TRP is a post-Great War AU RWBY RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
Huntsmen and Huntresses; the best and brightest warriors of Remnant, ranking higher than Kingdom police and even military, in terms of strength, and skill.
The occupation was established alongside the Huntsmen academies after the Great War, with the hope of creating elite warriors whose sole purpose would be to combat the creatures of Grimm.
Beacon Academy was founded in Vale, Haven founded in Mistral, Shade founded in Vacuo, and Atlas founded in the now-defunct Kingdom of Mantle.
These institutions accepted graduates of primary combat schools, who showed enough promise and tenacity, to not only battle the world's deadliest creatures, but also protect their fellow man.
For this reason, trainees are grouped into teams, ensuring the continual development of communication, empathy, and teamwork; traits that are vital to any guardian of peace.
As an additional precaution to maintaining peace, the founders of the Academies believe that their graduates should be kept separate from Kingdom allegiance.
Once finished with their training, Huntsmen and Huntresses are free to choose who they work for, as well as what kind of work they will do, through the use of mission boards. Allying with a particular Kingdom or village is entirely up to the individual.
However, Atlas Academy has come under increasing amounts of scrutiny for the indoctrination of military lifestyle upon its students, pressuring them to enlist in the Atlas Military's Special Operatives unit.
Every academy has its own methods of teaching. The end result is the same; Huntsmen and Huntresses ready to make their own paths. Some will stay together as a team, some will move on to work alone.
But all are expected to serve humanity... and never succumb to the darkness.
Huntsmen are widely regarded as the world's greatest warriors. While skilled in a wide variety of weaponry and hand-to-hand combat, these champions are also masters of a much greater power: Aura.
Aura is a manifestation of the soul, a life force that runs through every living creature on Remnant, whether they are a meager shopkeeper or a renowned knight. However, what sets true warriors apart from all others is their ability to amplify and control their Aura.
Aura is primarily used as a defensive mechanism. Passively coating the wielder in a protective force field, it can protect a combatant from what would normally be a fatal blow. It does not, however, make the user invincible. As they receive more and more damage, their Aura reserve will deplete. If this happens, all the fighter will be left with is his resolve. Fortunately, when a fight turns gruesome, a warrior can also rely on their Aura in a different manner.
"Semblance" is a term used to describe the projection of Aura into a more tangible form. For some this could be the ability to control objects with telekinesis. For others it could mean superhuman strength. The power associated with a wielder's Semblance is completely unique. With enough training and focus, a user's Aura can turn them into something much more than just a man.
Credit to World of Remnant series by Rooster Teeth.