TRP is a post-Great War AU RWBY RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
The Nevermore is an avian that has features resembling those of several other bird species. Two notable examples of this are its resemblances to condors and ravens. Like other Grimm, it has a mask-like, white bony structure overlaying the upper front of its head. It also has four glowing red eyes, two on each side of its head. The headpiece also includes a dorsal spine or fin, reminiscent of that on the heads of condors and some prehistoric pterosaurs.
Interestingly, the Nevermore is seen to have two clawed "fingers" extending forwards from the outermost wing joint. This is a feature present in only a handful of birds on Earth, of which none are corvids. It is most closely matched by pseudo-fingers seen on the outer wing joints of ancient proto-birds like Archaeopteryx. The Nevermore is generally reminiscent of the Archaeopteryx in many ways, although it is many times larger, even in its smallest seen form.
Behavior:
The Nevermore seems to have the ability to easily swoop down for an attack, where it gains momentum in going straight back up. It's shown to have a tremendous amount of strength as seen when it was able to destroy a large stone structure with just one hit, as well as ramming itself into a stone bridge with little consequence.
This type of Grimm seems to primarily resort to swooping mid-flight towards its target and leading in with its beak, then returning to flight using the downward momentum it gained during the attack. Nevermore also bear talons which they tend not to resort to, most likely relying on their momentum to keep mobile during combat.
The Nevermore is a type of Grimm capable of throwing feathers from its wing, which act like a volley of arrows with an very long effective range. The only other special attack seen by larger variants is a battering ram-like attack, capable of smashing structures using its bony head-piece.
The Nevermore comes in three main varieties. The Nevermore Chick is roughly five feet tall and is by far the weakest variant, being able to be engaged with by a skilled first year trainee or an average second year student. The 'normal' Nevermore is roughly the size of an Ursai, and can generally be combated by an average third year student. The Giant Nevermore is the size of a building and typically requires either a team of third-year students or a skilled licensed Huntsman to defeat.
First Appearance: Link to thread
Abilities (All abilities ranked G unless otherwise specified):
Nevermore Chick
Strength: F Flight: F Durability: F Marksmanship: F Throwing Feathers: F
Nevermore
Strength: D Flight: D Martial Arts: E Durability: C Marksmanship: E Throwing Feathers: E
Giant Nevermore
Strength: C Flight: C Martial Arts: D Durability: B Marksmanship: D Throwing Feathers: C