TRP is a post-Great War AU RWBY RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
Post by Nina Rivers on Apr 19, 2021 17:54:36 GMT -5
upgrade time eyyyy
one D -> C Noncom for 300 one F -> E Noncom for 100
693 - 400 = 293 XP remaining
[font color="7bddd5"][b]Name of Non-Combat Ability:[/b][/font] Gacha Luck
[font color="7bddd5"][b]Rank of Non-Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Category:[/b][/font] Social (+1)
[font color="7bddd5"][b]Description of Non-Combat Ability:[/b][/font] The Gods are merciful to Nina. The Gods of Remnant: Grand Order, at least- while many have tried and failed, she has stuck it out in RGO, and even when she came to Mistral for Vytal and had to make a new account on the MIS server, she got one solid 4 star Servant (Bianca Hunter), and her new favorite 2 star, some dude named Qiu'li. What a legend. Along the way, since then, she's grailed the best Berserker, but also some dope new Shielder named Braun? Cool guy.
[font color="7bddd5"][b]Name of Noncombat Ability:[/b][/font] Advanced Grimmology
[font color="7bddd5"][b]Rank of Noncombat Ability:[/b][/font] C
[font color="7bddd5"][b]Description of Noncombat Ability:[/b][/font] Nina has long held a passion for studying the intricate workings of the Grimm. When it comes to the common, garden-variety, Grimm types? (Up to her Grimmology rank) Her knowledge is encyclopedic, from their general behavior, to locations they are commonly found, to the general skill levels they possess. And as an added bonus, she has a completely unhealthy lack of fear related to them, for better or for worse. And, over the past year, she's been busy ditching Haven to go figure things out on her own, in the field. This has been a terrifying experience, but a promising one.
Last Edit: Apr 19, 2021 17:55:12 GMT -5 by Nina Rivers
WEAP: D, SEM: D SWIM: E, DURA: E, MA: E, WHIRLPOOL: E, STR: E
[font color="7bddd5"][b]One Sentence Summary of Semblance:[/b][/font] Nina has the Manipulation semblance of Waterworks which allows the wielder to create and manipulate a sphere of water around herself.
[font color="7bddd5"][b]Description of Semblance:[/b][/font] With Waterworks, Nina is able to generate a sphere of water around herself, up to 15 m in diameter (length of a semi-truck), which she can then use to attack, by lashing out with “whips” of water. She can move while generating the water, and aside from her manipulation of it, it has the same properties as ordinary water. Powerful enough to slice through soft or thin metals.
[font color="7bddd5"][b]Drawbacks of Semblance:[/b][/font] Nina is not able to use existing water with her semblance, only water that she creates. This water is always at the ambient air temperature where she creates it, and she has no control over that. This means that she cannot create water with her semblance effectively in freezing temperatures, or in extreme heat, without Fire or Ice Dust (respectively) to counter the weather. In addition, she is vulnerable to electric attacks while submerged in her water, and she obviously cannot remain completely submerged, any longer than she can hold her breath underwater. Her semblance also requires a larger than average amount of Aura to use, with the sphere's creation burning around 15%, while regular use, after the sphere is made, burns less, but still more than the average Manipulator.
WEAP: D, SEM: D SWIM: E, DURA: E, MA: E, WHIRLPOOL: E, STR: E