TRP is a post-Great War AU RWBY RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
Post by Erytheia Hellebore on Jul 3, 2019 9:20:27 GMT -5
Requesting the upgrade of two new combat skills from G(unlisted) rank to F rank as per the July Progression Upgrade:
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Mixed Arms Training
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Years of training, while severely diminished after her time away from combat in general, has afforded Erytheia a small degree of experience with various weapons such as the sword and spear family.
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Acrobatics
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Years of training, while severely diminished after her time away from combat in general, has afforded Erytheia a degree of physical dexterity when compared to the average civilian.
Post by Erytheia Hellebore on Oct 8, 2019 2:06:19 GMT -5
Upgrading Erytheia's Durability skill from F to E.
Old Skill:
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Toughness
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Years of training, while severely diminished after her time away from combat in general, has afforded Erytheia a more strengthened Aura than most others.
New Skill:
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Praetorian Et Rosa: Radix Gloria (Durability)
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] While initially diminished from her time spent away from combat, constant training has allowed Erytheia's body and Aura to regain some of the toughness it once had during her time at Sanctum.
Post by Erytheia Hellebore on Oct 11, 2019 12:43:27 GMT -5
Replacing Erytheia's Acrobatics skill with an Agility skill for 75 xp.
Old Skill:
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Acrobatics
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Years of training, while severely diminished after her time away from combat in general, has afforded Erytheia a degree of physical dexterity when compared to the average civilian.
New Skill:
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] [font color="e61919"]Praetorian Et Rosa: Laminae Chorus (Agility)[/font]
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Years of training, while severely diminished after her time away from combat in general, has afforded Erytheia a degree of physical agility when compared to the average civilian.
Upgrading Erytheia's Speed skill from G (unlisted) to F rank for 75 xp.
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] [font color="e61919"]Praetorian Et Rosa: Virga Augmen (Speed)[/font]
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Years of training, while severely diminished after her time away from combat in general, has afforded Erytheia a degree of speed when compared to the average civilian.
Post by Erytheia Hellebore on Mar 20, 2020 14:34:00 GMT -5
Converting 1 EP into 250 XP and upgrading Erytheia's Agility and Speed skills from F to E (400 XP).
Old Agility Skill:
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] [font color="e61919"]Praetorian Et Rosa: Laminae Chorus (Agility)[/font]
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Years of training, while severely diminished after her time away from combat in general, has afforded Erytheia a degree of physical agility when compared to the average civilian.
New Agility Skill:
[font color="7bddd5"][b]Name of Combat Ability:[/b] Praetorian Et Rosa: Laminae Chorus (Agility)[/font]
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] While initially diminished from her time spent away from combat, constant training has allowed Erytheia's body to regain some of the physical agility it once had during her time at Sanctum.
Old Speed Skill:
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] [font color="e61919"]Praetorian Et Rosa: Virga Augmen (Speed)[/font]
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Years of training, while severely diminished after her time away from combat in general, has afforded Erytheia a degree of speed when compared to the average civilian.
New Speed Skill:
[font color="7bddd5"][b]Name of Combat Ability:[/b] Praetorian Et Rosa: Virga Augmen (Speed)[/font]
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] While initially diminished from her time spent away from combat, constant training has allowed Erytheia's body to regain some of the speed it once had during her time at Sanctum.
Post by Erytheia Hellebore on May 23, 2020 16:59:56 GMT -5
Converting 2 EP into 500 XP and upgrading Erytheia's Agility skill from E to D (425 XP).
Old Agility Skill:
[font color="7bddd5"][b]Name of Combat Ability:[/b] Praetorian Et Rosa: Laminae Chorus (Agility)[/font]
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] While initially diminished from her time spent away from combat, constant training has allowed Erytheia's body to regain some of the physical agility it once had during her time at Sanctum.
New Agility Skill:
[font color="7bddd5"][b]Name of Combat Ability:[/b] Praetorian Et Rosa: Laminae Chorus (Agility)[/font]
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] D
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] While initially diminished from her time spent away from combat when she entered Haven, constant training has allowed Erytheia's body to reach the amount of agility she had at Sanctum Academy. Her ability to avoid attacks, reflexes, and response time to oncoming threats is now just as good as any third year Huntsman Academy trainee.
84 + 250 + 250 = 584 XP total. 584 - 425 = 159 XP remaining.
[font color="7bddd5"][b]One Sentence Summary of Semblance:[/b][/font] Allows Erytheia to create and manipulate electricity.
[font color="7bddd5"][b]Description of Semblance:[/b][/font] Airtafae is a hereditary Semblance that is passed down through the Hellebore family, which allows the user to generate elements from their body. Airtafae changes based on the heir's genetic structure, and manifests different elements based on unknown factors, though only one element per person. Moreover, due to the way Airtafae works, it only ever manifests in the late stages of puberty in a female, and thus cannot be planned for and incorporated into an individual's fighting style until it has manifested.
For Erytheia, Airtafae allows her to create and manipulate electricity within a 10-12 meter range around her, approximately the length of a telephone pole. While Airtafae also allows Erytheia to sense where high amounts of electricity are concentrated, such as in cables and electrical appliances, there must be a clear line of sight to where the source is located for her to manipulate it.
[font color="7bddd5"][b]Drawbacks of Semblance:[/b][/font] Erytheia cannot draw electricity from storage sources such as batteries or charge capacitors unless they are in an active circuit and thus creating power. For example, a pack of batteries bought at the store still sealed in their packaging are inert, and thus cannot be affected by Airtafae. However, the same batteries, when put into a child's toy that emits sound and light, now create power. Therefore, Airtafae can now affect the current coming from the batteries, as they are in an active circuit.
Airtafae cannot manipulate sources or hit targets that are within Erytheia's range but not immediately visible to her, such as hitting a Grimm coming from around a building or drawing from a cable buried in concrete. Insulators such as rubber and plastic will prevent Airtafae from manipulating electricity inside such protection directly, but will not affect damage taken from being hit directly by an attack from the same Semblance.
If the immediate surroundings are slick with liquid, such as being in a flooded hallway or pool, the effects of Airtafae will be conducted into the surrounding environment after hitting a target. All within the range of the Semblance will be affected, including Erytheia herself.
Airtafae does not grant the user immunity to their own manipulated element. While she can redirect flowing electricity through her own body to create active circuits and electromagnets, her Aura will take constant damage until she releases said circuits. This does not occur when creating electricity, as Airtafae can manifest up to an inch away from the skin.
[font color="7bddd5"][b]One Sentence Summary of Semblance:[/b][/font] Allows Erytheia to create and manipulate electricity.
[font color="7bddd5"][b]Description of Semblance:[/b][/font] Airtafae is a hereditary Semblance that is passed down through the Hellebore family, which allows the user to generate elements from their body. Airtafae changes based on the heir's genetic structure, and manifests different elements based on unknown factors, though only one element per person. Moreover, due to the way Airtafae works, it only ever manifests in the late stages of puberty in a female, and thus cannot be planned for and incorporated into an individual's fighting style until it has manifested.
For Erytheia, Airtafae allows her to create and manipulate electricity within a 15-18 meter range around her, approximately the length of a semi-truck. While Airtafae also allows Erytheia to sense where high amounts of electricity are concentrated, such as in cables and electrical appliances, there must be a clear line of sight to where the source is located for her to manipulate it. At full power, Airtafae can burn through soft or thin metals.
[font color="7bddd5"][b]Drawbacks of Semblance:[/b][/font] Erytheia cannot draw electricity from storage sources such as batteries or charge capacitors unless they are in an active circuit and thus creating power. For example, a pack of batteries bought at the store still sealed in their packaging are inert, and thus cannot be affected by Airtafae. However, the same batteries, when put into a child's toy that emits sound and light, now create power. Therefore, Airtafae can now affect the current coming from the batteries, as they are in an active circuit.
Airtafae cannot manipulate sources or hit targets that are within Erytheia's range but not immediately visible to her, such as hitting a Grimm coming from around a building or drawing from a cable buried in concrete. Insulators such as rubber and plastic will prevent Airtafae from manipulating electricity inside such protection directly, but will not affect damage taken from being hit directly by an attack from the same Semblance.
If the immediate surroundings are slick with liquid, such as being in a flooded hallway or pool, the effects of Airtafae will be conducted into the surrounding environment after hitting a target. All within the range of the Semblance will be affected, including Erytheia herself.
Airtafae does not grant the user immunity to their own manipulated element. While she can redirect flowing electricity through her own body to create active circuits and electromagnets, her Aura will take constant damage until she releases said circuits. This does not occur when creating electricity, as Airtafae can manifest up to an inch away from the skin.