Post by Nasrin Golbahar on Aug 15, 2019 23:39:38 GMT -5
Nasrin Golbahar
"I'm first in, last out. Always."
Age 20 Gender Female Faction Haven Academy Tier Sophomore Face Claim Face claim is made by: www.artstation.com/jmadorran Faceclaim: tinyurl.com/y6ho55s4 OOC Name Abby |
Character Traits
Date of Birth: July 20th, year 5.
Species: Human
Hometown: The Kingdom of Mistral, or more specifically the City of Mistral.
Romantic Orientation: Lesbian
Hair Color/Style: Nasrin wears her hair shaved all the way down on one side, with the rest of it left longer and swept over to the right side of her head.
Eye Color: Pale Blue
Aura Color: Pink
Height: 160cm
Weight: 56.7kg
Appearance:
Nasrin's body type is something akin to a dancer or acrobat. She is deceptively thin, hiding decently powerful muscles unless one takes the time to really look for them. She certainly does not look like the kind of person one would expect to carry a shield of the size that she has. She is most often found wearing tank tops and shorts of all shapes, sizes and colors, though she sometimes branches out to hoodies and jeans. She is never seen in anything resembling a dress, at least not at the Academy.
Nasrin always has her skateboard with her. A rather long thing that looks to be made mostly out of metal making it impractical for anyone wanting to do tricks but perfect for what Nasrin needs it for. Usually it's tucked under one arm, if not being ridden.
Apart from all that, the first thing most people will notice is her partially missing arm. Her left arm is just a stump, ending at about where the elbow would normally meet the forearm. The stump is tattooed with light pink roses and thorns, beautifying what might be a source of discomfort though Nasrin would never admit it.
Nasrin carries herself with no small amount of confidence. She knows what she's capable of, and is proud of that as anyone would be. Often this is displayed by just her face rather than posture as she tends to slouch or lean against walls - old habits that are hard to break even despite her best efforts.
Personality:
Nasrin is a blunt person, to say the least. She speaks her mind and tells people what she believes they need to hear regardless of whether that might help or hinder the current situation. That being said, she puts others above herself if they prove themselves worthy of that honor. First in, last out are the words she lives by, and she seeks to stay true to them as much as possible be that leading a group of hunters into a forest full of grimm, or doing a group project.
Nasrin believes in herself, and expects the same confidence in those around her. She knows what she can do, what she can’t do, and what others can do better than her and she does her best to encourage this same awareness in those she works with. Nasrin has no time for people who hesitate when things get hard, or who claim to be good at things they aren’t. That kind of thinking gets people hurt, or worse, as Nasrin has learned first hand.
If Nasrin finds someone likeable they’ll know. What may start out as a rather abrasive personality becomes something much softer and more caring when she feels safe with a person. Like a conditional mom-friend.
Species: Human
Hometown: The Kingdom of Mistral, or more specifically the City of Mistral.
Romantic Orientation: Lesbian
Hair Color/Style: Nasrin wears her hair shaved all the way down on one side, with the rest of it left longer and swept over to the right side of her head.
Eye Color: Pale Blue
Aura Color: Pink
Height: 160cm
Weight: 56.7kg
Appearance:
Nasrin's body type is something akin to a dancer or acrobat. She is deceptively thin, hiding decently powerful muscles unless one takes the time to really look for them. She certainly does not look like the kind of person one would expect to carry a shield of the size that she has. She is most often found wearing tank tops and shorts of all shapes, sizes and colors, though she sometimes branches out to hoodies and jeans. She is never seen in anything resembling a dress, at least not at the Academy.
Nasrin always has her skateboard with her. A rather long thing that looks to be made mostly out of metal making it impractical for anyone wanting to do tricks but perfect for what Nasrin needs it for. Usually it's tucked under one arm, if not being ridden.
Apart from all that, the first thing most people will notice is her partially missing arm. Her left arm is just a stump, ending at about where the elbow would normally meet the forearm. The stump is tattooed with light pink roses and thorns, beautifying what might be a source of discomfort though Nasrin would never admit it.
Nasrin carries herself with no small amount of confidence. She knows what she's capable of, and is proud of that as anyone would be. Often this is displayed by just her face rather than posture as she tends to slouch or lean against walls - old habits that are hard to break even despite her best efforts.
Personality:
Nasrin is a blunt person, to say the least. She speaks her mind and tells people what she believes they need to hear regardless of whether that might help or hinder the current situation. That being said, she puts others above herself if they prove themselves worthy of that honor. First in, last out are the words she lives by, and she seeks to stay true to them as much as possible be that leading a group of hunters into a forest full of grimm, or doing a group project.
Nasrin believes in herself, and expects the same confidence in those around her. She knows what she can do, what she can’t do, and what others can do better than her and she does her best to encourage this same awareness in those she works with. Nasrin has no time for people who hesitate when things get hard, or who claim to be good at things they aren’t. That kind of thinking gets people hurt, or worse, as Nasrin has learned first hand.
If Nasrin finds someone likeable they’ll know. What may start out as a rather abrasive personality becomes something much softer and more caring when she feels safe with a person. Like a conditional mom-friend.
Combat & Inventory
Aura Projection
Rank of Semblance: D
Semblance Type: Manipulator (Solidification)
One Sentence Summary of Semblance: Aura Projection allows Nasrin to project her aura outward and solidify it to create physical barriers to protect herself and others.
Description of Semblance: Using Aura Projection, Nasrin can manifest and solidify her aura into physical barriers that are capable of absorbing weapons fire, melee attacks and any other type of damage that come their way, thereby protecting those behind them. The barriers can be formed approximately the length of a semi truck (15-18 meters) away from her at maximum range. When these barriers are broken, some of the harm they have taken is shunted back into Nasrin herself, weakening her Aura directly even if she was not hit as if she had taken damage from an attack one rank lower than her semblance.
The shield itself has durability equivalent to Nasrin’s semblance rank and shatters completely on taking an attack or combination of attacks equivalent or higher than her semblance rank with any extra damage going through the shattered shield to its intended target or targets.
Drawbacks of Semblance: Nasrin is unable to create the physical barriers within 2 meters of herself, meaning they are best suited for helping those outside of the range of her non-aura based shield. This also limits how well they can be used for self-defence against things that close the gap quickly.
In addition, she takes damage to her aura when her shields are broken as mentioned in the full description of the semblance, and the more area she covers with one of her barriers the more her semblance drains her aura even when the shields aren’t hit.
Rascal Light
Rank of Weapon(s): F
Description of Weapons(s): Rascal Light appears as a simple metal hoverboard much of the time. It functions almost exactly like a longboard, however the lack of wheels allow it to move over terrain that a normal longboard would be unable to handle. The surface of Rascal is covered in graffiti roses, thorns and vines, all in a bright pink that contrasts rather heavily with the more police-blue of the rest of the board.
On the underside of the board are two covered buttons. The first one, a much larger and bright red button, transforms the longboard into a medium sized shield with a transparent top section to allow the wielder to hide behind the shield and see what is on the other side at the same time. While in shield mode, Rascal has no offensive capabilities to speak of but is small enough to be maneuvered easily but large enough to block most attacks that come its way. While in this form the graffiti climbs up the front of the shield like vines growing on a wall.
The second button, a smaller orange one, transforms the longboard into a long metal baseball bat. There isn't much unique about the baseball bat form, apart from the hover technology within the board being used to add a bit extra umph to any hits made with it. While in baseball bat mode, the graffiti wraps around the entire thing in a long spiral.
Non-Combat Abilities
Name of Non-Combat Ability: Street Art
Rank of Non-Combat Ability: F
Description of Non-Combat Ability: Nasrin is a very practiced graffiti artist, doing her best work with spray cans on large blank walls, ideally those owned by people she doesn’t like. She practices this skill most often by re-applying the art to Rascal, but if she sees a good opportunity to mark up a wall then she won’t hesitate to do so, hell she looks forward to such a chance.
Name of Non-Combat Ability: Repairs and Refits (Mechanics, but specifically for Rascal and other weapons)
Rank of Non-Combat Ability: F
Description of Non-Combat Ability: Rascal is a complicated piece of technology, and while Nasrin has no idea how she would ever go about creating her own version of the shield, she has learned a few things over the years about how to keep it repaired and maintained, and how to make small adjustments when needed. This knowledge extends to other similar weapons - namely guns or things of the like.
Combat Abilities
Name of Combat Ability:Skaters Grace (Agility)
Rank of Combat Ability: E
Description of Combat Ability: Nasrin is exceptionally graceful while riding Rascal Light, and in combat is able to use that speed and skill to dodge and weave between incoming attacks, preventing herself from suffering unnecessary harm. She is only capable of such feats on Rascal or a similar longboard, not on foot.
Name of Combat Ability: Rascals Resilience (Durability)
Rank of Combat Ability: C
Description of Combat Ability:When your motto is to always be the first into any dangerous situation, you need to be tough enough to take the punishment that comes along with that. Nasrin has spent much of her life being tossed around, more so than ever when she took up Rascal Heavy and discovered her semblance.
Nasrin is far more durable than her skinny form would lead you to believe, she can take hits like nobody's business, and that durability allows her to make the most of her semblance and helps to compensate for its weakness.
Name of Combat Ability: Vandals Swing (Melee Accuracy)
Rank of Combat Ability: E
Description of Combat Ability: When the dust settles and her shield is no longer needed, Nasrin has been no stranger to vandalizing storefronts and breaking open cars with Rascal Lights baseball bat configuration. Practice on the skulls of police officers and no small number of windows has honed her effective, if somewhat messy and improper, fighting style into something that is effective even in combat against Grimm, bandits or even other huntsmen.
Name of Combat Ability: Skaters Speed (Speed)
Rank of Combat Ability: F
Description of Combat Ability: Nasrin is graceful on her longboard, yes, but she is also capable of reaching quite respectable speeds, 24km/hr, when she isn't worried about ducking and weaving between incoming attacks. While on Rascal, the punkette can speed her way through whatever terrain she finds herself in, often taking the time to show off some tricks along the way.
Rank of Semblance: D
Semblance Type: Manipulator (Solidification)
One Sentence Summary of Semblance: Aura Projection allows Nasrin to project her aura outward and solidify it to create physical barriers to protect herself and others.
Description of Semblance: Using Aura Projection, Nasrin can manifest and solidify her aura into physical barriers that are capable of absorbing weapons fire, melee attacks and any other type of damage that come their way, thereby protecting those behind them. The barriers can be formed approximately the length of a semi truck (15-18 meters) away from her at maximum range. When these barriers are broken, some of the harm they have taken is shunted back into Nasrin herself, weakening her Aura directly even if she was not hit as if she had taken damage from an attack one rank lower than her semblance.
The shield itself has durability equivalent to Nasrin’s semblance rank and shatters completely on taking an attack or combination of attacks equivalent or higher than her semblance rank with any extra damage going through the shattered shield to its intended target or targets.
Drawbacks of Semblance: Nasrin is unable to create the physical barriers within 2 meters of herself, meaning they are best suited for helping those outside of the range of her non-aura based shield. This also limits how well they can be used for self-defence against things that close the gap quickly.
In addition, she takes damage to her aura when her shields are broken as mentioned in the full description of the semblance, and the more area she covers with one of her barriers the more her semblance drains her aura even when the shields aren’t hit.
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Rascal Light
Rank of Weapon(s): F
Description of Weapons(s): Rascal Light appears as a simple metal hoverboard much of the time. It functions almost exactly like a longboard, however the lack of wheels allow it to move over terrain that a normal longboard would be unable to handle. The surface of Rascal is covered in graffiti roses, thorns and vines, all in a bright pink that contrasts rather heavily with the more police-blue of the rest of the board.
On the underside of the board are two covered buttons. The first one, a much larger and bright red button, transforms the longboard into a medium sized shield with a transparent top section to allow the wielder to hide behind the shield and see what is on the other side at the same time. While in shield mode, Rascal has no offensive capabilities to speak of but is small enough to be maneuvered easily but large enough to block most attacks that come its way. While in this form the graffiti climbs up the front of the shield like vines growing on a wall.
The second button, a smaller orange one, transforms the longboard into a long metal baseball bat. There isn't much unique about the baseball bat form, apart from the hover technology within the board being used to add a bit extra umph to any hits made with it. While in baseball bat mode, the graffiti wraps around the entire thing in a long spiral.
--------------------------------------------------------
Non-Combat Abilities
Name of Non-Combat Ability: Street Art
Rank of Non-Combat Ability: F
Description of Non-Combat Ability: Nasrin is a very practiced graffiti artist, doing her best work with spray cans on large blank walls, ideally those owned by people she doesn’t like. She practices this skill most often by re-applying the art to Rascal, but if she sees a good opportunity to mark up a wall then she won’t hesitate to do so, hell she looks forward to such a chance.
Name of Non-Combat Ability: Repairs and Refits (Mechanics, but specifically for Rascal and other weapons)
Rank of Non-Combat Ability: F
Description of Non-Combat Ability: Rascal is a complicated piece of technology, and while Nasrin has no idea how she would ever go about creating her own version of the shield, she has learned a few things over the years about how to keep it repaired and maintained, and how to make small adjustments when needed. This knowledge extends to other similar weapons - namely guns or things of the like.
--------------------------------------------------------
Combat Abilities
Name of Combat Ability:Skaters Grace (Agility)
Rank of Combat Ability: E
Description of Combat Ability: Nasrin is exceptionally graceful while riding Rascal Light, and in combat is able to use that speed and skill to dodge and weave between incoming attacks, preventing herself from suffering unnecessary harm. She is only capable of such feats on Rascal or a similar longboard, not on foot.
Name of Combat Ability: Rascals Resilience (Durability)
Rank of Combat Ability: C
Description of Combat Ability:When your motto is to always be the first into any dangerous situation, you need to be tough enough to take the punishment that comes along with that. Nasrin has spent much of her life being tossed around, more so than ever when she took up Rascal Heavy and discovered her semblance.
Nasrin is far more durable than her skinny form would lead you to believe, she can take hits like nobody's business, and that durability allows her to make the most of her semblance and helps to compensate for its weakness.
Name of Combat Ability: Vandals Swing (Melee Accuracy)
Rank of Combat Ability: E
Description of Combat Ability: When the dust settles and her shield is no longer needed, Nasrin has been no stranger to vandalizing storefronts and breaking open cars with Rascal Lights baseball bat configuration. Practice on the skulls of police officers and no small number of windows has honed her effective, if somewhat messy and improper, fighting style into something that is effective even in combat against Grimm, bandits or even other huntsmen.
Name of Combat Ability: Skaters Speed (Speed)
Rank of Combat Ability: F
Description of Combat Ability: Nasrin is graceful on her longboard, yes, but she is also capable of reaching quite respectable speeds, 24km/hr, when she isn't worried about ducking and weaving between incoming attacks. While on Rascal, the punkette can speed her way through whatever terrain she finds herself in, often taking the time to show off some tricks along the way.
Biography
Vitals
Primary Drive: Nasrin wants to make the world a better place for Faunus and for the poorer people in society. She believes that going to Haven and becoming an official huntress will give her enough political and social influence that she can help make real change instead of just protesting and hoping that those in power bother to listen. All of her decisions are built around either this goal or her general hatred for authority or anything that takes freedom away from the people and puts them under the direct control of the wealthy or the powerful.
Fears: Nasrin fears losing those she cares about, which currently mostly narrows down to Jackie/Heidi. She fears watching the world deteriorate into another war, or worse another world where Faunus are slaves or second-class citizens.
More minor fears include:
- Being seen as weak or crippled due to her missing arm
- Losing her will to protest and fight
- Getting injured permanently
Style of Self-Expression: Nasrin is an outgoing, loud, and generally very vulgar person. She curses a lot, she speaks her mind no matter what is on it, and she always tells the truth - or what she believes to be the truth in any given situation. Almost none of her feelings are ever hidden from those around her, and she likes it that way.
Nasrin is a person that relies heavily on physical touch and eye contact during conversations. She likes to express herself that way and finds it easier to understand other people if they do the same, and she can struggle when people avoid eye contact or dislike touching.
Most Important Thing: The most important thing to Nasrin are the Faunus, the poor and destitute, and whoever happens to be around her during a fight. Her motto exists for a reason, and if it comes down to it she will always sacrifice herself to save other lives if such a thing is even possible. She will fight tooth and nail to defend the rights of people she believes deserve them, and she will act as their shield against retaliation from those who benefit from them not having those rights. Same goes in battle, except then her focus is on safety and on allowing her allies to succeed while she acts as defense.
History
Nasrin was raised in a relatively nice orphanage in Mistral. She had all her needs met - food, clothing, education, social interaction. Better than some kids that end up in the system have to go through for sure. However her problems started as she started to get older, namely when she hit her teens and the usual rebellious phase that most kids go through at one point or another.
However, when one lives with an orphanage instead of their parents, rebellion can have negative consequences. Nasrin got mixed in with the wrong crowd. First it was small-time gangs that expected things like stealing or smuggling from their young members, and being a relatively unremarkable teenager Nasrin found herself pretty adept at the latter. Her criminal activities resulted in her being removed from the orphanage when she was 15.
This pushed her into more illicit gang life. She started to work as help on larger scale robberies outside of Mistral city and she loved it. She loved the freedom of not needing to go to class or worry about looking proper. She could do what she wanted, when they were off the job and she still got paid plenty. She got much of her combat training during this time as the robberies occasionally became violent and she needed to protect herself and the others. Things continued to escalate as the gang she was a part of - The Lions - became more high-profile at least among law enforcement.
Things came to a head when the police raided the gang safehouse. They were led by a man wielding a new kind of riot shield, something much more durable than normal and with the ability to lob large explosives pretty far and from relative safety. The entire raid was over in a few minutes, though for Nasrin it felt like far longer. The initial attack had seen her on the front line, and while she did her best to hold it - alone once the others had been killed or knocked unconscious - she was beaten. An explosive from the shield blew off most of her left arm and she was left bleeding there as the raid continued.
The Lions managed to defeat the police raid, but only barely. Most of their goods had been destroyed and their numbers thinned dramatically, so much so that the decision was made to disband the gang and for each person to try and go their separate ways. Nasrin was allowed to keep the riot shield as a small reward for her bravery, and payment for the lost arm. She named it Rascal Heavy to suit its new role as her weapon, and attached wheels to the thing so that she could skate around on it when it was in compact mode.
The next five years were a lot of moving around within the city of Mistral. Nisran learned her semblance while participating in a small protest for Faunus rights by accidentally blocking some tear gas when she willed it to happen. From that day on, she decided to take her rebel streak in a more positive direction. She would participate in any protest she could, always in the front to block anything that came their way. Sometimes she took things a bit too far, joining in little groups to vandalize the inside of buildings belonging to people they didn’t like - but she was always first, she made sure of that.
When word spread that the Hunter school was recruiting potential members, Nasrin decided it might be for the best if she went back to school. She can defend a lot more folks than just protesters if she learns how to fully use her semblance and her weapon, and that’s what she intends to do.
Family
Father: Unknown
Mother: Unknown
Extra
Both Nasrin and Golbahar are persian words associated with the color pink (with a subtheme on both of red, I believe)!
Primary Drive: Nasrin wants to make the world a better place for Faunus and for the poorer people in society. She believes that going to Haven and becoming an official huntress will give her enough political and social influence that she can help make real change instead of just protesting and hoping that those in power bother to listen. All of her decisions are built around either this goal or her general hatred for authority or anything that takes freedom away from the people and puts them under the direct control of the wealthy or the powerful.
Fears: Nasrin fears losing those she cares about, which currently mostly narrows down to Jackie/Heidi. She fears watching the world deteriorate into another war, or worse another world where Faunus are slaves or second-class citizens.
More minor fears include:
- Being seen as weak or crippled due to her missing arm
- Losing her will to protest and fight
- Getting injured permanently
Style of Self-Expression: Nasrin is an outgoing, loud, and generally very vulgar person. She curses a lot, she speaks her mind no matter what is on it, and she always tells the truth - or what she believes to be the truth in any given situation. Almost none of her feelings are ever hidden from those around her, and she likes it that way.
Nasrin is a person that relies heavily on physical touch and eye contact during conversations. She likes to express herself that way and finds it easier to understand other people if they do the same, and she can struggle when people avoid eye contact or dislike touching.
Most Important Thing: The most important thing to Nasrin are the Faunus, the poor and destitute, and whoever happens to be around her during a fight. Her motto exists for a reason, and if it comes down to it she will always sacrifice herself to save other lives if such a thing is even possible. She will fight tooth and nail to defend the rights of people she believes deserve them, and she will act as their shield against retaliation from those who benefit from them not having those rights. Same goes in battle, except then her focus is on safety and on allowing her allies to succeed while she acts as defense.
History
Nasrin was raised in a relatively nice orphanage in Mistral. She had all her needs met - food, clothing, education, social interaction. Better than some kids that end up in the system have to go through for sure. However her problems started as she started to get older, namely when she hit her teens and the usual rebellious phase that most kids go through at one point or another.
However, when one lives with an orphanage instead of their parents, rebellion can have negative consequences. Nasrin got mixed in with the wrong crowd. First it was small-time gangs that expected things like stealing or smuggling from their young members, and being a relatively unremarkable teenager Nasrin found herself pretty adept at the latter. Her criminal activities resulted in her being removed from the orphanage when she was 15.
This pushed her into more illicit gang life. She started to work as help on larger scale robberies outside of Mistral city and she loved it. She loved the freedom of not needing to go to class or worry about looking proper. She could do what she wanted, when they were off the job and she still got paid plenty. She got much of her combat training during this time as the robberies occasionally became violent and she needed to protect herself and the others. Things continued to escalate as the gang she was a part of - The Lions - became more high-profile at least among law enforcement.
Things came to a head when the police raided the gang safehouse. They were led by a man wielding a new kind of riot shield, something much more durable than normal and with the ability to lob large explosives pretty far and from relative safety. The entire raid was over in a few minutes, though for Nasrin it felt like far longer. The initial attack had seen her on the front line, and while she did her best to hold it - alone once the others had been killed or knocked unconscious - she was beaten. An explosive from the shield blew off most of her left arm and she was left bleeding there as the raid continued.
The Lions managed to defeat the police raid, but only barely. Most of their goods had been destroyed and their numbers thinned dramatically, so much so that the decision was made to disband the gang and for each person to try and go their separate ways. Nasrin was allowed to keep the riot shield as a small reward for her bravery, and payment for the lost arm. She named it Rascal Heavy to suit its new role as her weapon, and attached wheels to the thing so that she could skate around on it when it was in compact mode.
The next five years were a lot of moving around within the city of Mistral. Nisran learned her semblance while participating in a small protest for Faunus rights by accidentally blocking some tear gas when she willed it to happen. From that day on, she decided to take her rebel streak in a more positive direction. She would participate in any protest she could, always in the front to block anything that came their way. Sometimes she took things a bit too far, joining in little groups to vandalize the inside of buildings belonging to people they didn’t like - but she was always first, she made sure of that.
When word spread that the Hunter school was recruiting potential members, Nasrin decided it might be for the best if she went back to school. She can defend a lot more folks than just protesters if she learns how to fully use her semblance and her weapon, and that’s what she intends to do.
Family
Father: Unknown
Mother: Unknown
Extra
Both Nasrin and Golbahar are persian words associated with the color pink (with a subtheme on both of red, I believe)!