Event Points (EP) are given out for participating in the finales of events. Every couple of months, there will be an event going on that will push forward the story of the site in some way. The ideal schedule for these is that approximately every 4 months there will be an event that occurs that lasts 1-2 months and ends with a 'finale thread' which will have player sign ups. These events are the 'big events' that shape the site, and will often have lasting effects on every member on it. Access to more powerful dust augments for all characters, for example, is something that is not present at the beginning of the site life cycle but will become available later on as a result of player action during these events. It is a way for a character to leave their mark on the world of Remnant, and to bring the story for the entire site forward while doing so.
Events come in several different flavors, and the parameters for each event will be set out in the announcement thread of each. Some events will have unlimited double experience opportunities but no event points, and others will have limited double experience opportunities with event points. Focusing on the latter, that type of event will usually have a special sub forum dedicated to it dedicated specifically for the event. Double XP opportunities for event point granting events will be limited, but will include a finale which you must participate in to receive EP. These event finales, since they are so important, follow an extra set of rules specifically for them. This is put in place because event finales are always going to be site lore altering events with hundreds of XP hinging on the completion of said finale for multiple people and thus very high stakes.
The first of these rules is that some event finales can and will be death enabled if the event calls for it. This means that your character can die. If one finale is death enabled in that specific event, all of them will be.
The second of these rules is a 48 hour post timer to ensure the thread gets finished. Because these are big, site changing events that add to the lore of the site it is imperative that these get finished. Once the initial post order is established, it will be strictly followed for balance reasons. You can ask for an extension, but abuse of this will result in your extensions being denied. These are group threads with a lot of people involved, which means that even if everyone makes the timer that a week or more can pass before an entire post cycle is completed. Failure to post or receive an extension within the 48 hour timeframe means that your turn is skipped and your character is assumed to be dazed or otherwise distracted for the post cycle. Depending on the situation, this may very well result in injury to your character. Two post cycles missed in a death enabled thread generally means that unless someone saves your character they will die.
The third of these rules is that all participants of a finale thread except for those who died due to not posting will receive the amount of EP that is determined at the beginning of the event. This EP gain will be the same for all characters in the interest of balance, and will very likely change over time as the general power curve of the member base increases. If your character lives, the EP is credited to your character and can only be spent by that character unless special permission is granted upon signup. If your character dies, that EP is credited to your OOC account and you can transfer it to whoever you wish.
The fourth of these rules is that every single event finale is combat moderated. This is to avoid instances of godmodding and other cheating. Damage sustained and hits taken are decided by the staffer in charge of the thread, but because there is the risk for character death or injury in death enabled threads in particular an appeal can be made to the admins in cases that members feel like they were not treated fairly. This appeal can only be done in the case of permanent injury or character death, because lucky hits can and do happen and abusing the appeals system to contest every punch that lands is not how it is intended to function. An example would be if a bullet hit the head of a character with their aura down and killed them, but the member felt like the action was unavoidable. An overturn, if the admin agreed, would not be that the bullet disappeared, it would likely just be that it hit somewhere else. It hit the arm and caused a serious injury instead, but not character death. There's a fine balance between playing the heroes of the setting and enforcing a level of real and palpable danger, and sometimes that mark will be missed. That is why member feedback is critically important for these sorts of things and the appeals system is implemented.
Currently, event points can be used in the following ways:
1) Exchanged for Experience for a ratio of 1 Event Point being worth 250 XP.
2) Experience Transfer (1 EP if below 2350 XP total, 2 EP if above 2350 XP total): So your character died. Or retired. Or went off to live back in Atlas with their family forever. Whatever the case, they are not going to see play anymore. Purchasing this item allows you to transfer the experience that your former character had to any new character you might create with no upper limit on the amount of XP that can be transferred. If your character dies with 2k XP, you spend 1EP for the transfer and you can create a new character with extra starting experience equivalent to the earned total of the character making the transfer, minus the 1EP cost. This cannot be done to existing characters to prevent the behavior of murdering a bunch of alternates in order to 'boost' a character who already has experience to draw from. Each character can only receive an experience transfer once. Experience transfers past the first do not gain starting XP benefits given to new characters (the 600 for students and 1100 for villains) and furthermore cost 1EP more every time it is done with the same batch of XP. This is to prevent death farming for XP.
3) New Player Bonus (1EP, once per character): For characters who did not get EP in the first or second site event, they can do a one time exchange of one event point for 400 XP instead of the usual 250 XP. This extra experience is explicitly meant for a catch-up mechanic for newer players.
4) Experience Transfer to Wanted Ad (1 EP): Same conditions as #1 except that it can be used on an existing character as long as that character is a wanted ad of the OOC account making the transfer and will not be played by said OOC account in the future. This is a transfer of XP to either a Wanted Ad or a Taken Wanted Ad and thus from one person to another rather than #1 which is a transfer of XP from one person to themselves.