TRP is a post-Great War AU RWBY RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
To the east of Sanus is Remnant's second largest landmass, Anima. That's where you'll find the kingdom of Mistral.
Of the four kingdoms, Mistral has the most controlled territory, meaning you'll find a wider variety of ecosystems and lifestyles. Trust me, this place has something for everyone, for better or worse.
The high society folks of Mistral are known worldwide for their contributions to fashion, architecture, theater, all the things that make the world pretty and tolerable.
But its lower class has got a fame of its own. Mistral is home to the biggest black market on the planet.
Need something that's hard to find? Got someone that's hard to kill? They can help, provided you've got the Lien to pay for it.
There's one common thread that links all these people together, though, and that's their respect for nature. Particularly the sea and the sky.
The natural resources and geography of the area impacted Mistral's culture and technology in a big way.
Its first settlers found shelter high up in the wind-carved cliffs, and as their population grew so did their ability to utilize the land to its fullest potential. A real bunch of forward thinkers.
Of course, the bigger the kingdom, the harder it is to govern.
There's a reason traitors and thieves flock to Mistral.
The main city's right under the Council's eye, sure, but places like Wind Path and Kuchinashi start to get a little farther out of sight.
I suppose it's time we talked about the fine people at the top of the world. Atlas is Remnant's youngest and arguably, most successful kingdom. But it's a bit of a special case.
See, before the Great War, there was no Atlas - there was Mantle. At some point in time, a group of settlers were crazy enough to venture out into the northernmost continent of Solitas. I guess when you're that desperate, a frozen hunk of rock doesn't seem like such a bad place to call home. As a matter of fact, the harsh weather conditions proved to be just as useful as the mountain ranges when it came to keeping the Creatures of Grimm at bay. It also kept the people of Mantle from flourishing.
Humanity's got a neat trick up its sleeve, though. Whenever we're faced with a problem, our inclination is to find a solution. The cold climate of Solitas forced its settlers to adapt. It developed a more advanced technology - and they did it faster than the rest of the world - because they had to to survive. But it was the Great War that really kicked things off.
New forms of Dust application and weaponry allowed Mantle to expand. More and more territory was set aside for Dust mining and research. The territory beside the Kingdom's combat school, Alsius, was the most opportune area to construct a new R&D facility. But by the time things were all said and done, it would be much, much more.
Alsius was reopened as Atlas after the Great War, to house many of the warriors now seeking guidance. In an effort to "give back" to the citizens, Mantle applied all sorts of new Dust techniques and technologies it had used after the war to beef up the Academy's campus. School grounds expanded faster than they could have imagined and even helped to better secure the surrounding areas. It wasn't long before the Kingdom's military moved in, then the labs, and research facilities. Eventually, even residential areas started popping up.
In time, it became apparent that the city of Mantle was living in Atlas' shadow. And so the decision was made to move the Kingdom's capital. Mantle was old news - and the Kingdom of Atlas was born. "A golden age of prosperity" they called it - but those left behind in Mantle would probably tell you it was the coldest winter they ever knew.
Now if there's one Kingdom that's had it harder than the people of Mantle, it's Vacuo, the last of the four great Kingdoms.
The western end of Sanus is a barren and desolate wasteland. Long ago, before man went and ruined everything, it was a paradise. In the center of the vast desert was an oasis unlike anything you've ever seen: A jungle bursting with natural resources, geographical defenses, and the world's largest recorded deposit of Dust. Nomads that survived the journey across the scorching sands settled down in this little hidden gem, and over time, the Kingdom of Vacuo thrived.
Unfortunately, comfort breeds weakness. While the rest of Remnant had to learn and adapt in order to survive, Vacuo's ancient society kicked back and lived a life of complacency. But when other, more developed Kingdoms set their eyes on everything Vacuo had to offer, its citizens couldn't do anything to stop them from taking it.
Years of human conflict, unrestricted mining, and ecological disasters have changed Vacuo. The paradise that was once there's now practically indistinguishable from the surrounding deserts. Citizens live in makeshift homes, uprooting and traveling frequently in response to the fleeting resources and occasional attacks from the creatures of Grimm.
After the Great War, a formal government was finally established, but by that point the folks living in Vacuo didn't care to uphold its laws, making Shade Academy the only real source of order in the Kingdom. But order isn't everything.
Vacuo may not be as prim and proper as the other three Kingdoms, but it's still standing. And the people there have a mutual respect for one another. See, there's only really one, unspoken rule in Vacuo: If you can survive here, then you're welcome here.
Let's talk about Vale. In the grand scheme of things, Vale's pretty well guarded. Rests on the northeastern end of the world's largest continent, Sanus. Like most successful kingdoms, Vale's survival over the years can mostly be attributed to prime real estate.
Its front is protected by steep mountains, and its back is against waters too shallow for any real threat to pop out of. Not to say I haven't heard some crazy fish stories.
Aside from the main city, which the kingdom's named after, the Vale territory also extends to several neighbouring cities farther along the northwest coastline, as well as a small island named Patch. Nice place to raise a family, if you're into that sort of thing.
Of course, all attempts to extend the kingdom's reach past the mountains and farther into the mainland have been colossal failures.
But, like I said, in the grand scheme of things, Vale ain't half bad. Regular climate, natural barriers, and some serious border defenses means the citizens of Vale can spend less time worrying about survival and more time just living their lives.
Credit to World of Remnant series by Rooster Teeth.