter-long handle and a .3 meter cutting surface that has a groove running down its handle on the opposite side as the head. Lumber's Bane can turn into a crossbow as two flat bars connected by a string unfold at a right angle to the axe head and are automatically pulled backwards at the string to create tension. The groove is revealed to be a bolt track to align its ammunition and assist in the automatic string-pullback after each shot. Bolts are stored within the handle and automatically emerge to load the weapon when none are present in the bolt track, making the entire firing process semi-automatic.
Non-Combat Abilities
Name of Non-Combat Ability: Plant Scavenging
Rank of Non-Combat Ability: F
Description of Non-Combat Ability:
Since his childhood, Chrys has had to scrounge for local plants that he is tasked to procure by his parents. With time and practice, he has developed the ability to recognize many of Remnant's native plants as well as the general areas in which they can be found. This is reflected by an increased ability to identify or find plants that grow in the wilderness of Remnant.
Name of Non-Combat Ability: Herbalism
Rank of Non-Combat Ability: F
Description of Non-Combat Ability:
As a largely agricultural family, the Sepals are astoundingly knowledgeable in the practical applications of the plants of Remnant. They use plants to fix a variety of their around-the-house problems from making tonics to alleviate a sore throat to making pesticides for protecting their crops. This expansive knowledge that Chrys inherited from his father allows him to think up some effective plant-based fixes to issues that he may encounter and fully utilize both wild and home-grown plants.
Combat Abilities
Name of Combat Ability: Marksmanship
Rank of Combat Ability: F
Description of Combat Ability:
As an independent, largely self-sourced family, the Sepals often use their personal weapons to hunt for resources that they may need from animals like furs or fresh meat for the pickier children in the family. Thanks to these frequent hunting sessions, Chrys has had the opportunity to hone his abilities in shooting prey from a distance while staying largely undetected - at least, undetected by some of the duller animals in Remnant. This translates into combat as having improved accuracy and overall marksmanship abilities.
Name of Combat Ability: N/A
Rank of Combat Ability: N/A
Description of Combat Ability: N/A
Rank of Semblance: E
Semblance Type: Manipulation - Creation
One Sentence Summary of Semblance:
Propagate is a creation-type semblance that allows Chrys to accelerate the growth of a plant at any stage of its life cycle (or from a cutting of a parent plant) to create more plant matter.
Description of Semblance:
The chemical processes of a plant within a range equal to the height of about 3 mature stalks of corn (10-12 Meters) are sped up to hasten either its overall growth in size or the growth of disposable parts of the plant such as fruit, flowers, or leaves. The degree to which Chrys is able to speed up the plant's growth is dependent on the amount of aura he is willing to expend for the process. This can range from doubling the rate of a plant's growth, making it take about 15 days as opposed to 30 days to mature at the cost of little aura over time (but would also require an adequate proximity to the plant for the entire duration) to maturing a plant over the course of a day at the expense of a great deal of his aura. Propagate doesn't require any focus or attention to execute after Chrys selects a plant to Propagate unless he wishes to change the amount of aura he is investing in the plant.
Drawbacks of Semblance:
As Propagate creates more plant matter by encouraging the chemical processes of the target plant, if the plant does not have access to an adequate amount of water, nutrients, carbon dioxide, and light, Propagate cannot function. Additionally, a plant cannot be grown to an unsustainable or unnatural size without dying rapidly once Chrys stops actively using his semblance on it. Also, Propagate does require a base plant be it a seed, a cutting, a sapling, or a spore - nothing in the process is being materialized out of thin air. Lastly, despite not needing focus to execute over time, Chrys needs a constant proximity to the plant in order to keep using his semblance on the plant.
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Lumber's Bane
Rank of Weapon(s): F
Description of Weapons(s):
A metal Danish Axe with a 1-meter-long handle and a .3 meter cutting surface that has a groove running down its handle on the opposite side as the head. Lumber's Bane can turn into a crossbow as two flat bars connected by a string unfold at a right angle to the axe head and are automatically pulled backwards at the string to create tension. The groove is revealed to be a bolt track to align its ammunition and assist in the automatic string-pullback after each shot. Bolts are stored within the handle and automatically emerge to load the weapon when none are present in the bolt track, making the entire firing process semi-automatic.
--------------------------------------------------------
Non-Combat Abilities
Name of Non-Combat Ability: Plant Scavenging
Rank of Non-Combat Ability: F
Description of Non-Combat Ability:
Since his childhood, Chrys has had to scrounge for local plants that he is tasked to procure by his parents. With time and practice, he has developed the ability to recognize many of Remnant's native plants as well as the general areas in which they can be found. This is reflected by an increased ability to identify or find plants that grow in the wilderness of Remnant.
Name of Non-Combat Ability: Herbalism
Rank of Non-Combat Ability: F
Description of Non-Combat Ability:
As a largely agricultural family, the Sepals are astoundingly knowledgeable in the practical applications of the plants of Remnant. They use plants to fix a variety of their around-the-house problems from making tonics to alleviate a sore throat to making pesticides for protecting their crops. This expansive knowledge that Chrys inherited from his father allows him to think up some effective plant-based fixes to issues that he may encounter and fully utilize both wild and home-grown plants.
--------------------------------------------------------
Combat Abilities
Name of Combat Ability: Marksmanship
Rank of Combat Ability: F
Description of Combat Ability:
As an independent, largely self-sourced family, the Sepals often use their personal weapons to hunt for resources that they may need from animals like furs or fresh meat for the pickier children in the family. Thanks to these frequent hunting sessions, Chrys has had the opportunity to hone his abilities in shooting prey from a distance while staying largely undetected - at least, undetected by some of the duller animals in Remnant. This translates into combat as having improved accuracy and overall marksmanship abilities.
Name of Combat Ability: N/A
Rank of Combat Ability: N/A
Description of Combat Ability: N/A
Biography
History
Chrys’s family is one of a few dozen families residing in the village of Berrygrove - a town on one of the many southern islands of Mistral largely unaffected by the Great War and its treaties. As with most of the families in Berrygrove, Chrys’s extensive family tree allows for greater production and independence from outsiders for survival. Additionally, the Sepal family is aided by the family’s natural affinity for plants - each having a semblance or natural talent that allows them to help with farming, gardening, or whatever plant-related needs are present around the house. As a result, the Sepal estate has grown to become one of the largest and most successful estates in the surrounding region. Despite this, the Sepal family is by no means wealthy. Instead of participating in trade or sale, the Sepals preserve and store all of their excess resources should they ever need them. Jars upon jars of jams, marmalades, jellies, and pickled vegetables can be found within the Sepal storehouse and barrels of fermented grains and grapes lay untouched in the basement of the modest Sepal household.
The Winter of 24 AV began as a fairly standard Winter for the folks of Berrygrove. As usual, most crops merely froze over with any attempt of agriculture and the handful of families that resided in the village were forced to rely on food reserves that they had set aside in anticipation of that very time of year. The village of farmers and hunters was well prepared for the harsh, southern winters, but that season, an unanticipated threat emerged: the White Fang. Knowledge of the White Fang from the southeastern continent of Menagerie had always floated about the people of Berrygrove, but as far as any of them knew, the White Fang was merely a non-violent protest organization - not one that would one day end up on their very doorsteps with blade in hand and demands of food and quarters. Ill-equipped for conflict, the numerous households in the village conceded their stored food as they preferred to lose a few weeks of food instead of losing their lives. About eighty-fold, the masked faunus took shelter in the village, planning out their infiltration of the Northern cities of Mistral while quickly sapping the Winter reserves of the helpless villagers in Berrygrove.
By the end of the third week, the gang of Faunus had packed up and moved on, having consumed a substantial amount of the villagers’ food reserves. The Sepal household, however, was relatively unimpacted by the unexpected guests - their food reserves had historically been gargantuan compared to those of the other estates by virtue of the Sepal family’s agricultural ability, giving them some leeway for these kinds of events. While the other households of Berrygrove scrambled to compensate for the White Fang’s occupation of the village so as not to die before springtime, Aster Sepal, Chrys’s father, took it upon himself to send two letters - notifications of the White Fang’s occupation in Berrygrove and their intentions to progress north to the larger cities of Mistral. One letter was sent to the government in the City of Mistral and the other was sent to Haven Academy, the closest huntsman academy, both with hopes of getting future protections from threats like the one endured or worse ones to come - as one day, Aster knew, even the family’s grand food reserves may not be able to save his wife or children from danger.
The letter sent to the capital was passed amongst the hands of countless bureaucrats and low-ranking government officials before finally reaching one of the many trash bins within the capitol building. The letter sent to Haven, however, became something more: the spark to Chrys's journey. In about two months time, Aster received an envelope sealed with the wax stamp of Haven Academy. Anxious to know what it contained, the Sepal family gathered around the dining table waiting for Aster to reveal its contents. He opened the envelope to find that within it was a handwritten letter with the seal of the academy stamped on the upper-left hand corner of the paper and a formal invitation to Haven Academy printed on a sturdier, off-white paper. Contained in the first paragraph of the letter was an explanation that Haven Academy was unable to assign any of their in-training huntsmen as far south as Berrygrove for a prolonged period of time because of liabilities. The letter proceeded to say, however, that the Academy was willing to extend an invitation to an of-age resident of Berrygrove with the intention of providing valuable combat training to someone from the small village so that they can protect the southern regions, which encompassed Berrygrove, upon graduating. The family was in agreement that, considering the government of Mistral's response, this was better than nothing, at least. What the family was split on, however, was who should be chosen as Berrygrove's student representative at Haven Academy. Not wanting to put any of his own family through the potential dangers of huntsman training, Aster vouched for giving the invitation to a nearby household for them to send one of their children to the academy; however, Chry's Mother, Aqua, suggested that they hold a town meeting with the objective of determining who should attend the school. After a few minutes of witnessing his parents' bickering, Chrys decided to speak up. He declared that he would be the one to go to Haven, regardless of any disapproval that they may have.
Family
Father: Aster Sepal - Alive
Mother: Aqua Sepal - Alive
Siblings:
Iris Sepal (Older Sister) - Alive
Poppy Sepal (Younger Sister) - Alive
Lav Sepal (Younger Brother) - Alive
Jasmine Sepal (Younger Sister) - Alive
Zinnia Sepal (Younger Sister) - Alive
Lily Sepal (Younger Sister) - Alive
Larkspur Sepal (Younger Brother) - Alive
Extra
Chrys is short for Chrysanthemum, a flower often associated with the color white. Additionally, his family has a naming rule in which all of them are named after a flower (with the exception of Chrys's mother who married into the family) which is a callback to the family's affinity for plants and agriculture. Chrys's family name, Sepal, is a part of a plant: the modified leaves that enclose and protect a flower during its development.
Chrys’s family is one of a few dozen families residing in the village of Berrygrove - a town on one of the many southern islands of Mistral largely unaffected by the Great War and its treaties. As with most of the families in Berrygrove, Chrys’s extensive family tree allows for greater production and independence from outsiders for survival. Additionally, the Sepal family is aided by the family’s natural affinity for plants - each having a semblance or natural talent that allows them to help with farming, gardening, or whatever plant-related needs are present around the house. As a result, the Sepal estate has grown to become one of the largest and most successful estates in the surrounding region. Despite this, the Sepal family is by no means wealthy. Instead of participating in trade or sale, the Sepals preserve and store all of their excess resources should they ever need them. Jars upon jars of jams, marmalades, jellies, and pickled vegetables can be found within the Sepal storehouse and barrels of fermented grains and grapes lay untouched in the basement of the modest Sepal household.
The Winter of 24 AV began as a fairly standard Winter for the folks of Berrygrove. As usual, most crops merely froze over with any attempt of agriculture and the handful of families that resided in the village were forced to rely on food reserves that they had set aside in anticipation of that very time of year. The village of farmers and hunters was well prepared for the harsh, southern winters, but that season, an unanticipated threat emerged: the White Fang. Knowledge of the White Fang from the southeastern continent of Menagerie had always floated about the people of Berrygrove, but as far as any of them knew, the White Fang was merely a non-violent protest organization - not one that would one day end up on their very doorsteps with blade in hand and demands of food and quarters. Ill-equipped for conflict, the numerous households in the village conceded their stored food as they preferred to lose a few weeks of food instead of losing their lives. About eighty-fold, the masked faunus took shelter in the village, planning out their infiltration of the Northern cities of Mistral while quickly sapping the Winter reserves of the helpless villagers in Berrygrove.
By the end of the third week, the gang of Faunus had packed up and moved on, having consumed a substantial amount of the villagers’ food reserves. The Sepal household, however, was relatively unimpacted by the unexpected guests - their food reserves had historically been gargantuan compared to those of the other estates by virtue of the Sepal family’s agricultural ability, giving them some leeway for these kinds of events. While the other households of Berrygrove scrambled to compensate for the White Fang’s occupation of the village so as not to die before springtime, Aster Sepal, Chrys’s father, took it upon himself to send two letters - notifications of the White Fang’s occupation in Berrygrove and their intentions to progress north to the larger cities of Mistral. One letter was sent to the government in the City of Mistral and the other was sent to Haven Academy, the closest huntsman academy, both with hopes of getting future protections from threats like the one endured or worse ones to come - as one day, Aster knew, even the family’s grand food reserves may not be able to save his wife or children from danger.
The letter sent to the capital was passed amongst the hands of countless bureaucrats and low-ranking government officials before finally reaching one of the many trash bins within the capitol building. The letter sent to Haven, however, became something more: the spark to Chrys's journey. In about two months time, Aster received an envelope sealed with the wax stamp of Haven Academy. Anxious to know what it contained, the Sepal family gathered around the dining table waiting for Aster to reveal its contents. He opened the envelope to find that within it was a handwritten letter with the seal of the academy stamped on the upper-left hand corner of the paper and a formal invitation to Haven Academy printed on a sturdier, off-white paper. Contained in the first paragraph of the letter was an explanation that Haven Academy was unable to assign any of their in-training huntsmen as far south as Berrygrove for a prolonged period of time because of liabilities. The letter proceeded to say, however, that the Academy was willing to extend an invitation to an of-age resident of Berrygrove with the intention of providing valuable combat training to someone from the small village so that they can protect the southern regions, which encompassed Berrygrove, upon graduating. The family was in agreement that, considering the government of Mistral's response, this was better than nothing, at least. What the family was split on, however, was who should be chosen as Berrygrove's student representative at Haven Academy. Not wanting to put any of his own family through the potential dangers of huntsman training, Aster vouched for giving the invitation to a nearby household for them to send one of their children to the academy; however, Chry's Mother, Aqua, suggested that they hold a town meeting with the objective of determining who should attend the school. After a few minutes of witnessing his parents' bickering, Chrys decided to speak up. He declared that he would be the one to go to Haven, regardless of any disapproval that they may have.
Family
Father: Aster Sepal - Alive
Mother: Aqua Sepal - Alive
Siblings:
Iris Sepal (Older Sister) - Alive
Poppy Sepal (Younger Sister) - Alive
Lav Sepal (Younger Brother) - Alive
Jasmine Sepal (Younger Sister) - Alive
Zinnia Sepal (Younger Sister) - Alive
Lily Sepal (Younger Sister) - Alive
Larkspur Sepal (Younger Brother) - Alive
Extra
Chrys is short for Chrysanthemum, a flower often associated with the color white. Additionally, his family has a naming rule in which all of them are named after a flower (with the exception of Chrys's mother who married into the family) which is a callback to the family's affinity for plants and agriculture. Chrys's family name, Sepal, is a part of a plant: the modified leaves that enclose and protect a flower during its development.