Post by Melati Verbena on Apr 1, 2021 3:39:42 GMT -5
Melati Verbena
"My plan? Hit it. A lot."
Age 19 Gender Male Faction Haven Academy Tier Freshman Face Claim Soma Schicksal GOD EATER OOC Name Xyton |
Character Traits
Date of Birth: November 7th, 7 AV
Species: Human
Romantic Orientation: Heteroromantic
Aura Color: Purple
Height: 180.4 cm
Weight: 70 kg
Color Naming Rule: Melati is a white flower, while Verbena is a purple flower.
Species: Human
Romantic Orientation: Heteroromantic
Aura Color: Purple
Height: 180.4 cm
Weight: 70 kg
Color Naming Rule: Melati is a white flower, while Verbena is a purple flower.
Combat & Inventory
Rank of Weapon(s): F
Category: Combatants
Description of Weapons(s): The "Really Big Sword That Chomps on Grimm" was elegantly named by Melati's younger sister, though it goes by the alter ego of "Nightmare's Jaw" whenever she isn't around. It is a rusty-looking greatsword who's total length is roughly 184 cm and has a decent amount of weight added onto it. Though impractical, it's the way it is to making fighting large Grimm easier and increasing the range of his semblance against not so large ones. It gets the jaw part from it's ability to fold in half to lock something in place or to make it easier to carry around.
Non-Combat Abilities
Name of Non-Combat Ability: Unwilling Flute Enthusiast (Musical Instrument)
Rank of Non-Combat Ability: F
Category: Social
Description of Non-Combat Ability: Weak to the whims of his younger sister's requests, Melati has made attempts to learn how to play an instrument, and the flute seemed like a fun instrument to learn. It was not.
Name of Non-Combat Ability: Enter here
Rank of Non-Combat Ability: Enter here
Category: Combatants, Obstacle, Hazard, Social.
Description of Non-Combat Ability: Enter here
Combat Abilities
Name of Combat Ability: One, Two, Sword (Martial Arts)
Rank of Combat Ability: E
Category: Combatants
Description of Combat Ability: Wielding comically large swords takes a lot of skill, practice, and the ability to adapt. Melati has worked towards all three and while he's still uncomfortable with the more... elegant points of the arts. He's still capable of fighting with his weapon of choice and just as capable of fighting with his bare hands when in suspiciously convenient small corridors.
Name of Combat Ability: Results of Dirt and Wounds (Durability)
Rank of Combat Ability: F
Category: Combatants
Description of Combat Ability: There was a saying, that if you rubbed some dirt in the wound that you'll get tougher. Well, even if it's a popular myth, it certainly was true for Melati. Due to his wounds healing over and over again from his training, Melati is fairly durable.
Name of Combat Ability: My Weapon Is Just a Fancy Gym Tool (Strength)
Rank of Combat Ability: F
Category: Combatants
Description of Combat Ability: Melati's weapon was designed to be heavy in weight for taking down large Grimm. This design had an unintended side effect of being a nice strength workout whenever he swung it around for practice purposes.
Name of Combat Ability: Can't Stop, Will Never Stop (Stamina)
Rank of Combat Ability: F
Category: Combatants
Description of Combat Ability: It takes a lot of energy to constantly move and swing around a large weapon, and even more to constantly stay alert. Melati's training has given him the joys of energy and is ready to spend it all on fights and even more training.
Name of Combat Ability: Unburdened by Burdens (Speed)
Rank of Combat Ability: F
Category: Combatants
Description of Combat Ability: Strength and Stamina might be expected, but speed wasn't even on the list. Melati's training with heavy weapons has gotten him accustomed to the weight, making him faster and capable of running fairly fast, even when weighted down by his weapon.
Playground Rules
Rank of Semblance: E
Semblance Type: Passive
Primary Category: Combatants
Secondary Category: Combatants (+1 to roll)
One Sentence Summary of Semblance: Melati Verbena has the Passive semblance of Playground Rules which allows the wielder to counter those who attack him.
Description of Semblance: Melati is capeable of countering whenever something makes physical contact with him. Hands, weapons, claws and really anything else that connects with him in his physical range causes his semblance to activate. He'll react in an equal manner according to how the contact was made. Examples being, someone grabbing him, he will make an attempt grab them back, an enemy making a successful attack on him, he'll attempt an attack back.
Drawbacks of Semblance: Melati's semblance is a passive, and is constantly active, meaning he must counter in someway if able to, whether he wants to or not. He must spend aura no matter what kind of counter he does, although less demanding counters require less aura. It cannot activate in response to attacks made from far beyond either his or his weapons range. His attacks are still attempts and not guaranteed strike backs.
(Nightmare's Jaw)
Rank of Semblance: E
Semblance Type: Passive
Primary Category: Combatants
Secondary Category: Combatants (+1 to roll)
One Sentence Summary of Semblance: Melati Verbena has the Passive semblance of Playground Rules which allows the wielder to counter those who attack him.
Description of Semblance: Melati is capeable of countering whenever something makes physical contact with him. Hands, weapons, claws and really anything else that connects with him in his physical range causes his semblance to activate. He'll react in an equal manner according to how the contact was made. Examples being, someone grabbing him, he will make an attempt grab them back, an enemy making a successful attack on him, he'll attempt an attack back.
Drawbacks of Semblance: Melati's semblance is a passive, and is constantly active, meaning he must counter in someway if able to, whether he wants to or not. He must spend aura no matter what kind of counter he does, although less demanding counters require less aura. It cannot activate in response to attacks made from far beyond either his or his weapons range. His attacks are still attempts and not guaranteed strike backs.
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Really Big Sword That Chomps on Grimm (Nightmare's Jaw)
Rank of Weapon(s): F
Category: Combatants
Description of Weapons(s): The "Really Big Sword That Chomps on Grimm" was elegantly named by Melati's younger sister, though it goes by the alter ego of "Nightmare's Jaw" whenever she isn't around. It is a rusty-looking greatsword who's total length is roughly 184 cm and has a decent amount of weight added onto it. Though impractical, it's the way it is to making fighting large Grimm easier and increasing the range of his semblance against not so large ones. It gets the jaw part from it's ability to fold in half to lock something in place or to make it easier to carry around.
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Non-Combat Abilities
Name of Non-Combat Ability: Unwilling Flute Enthusiast (Musical Instrument)
Rank of Non-Combat Ability: F
Category: Social
Description of Non-Combat Ability: Weak to the whims of his younger sister's requests, Melati has made attempts to learn how to play an instrument, and the flute seemed like a fun instrument to learn. It was not.
Name of Non-Combat Ability: Enter here
Rank of Non-Combat Ability: Enter here
Category: Combatants, Obstacle, Hazard, Social.
Description of Non-Combat Ability: Enter here
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Combat Abilities
Name of Combat Ability: One, Two, Sword (Martial Arts)
Rank of Combat Ability: E
Category: Combatants
Description of Combat Ability: Wielding comically large swords takes a lot of skill, practice, and the ability to adapt. Melati has worked towards all three and while he's still uncomfortable with the more... elegant points of the arts. He's still capable of fighting with his weapon of choice and just as capable of fighting with his bare hands when in suspiciously convenient small corridors.
Name of Combat Ability: Results of Dirt and Wounds (Durability)
Rank of Combat Ability: F
Category: Combatants
Description of Combat Ability: There was a saying, that if you rubbed some dirt in the wound that you'll get tougher. Well, even if it's a popular myth, it certainly was true for Melati. Due to his wounds healing over and over again from his training, Melati is fairly durable.
Name of Combat Ability: My Weapon Is Just a Fancy Gym Tool (Strength)
Rank of Combat Ability: F
Category: Combatants
Description of Combat Ability: Melati's weapon was designed to be heavy in weight for taking down large Grimm. This design had an unintended side effect of being a nice strength workout whenever he swung it around for practice purposes.
Name of Combat Ability: Can't Stop, Will Never Stop (Stamina)
Rank of Combat Ability: F
Category: Combatants
Description of Combat Ability: It takes a lot of energy to constantly move and swing around a large weapon, and even more to constantly stay alert. Melati's training has given him the joys of energy and is ready to spend it all on fights and even more training.
Name of Combat Ability: Unburdened by Burdens (Speed)
Rank of Combat Ability: F
Category: Combatants
Description of Combat Ability: Strength and Stamina might be expected, but speed wasn't even on the list. Melati's training with heavy weapons has gotten him accustomed to the weight, making him faster and capable of running fairly fast, even when weighted down by his weapon.
Character Information
Vitals
Primary Drive: While his mother may have pushed her own goals onto him and trained him to fulfill those goals, and despite having have accepted that was what he was destined to do. To take down the massive threats that were his mother's sole enemy and obsession. Though, Melati's only goal or rather drive that he would ever need to fight Grimm was quite simply, his promise to his sister. To keep her safe. While he might have been able to achieve that goal while at home, but with the Grimm around, his sister would never be truly safe. So the only way he saw to accomplish that was to become an actual hunter. Which he'll do anything to achieve. Whether it be training until he passes out, fighting till he can't hold his weapon any longer, or even if he needs to make the ultimate sacrifice to rid the world of a dangerous Grimm.
Primary Drive: While his mother may have pushed her own goals onto him and trained him to fulfill those goals, and despite having have accepted that was what he was destined to do. To take down the massive threats that were his mother's sole enemy and obsession. Though, Melati's only goal or rather drive that he would ever need to fight Grimm was quite simply, his promise to his sister. To keep her safe. While he might have been able to achieve that goal while at home, but with the Grimm around, his sister would never be truly safe. So the only way he saw to accomplish that was to become an actual hunter. Which he'll do anything to achieve. Whether it be training until he passes out, fighting till he can't hold his weapon any longer, or even if he needs to make the ultimate sacrifice to rid the world of a dangerous Grimm.
Fears: One deep fear like abandonment, loss of family, losing morality, etc.
Loss of his Sister: Losing his sister is his biggest fear, it's a thought that he can't stand to even consider. Even entertaining the idea that he could even lose her to the monstrous jaws of a Grimm is soul shaking to the overprotective brother.
Several smaller fears like spiders, someone licking them, mold in food, just small things that bother them.
Style of Self-Expression: How do they talk to others? Are they shy or outgoing? Internally, are they confident or anxious and how do they express those feelings externally? Do they care about words more or actions when it comes to the people around them? Does their socioeconomic background affect the way they present themselves socially?
Most Important Thing: Every person has an exception to their in theory infallible ideals, what is yours? What is something that influences your character regardless of their moral code? What would they reject sacrificing even when driven to the brink, choosing to cut off their own finger rather than sacrifice? What would they kill for, if pushed? A character can believe firmly in every person being equal, but still show preference for a certain person when things come down to the wire. A character can believe in fairness in the moment but still act on a grudge at a critical moment. A character can be cool and collected, but if someone tries to spread misinformation about one specific thing they will lose their mind and fight against it no matter where they are or who they're in front of. (Application note: Please do not keep the example text with paragraphs in these sections. Delete them and insert your answers.)
Style of Self-Expression: How do they talk to others? Are they shy or outgoing? Internally, are they confident or anxious and how do they express those feelings externally? Do they care about words more or actions when it comes to the people around them? Does their socioeconomic background affect the way they present themselves socially?
Most Important Thing: Every person has an exception to their in theory infallible ideals, what is yours? What is something that influences your character regardless of their moral code? What would they reject sacrificing even when driven to the brink, choosing to cut off their own finger rather than sacrifice? What would they kill for, if pushed? A character can believe firmly in every person being equal, but still show preference for a certain person when things come down to the wire. A character can believe in fairness in the moment but still act on a grudge at a critical moment. A character can be cool and collected, but if someone tries to spread misinformation about one specific thing they will lose their mind and fight against it no matter where they are or who they're in front of. (Application note: Please do not keep the example text with paragraphs in these sections. Delete them and insert your answers.)
History Freeform
Suggestion (Delete when finished with application): Two things NEED to be at least mentioned here in passing, and that's basically how your character passed the practical test which involves a small tournament among that month's applicants to the Huntsman Academy to weed out people before sending them into a Grimm-infested forest to prove their combat skill. The forest will only have Rank F Grimm inside, which a starter character can do well fairly easily. The personality test basically tracks to weed out the psychopathic and the homicidal, which weeds out the murder as a first resort types. You passed testing to attend and you went through a battery of psychologists to certify that you're not a homicidal maniac.
Don't focus on actions. Focus on relationships and emotional bonds between your character and others. If you are a character with starter level experience, you cannot have killed armies or won major battles -- your character is frankly entirely too weak to do that. If you write a bunch of heroic actions in the backstory, it becomes absolutely silly that someone can waste entire bandit tribes in the backstory and fails to do things much less than that when they come into actual play due to the stats not matching what they supposedly accomplished.
Suggestion (Delete when finished with application): Two things NEED to be at least mentioned here in passing, and that's basically how your character passed the practical test which involves a small tournament among that month's applicants to the Huntsman Academy to weed out people before sending them into a Grimm-infested forest to prove their combat skill. The forest will only have Rank F Grimm inside, which a starter character can do well fairly easily. The personality test basically tracks to weed out the psychopathic and the homicidal, which weeds out the murder as a first resort types. You passed testing to attend and you went through a battery of psychologists to certify that you're not a homicidal maniac.
Don't focus on actions. Focus on relationships and emotional bonds between your character and others. If you are a character with starter level experience, you cannot have killed armies or won major battles -- your character is frankly entirely too weak to do that. If you write a bunch of heroic actions in the backstory, it becomes absolutely silly that someone can waste entire bandit tribes in the backstory and fails to do things much less than that when they come into actual play due to the stats not matching what they supposedly accomplished.
Growing up in Vacuo, life was harsh and unfortunate.
His mother being a huntress way before he was born, has made it her sole goal to take down large grim, and that goal was destined to be passed onto him.