TRP is a post-Great War AU RWBY RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
Lancers appear as giant black hornet with white armor plating covering the majority of their top half. They have long black antennae and six thin black legs, with the front two bearing large sets of razor-sharp white claws. Lancers have red eyes and red markings on their armor, as well as translucent red wings with black interior pieces. All Lancers also have a single. white, barbed stinger located on their backsides, which can fire like a harpoon with a rope-like tendril attached to it. They also have a pair of sharp pincers located on their heads.
A Queen Lancer is close in size to an Atlas cargo airship and has seven overlapping chitinous plates. Even the smaller Lancers are quite large, as their abdomen is almost as long as the average person is tall.
Behavior:
Lancers are incredibly fast flyers and have been seen to keep up with speeding airships. They also possess sharp claws and pincers, which are capable of tearing through metal. Their most prominent ability is their harpoon-like stingers, which can be fired to pierce enemies and then retracted again via an organic tether. Queen Lancers are shown to have larger claws and also the ability to fire spikes from orifices on their face and back. The stinger is strong enough to pull apart the wooden frame of a Mistral airship with ease.
They also show more intelligence compared to other Grimm, as they have been seen to engage in a coordinated attack. One tactic they employ is for some of them to have their stingers dig into a ship to slow it down while one sacrifices itself completely to take it down.
Queen Lancers come in two flavors, Spawners and Martyrs. Spawners prefer to sit back and continuously create more minions over time, but will active their finishing move when threatened to force enemies to back away so they can continue gathering reinforcements. Martyrs get right into the action with their enhanced armor, and
First Encounter: Link to thread
Abilities (All ranked G unless otherwise noted):
Lancer
Speed: E Agility: F Marksmanship: F Stinger: E
Trapping Shot: A lancer who hits a target with a stinger attack yanks the stinger in order to slow and disorient the target who was hit, reducing their speed by one rank for one turn on a regular or direct hit unless the target has some way to prevent an E rank force from slowing them down.
Queen Lancer:
Speed: D Agility: E Durability: E Marksmanship: E Stinger/Projectiles: D
Queen Lancers additionally are either Spawners or Martyrs
Spawner
Endless Swarm: Every two turns, the Spawner produces two Lancers from its abdomen who are able to act freely one post cycle after being spawned. Until then, they are crawling out of the Queen Lancer and finding a position to start flying off.
Wall of Spikes (C-Rank Finisher): Wall of Spikes is a finishing move in which the Queen Lancer is forced to stay completely still for one post cycle as it grows spikes across its entire body before unleashing those spikes in every direction at the end of the second post cycle. This array of spikes does C rank damage to those within 12m and D rank damage to those within 15m -- the maximum range of the projectiles.
Martyr
Flying Fortress: The Martyr trades speed for durability, having a modified stat block of E speed and D durability.
Together in Death: When the Martyr dies, its body explodes in spikes and lancers as both does E-rank damage to anyone within 10m of its body as it dies and spawns four Lancers who are able to act independently the same post in which they are spawned and immediately swarm together to attack the closest enemy target to the dead Queen.