TRP is a post-Great War AU RWBY RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
Our one class is splitting off into distinct classes after midterms. This is confirmed and something that was planned once we hit a certain character threshold from the beginning -- and we have very recently reached that threshold.
The OOC intent of this is largely so we can both run full-class threads without potentially having 25 people in them clogging it up and making it take forever but also to segregate the highest XP characters to make combat classes/etc. run more smoothly when professors want to RNG participants.
There are a couple of different methods we can accomplish this IC, and I’m opening this up for feedback. The ones listed below are ones previously considered, and maybe you have a better idea. If so, I’d love to hear it.
Option 1) Segregate those who pass and those who fail the midterm. Everyone who passed will be eligible for one class, while everyone who failed and newer characters who couldn’t try are in another. This makes IC sense but does not take into account the fact that people could pass on technicality nor the XP differences. I do not support this option.
Option 2) Segregate the classes based on current perceived ability. This would be based off of faculty perception of students at the time and their skill levels, with the more capable ones being in one class with Shadecloak and those who need to work on things being shunted to the second class with others considered not ready. I feel like this could work, but I also feel like it could be better.
Option 3) Whole ass just let the students choose IC which class to go for, with perhaps whoever is Homeroom Teacher of each class being able to pick a core of 2-3 students to build their class around. While I OOC definitely want a plucky underdog class and a more ‘proven’ class, at the end of the day it might be better to just let that happen entirely or almost entirely by player choice if it is to happen at all. I feel like this option would make players identify with their chosen class more, which I personally want because I want class rivalry/etc. to be a thing to spice up the school life a bit. One potential stumbling block is that we currently do not have a homeroom teacher to pitch for the second class IC, which depending on how long it takes for there to be a candidate may become an issue at least in terms of 'why would my student pick this class'. A potential way to fix this might be for the faculty homerooming it to blurb about their style of teaching and what to expect, so students could pick the one most suited to their personality type, but that would require a blurb for the second one as well.
I’m also taking suggestions for class names, by the way. I very well just make them Class 1 and Class 2, or Class A and Class B but if anyone has some neat idea to flavor them something cooler I’m all ears.
Post by Nasrin Golbahar on Sept 8, 2019 0:11:09 GMT -5
My vote personally would be for number 3 out of the options given! I also very much like the idea of the teachers of each class picking a core group of 2-3 students that would be like.... The mentors for the class? The people the rest look up to and whatnot, I think that'd be really neat and provide a ton of opportunity for roleplay between them and everyone in their class! I think class names oughta be decided by whoever those core 2-3 students end up being for each class, perhaps with input from the other people in the class, so that everyone is more invested in their class name and team spirit and all that.
I have two other not very well thought out ideas to throw into the pool as well, could probably be expanded but the skeletons of them are:
1. Have each instructor pick a student to be team captain, and then do class picking like gym class in school. They do rock paper scissors, or maybe have a duel between eachother to decide who picks first, and then each of them takes turns picking from the pool of students to add to their class.
2. Hold a tournament of 1v1 fights where the bottom half of the tournament end up in one class and the top half of the tournament end up in the other class.
The best way IMO to do that would be through Discord. Since the internet is very much a thing IC, it could even be done online to make record keeping easier and accommodate people who will inevitably be in the infirmary post-midterms.
Each teacher picks 1 student to be the cornerstone of their upcoming class, with the knowledge that those classes would occasionally square off so there's that faculty rivalry there. I largely would want to avoid a thread that would inevitably get bogged down and take 3 months to get halfway done because everyone's cat gets run over when it's their turn or whatever. But a scheduled date/time for an IC draft via discord with the IC chat channel being used as IC commentary could be pretty lit and give some early spice to the inter-class rivalry with the inevitable trash talk coming out.
Post by Argent Steele on Sept 8, 2019 5:35:49 GMT -5
I'm cool with the third option, though I'd like to throw another take at the dodgeball theme. Instead of having competitive combat-esque sports, we could try something more mundane that focuses on the other aspects of being a Hunter. For example, helping 50 civilians over the period of a week, which focuses on the necessity of interacting with people as a Hunter. Or building fortifications in villages over the course of a day, rinse and repeat for a week as well. Maybe even stuff that seems totally unrelated, like washing floors and cleaning windows and maintaining airships or vehicles.
The key point here wouldn't be combat power, but personality traits. When someone is tired and exhausted after doing something for the 100th time, how do they react to people? It's basically what Shadecloak does when profiling people in combat classes, but on a larger scale. The end result would be trying to sort classes out into even distributions of good beans and mad lads, so that each class doesn't develop a reputation for being "better" or "worse" right off the bat.
Giving Nasrin 25XP for that idea, since we're going to roll with it almost certainly. Feedback turned to discord since we narrowed down what we're doing for this, but other concepts may 100% come into play with other things like classes down the line because there's other good shit in here too. Thanks for providing feedback.