Post by Nastya Pozhar on Jun 15, 2021 17:51:45 GMT -5
[attr=class,cs-top unaffiliated]
[attr=class,cs-body unaffiliated]
Drink That Kool-Aid, Follow My Lead;
Now You're One of Us. You're Coming With Me.
[attr=class,char-name]Nastya Pozhar
Drink That Kool-Aid, Follow My Lead;
Now You're One of Us. You're Coming With Me.
[attr=class,cs-main]
Date of Birth: April 19th, 5 AV
Species: Human
Romantic Orientation: Pansexual
Aura Color: Yellow
Height: 155 cm / 5'1"
Weight: 46 kg / 101 lb
Color Naming Rule: Nastya is a diminutive name for Anastasia, which is derived from the Greek word for "resurrection," which bears some implications of light/glowing, which can be yellow; Pozhar is the Russian word for "fire," which also carries a yellow glow.
Semblance Name: Firebird
Rank of Semblance: F
Semblance Type: Manipulation (Explosives/Creation)
Primary+Secondary Category: Combatants (+1)
One Sentence Summary of Semblance: Nastya Pozhar has the Manipulation semblance of Firebird, which allows the wielder to "arm" mundane objects as aura-powered bombs, in order to create explosions.
Description of Semblance: Through Nastya's Semblance, she is able to take a plain, small, object (for scaling purposes, 1% of the overhead lift limit for a Strength skill of the same level) and supercharge it with her Aura, priming the object as a makeshift explosive for her use. Once primed, she can detonate up to five of these "bombs" at once, provided she is within her maximum range of them when they are detonated. She is able to control the blast diameter, to an extent, though at F rank, it will be no more than the width of a small room (approximately 5-7 meters across). Realistically, the blasts themselves will generally be smaller than the range of her Semblance, as she is not immune to her own explosions, and has to be within range of them (at most, 5-7 meters away) to detonate the bombs. When placed outside of her range, the bombs will not detonate until she comes within range of them again, although she (or her opponents, with good enough Agility skills) can move out of range as the bomb is detonating, if she is fast enough. (Mechanically, if the attack roll misses her or her targets.) In addition, a large enough explosion, against a tight enough cluster of enemies, will also be considered an AOE attack (and will burn more her Aura appropriately.) This also means that if she is caught by her own explosion, she will take damage just the same as her targets.
Drawbacks of Semblance: This Semblance does come with quite a few drawbacks. Foremost, as mentioned, Nastya is not immune to her own explosions, and if she is caught in the blast, it will hurt her just the same as her opponent. As well, she is limited to five primed bombs being detonated at once, and she can only prime one bomb per round. The additional bombs do not stack to cause additional damage, and only serve the function of allowing for normal Manipulator-type AOE attacks against multiple targets (one attack per target). In the event that a single bomb is powerful enough to trigger an AOE attack, any other bombs placed will still individually drain her Aura on use, but otherwise still don't contribute to the damage. In addition, each bomb she detonates burns through more of her Aura, making AOE attacks with multiple bombs much more risky for her to use. She also cannot detonate them individually- if she makes three bombs, for instance, she must detonate all three, and cannot pick and choose which bomb detonates. The bombs themselves also have flaws, as they can easily be thrown out of her range once recognized, and because of the slower rate that she can create more, they are best used as single-use traps, all at once, as opposed to being a reliable source of damage mid-combat.
Weapon Name: Codex 4.0
Rank of Weapon(s): E
Category: Combatants (+1)
Description of Weapons(s): Codex 4.0 is the name for Nastya's heavily modified Atlesian military prototype Scroll. It comes equipped with a number of features that she has personally developed herself, including several non-combat functions, but notably also a custom-designed app that allows her to remotely detonate her homemade mines, which she tends to scatter around, if given enough prep time, or simply throws from her many pockets, as needed. And in case of emergencies, she also keeps concealed blades in the toes and heels of her boots, allowing her some melee capabilities in tight quarters where she runs the risk of blowing her face off.
Name of Non-Combat Ability: Atlesian Superiority (Hacking)
Rank of Non-Combat Ability: E
Category: Social. (+1)
Description of Non-Combat Ability: Something of a technological prodigy, Nastya's custom-built Scroll also comes equipped with a full suite of features that enable her to hack into small, localized, computer systems and security cameras, allowing her to view surveillance feeds, bypass security systems, and wire small amounts of money to her accounts. Nothing too fancy, but she definitely makes the most of her unique set of skills.
Name of Non-Combat Ability: A Smooth Getaway (Driving)
Rank of Non-Combat Ability: E
Category: Obstacle. (+1)
Description of Non-Combat Ability: Another unique skill of hers is her knack for driving. Which isn't necessarily the most apt description; she is a fairly average driver, given a regular car or motorcycle, but she really shines when presented with more complex controls, like those on a train or an airship. Notably, that's why she was assigned the engine car during the OAN attack on the Argus Limited.
Name of Non-Combat Ability: Poker-Faced (Grifting)
Rank of Non-Combat Ability: E (+1)
Category: Social.
Description of Non-Combat Ability: One of her most useful traits is her complete disregard for moral decency. She would scam her own mother into bankruptcy for shits and giggles. And she's not bad at it, either- she's a compulsive liar, carries a small disguise kit, and fabricating stories comes as easily to her as breathing.
Name of Non-Combat Ability: Fast Hands (Pickpocketing)
Rank of Non-Combat Ability: F
Category: Social. (+0)
Description of Non-Combat Ability: Another useful trait of hers is the ability to take what she wants from those who have them- she's practiced over the years, and gotten quite good at simple pickpocketing tricks and sleight of hand. Coupled with her prowess in deception, it's not hard for her to pick a mark and distract them long enough for her or a partner to rob them blind.
Name of Combat Ability: Coordinated (Marksmanship)
Rank of Combat Ability: E
Category: Combatants (+1)
Description of Combat Ability: Considering the vast majority of her attacks are ranged in nature, and require throwing projectiles in most cases, Nastya learned long ago to aim effectively. She's got an accurate throwing hand, up to about the length of a telephone pole (10-12 meters.)
Name of Combat Ability: Flimsy (Agility)
Rank of Combat Ability: F
Category: Hazard (+0)
Description of Combat Ability: Let's not kid ourselves here- Nastya's Aura is pretty weak, and she is also pretty cowardly. She doesn't like being hit, and can't take a punch too well, so she got pretty good at making sure nobody ever hit her. Not the best at it, by any means, but she's made it this far, right?
Name of Combat Ability: Screaming Sizzlers (Fire Dust: Damage)
Rank of Combat Ability: F
Category: Combatants (+0)
Description of Combat Ability: Along with her makeshift Semblance-fueled bombs and her usual Scroll-activated mines, her Screaming Sizzlers are a custom-built series of combustible grenades, using Fire Dust to blanket her enemies in flames. At F rank, full damage takes two turns, and they are limited to two uses per thread.
Name of Combat Ability: Roaring Rockets (Wind Dust: Damage)
Rank of Combat Ability: F
Category: Combatants (+0)
Description of Combat Ability: Yet another explosive gadget of her own design, her Roaring Rockets are guided rockets fueled by Wind Dust, which allows her to fire them incredibly quickly, in a straight line at her opponents, for sneaky surprise attacks. Once locked on, they will fly after their target of their own accord. Though, the targeting system still has a couple of kinks to work out... At F rank, full damage takes two turns, and they are limited to two uses per thread.
Primary Drive: Nastya is a peculiar girl.
She isn't especially ambitious, and isn't concerned with most material things; money, power, and prestige are meaningless for her. She's not much of a gloryhound either. Perfectly content to sit back and let somebody else take the lead, and with it, the credit. Which begs the question; what does motivate her actions? Actions that, frankly, generally stand against ethics, the law, and even her own sense of self-preservation at times.
And the simplest answer is that she really does just want to watch the world burn.
But the less simple answer is that she wants to be the one to burn it. She gets her kicks being antagonistic towards authority figures, especially those in government. She sees them as ultimately useless to society, and more importantly, finds them to be too restrictive for her work. If she can stick one to the Man, she will go out of her way to do so, for no larger incentive than wreaking havoc and shaking up the system.
Not everybody has lofty ideals and heroic ambitions; some people just like to tear shit up.
She does have her loyalties, though.
Not many, as loyalty is a rare commodity in her eyes. And in most cases, she uses people to get what she wants, and then ditches them when the next big thing appears. Much like her dealings with the OAN; they provided a means for her to sew a little destruction, and when they could no longer fill that purpose, she jumped ship with Chloro Smoke.
She doesn't have any true loyalty to her current boss either; as far as she's concerned, she and Chloro are mutually using one another to further their own agendas. But her loyalty can be earned. She is appreciative of anyone who saves her skin when she's in trouble, and anyone of a like mind, who encourages or even contributes to her schemes.
Fears: Irrelevance.
She may not actively seek glory for its own right, but that doesn't mean she doesn't enjoy the benefits of a certain level of infamy. She was a prodigy inventor in Atlas, and when the Atlesian Council denied her funding to attend their top university for software engineering, she lashed out violently, setting fire to the university's computer labs, causing a significant amount of damage to equipment before the flames were controlled.
She doesn't handle rejection well.
Further, she craves attention- feeds on it. She doesn't especially care what kind of attention she gets either. If nobody would recognize her genius when used for the betterment of society, then they would see it destroy everything they cherish and hold dear. She isn't stupid enough to place calling cards that could identify her, but she does carefully cultivate her modus operandi such that it's apparent when two bombings are related. She wants her work to be remembered.
And the idea that she might be forgotten in history is deeply upsetting to her; a thought that pushes her to further extremes, constantly uncertain whether she is even making an impact at all.
In a more mundane sense, she isn't especially fond of Grimm, and ironically, considering her profession and otherwise complete lack of regard for human life, gets queasy at the sight of blood in any significant amount.
She's also a little uneasy around Faunus; not to the extent that the OAN hates them and wants to mass-deport them to Menagerie, or exterminate them entirely, but it definitely says a lot that she could so readily ally herself with an anti-Faunus hate group. It's the weird, freaky, animal features that throw her off; human-passing Faunus don't bother her much, but gross-ass scaly tails or having way too many ears is just a normal thing to be upset about. It's everyone ELSE that's fucking nuts for thinking a four-eared cat girl is normal.
Style of Self-Expression: Outgoing doesn't really do Nastya's outward persona justice.
Extroverted, almost to an uncomfortable degree, she comes across as a people person, with a silver tongue. Natural charmer, and especially gifted with flattery and making her conversational partner feel like the smartest, best, person in the room.
It's not genuine, though; at least, not all of it.
Sometimes even she can't draw the line. She's naturally manipulative, and lies impulsively, sometimes with nothing to gain at all from doing so. It can be difficult for her to keep track of what is and isn't fake, though she does do a fine job of crafting airtight stories without too many inconsistencies. The trick is that after a while, sometimes she can't remember which stories are based in truth, and which aren't, especially as she covers her lies with more lies.
But the benefit of her manipulative nature is that she can be whoever she needs to be for whoever she's interacting with. She's bold and confident enough to pull off any story she needs, for whatever con she's running. It's a useful skill of hers, especially for someone less adept at fighting her way through obstacles. Very charismatic and approachable, on the surface.
But only on the surface.
Underneath, she's surprisingly asocial. Not a big people person at all, she honestly hates most people she encounters, viewing them as either part of the system, and therefore too big to be trusted, or as a weak scavenger on the ground, trying to reach the top, and failing due to a lack of skill or ambition. There's a thin line in the middle, where she places herself, and those like her, who straddle the fence between being too powerless to affect change, and too powerful to want it.
One thing that is noticeable when she lets down her many walls around those she trusts, though, is her ego, which can be seen a bit in her words while manipulating others, but can be seen most clearly when she isn't worried about hiding it. She is disgustingly arrogant, with a massive superiority complex. And coming from her background, first as the child of relatively successful politicians in Argus, then as a graduate of Atlas's Engineering undergraduate program, she has a hard time relating to the poor and downtrodden of society. Put simply, she thinks she's better than them, because of her intelligence, her education, and the privileges she enjoyed growing up. She also thinks she's better than the upper crust, however; also by merit of her intelligence, but specifically because she sees them as sheep, following blind shepherds. The moral here, though, is that there aren't too many people who she does respect as an equal.
It isn't her fault everyone is beneath her. They've got the same opportunities she had, right? Lazy whiners.
Most Important Thing: You might be tempted to think that Nastya doesn't care about anything but herself, considering her personality, distinct immorality, and general disposition.
You would be wrong; Nastya would never admit that she valued anything more than her own fun, or her self-preservation, but that's because she sees attachments as weakness, which can't be tolerated, lest it be exposed and used against her.
Thus far, she hasn't found anyone who could convince her that their success was more valuable than her own. She's a pessimist, and doesn't put much stock in ideals or dreams, only what's right in front of her. Actions speak louder than any well-written manifesto. If someone came into her life, and proved that they were the genuine article, someone who didn't just talk, but followed through with what they planned, and shamelessly took whatever they wanted from the universe, she'd have found something bigger than herself to believe in.
She hasn't found that yet.
But when that day comes, she won't have much of a choice but to follow them, even at the detriment of her own plans and schemes. The urge to see what happens next to a person so unfathomable to her would be too great to deny; her curiosity would take over, and she wouldn't be able to rest until she saw it through to the end, even if it meant sacrificing herself for some bigger thing.
It would be worth it, then, so long as that person inspiring her was deemed worthy enough. Nothing so mundane as investing herself in a noble cause, of course; the cause itself is irrelevant to her. What she seeks is somebody with such a fervent, passionate, belief in something, that they will fight their way through hell to see it done.
And someday, she may just find that one person that forces her to set aside her own desires for something more exciting.
Anastasia Tournesol was born clutching silver spoons.
In a different world, she might have gone on to be an incredible gifted inventor, bringing the Kingdom of Atlas into a new golden age of technological advancement.
This is not that world.
Her father was an Atlesian ambassador, stationed in the Atlesian colony of Argus; with him, came his wife, a very successful lobbyist for Atlas's rhizochemical sector, focusing on decreasing export of higher value Dust, to raise demand, which benefitted the larger Dust companies of the kingdom.
Thanks to her parents, Nastya didn't want for much as a child, in a material sense. She had whatever toys she wanted, and whatever activities she wanted to do to entertain herself were seldom out of reach. The issue was that it wasn't her parents taking her to those activities, or giving her those toys themselves.
They were busy, and they left her in the near-perpetual care of professional nannies and other staff.
She grew bored, living a charmed life by herself. She started to take out her frustrations on the staff, coming up with ever-creative ways of playing cruel pranks on them. It was fun for her, and her parents didn't seem to take it seriously, so little was ever done about it. This, of course, only egged her on further; she wasn't getting the reactions she wanted, so she raised the stakes.
One benefit of her family's status was easy access to the best available education. Coupled with a gift for quick and creative thinking, she latched onto the sciences easily, and what were initially just mean lies and verbal tricks, paired with rudimentary childhood pranks like leaving things to trip over, evolved into more complex schemes, involving technology and simple engineering, put towards chasing off as many caretakers as she could, until eventually, her parents would have to notice her.
It didn't work.
But the interest in engineering and technology persisted. Her intelligence was noted, and she was flown out to Atlas to focus on her studies. She showed enough prowess in school to impress the administration; skipping two grades in rapid succession, it was clear that she was at a much more advanced level than her peers. This did, of course, leave her in an odd place, lacking the emotional maturity of her intellectual peers, who were all several years older than her by the age of 13 or 14. She didn't get along well with them, and had a hard time making friends, though she did enjoy the attention given to her by her status as a prodigy student.
It drove her to work harder at her studies, swallowing up as much knowledge as she could, and flexing her genius whenever possible.
It didn't make her likeable.
But it made her successful.
At the age of 16, she was one of the youngest applicants to ever grace Atlas's premier tech school with her skills and sharp mind. It still wasn't enough to garner more than the bare minimum of acknowledgment from the only people she'd ever craved support from. Her parents bragged about her accomplishments to their colleagues, but their daughter may as well have been a stranger to them, for all the in-person interaction they had.
She persisted, embittered and tired of trying so hard for no return. She graduated top of her class, with her thesis project being the heavily upgraded Scroll she still uses to this day; her Codex, back then only a mere prototype of what it would later become.
It proved to be too ambitious a project, however; she needed funding for mass-production and testing, and so she sought a second degree from the most prestigious of Atlas's academies. However, despite her stellar track record up to that point, her application was denied, with no explanation.
Faced with the first true rejection in her life, from somebody other than her parents, she was left stunned, and unable to cope with what had happened.
In anger, she turned her frustrations towards the government. They ran the schools- they had oversight on admissions. They should have recognized how vital an asset she could be.
She set fire to the university's computer labs.
It felt good.
She liked what she'd done. She'd liked it a lot.
Revenge was nice, even if it was easily remedied.
The problem, though, was that her work had been sloppy. She'd been caught on camera, and for the first time in her life, it was her parents who confronted her, threatening to turn her in for her crime. All the way from Argus, they'd come, just for her.
They were angry.
But not because she had done anything wrong; they were angry because of how it would make them look. How bad it would harm their reputation.
Well.
She would never harm their precious reputation again.
Before they had the chance to have her arrested, she packed what little she could in a bag, and left. Broke into the university again, to erase the damning video footage, and with it, all evidence of her involvement, as far as she was aware. And then she left.
Not before draining her parents' checking account. It wasn't much, frankly; their wealth was in investments, not liquid assets. But it didn't matter. It was enough for her to leave Atlas.
Argus seemed like an easy enough choice. She could return there, to her hometown. Staying there wouldn't be too difficult anyways- she was relatively recognizable in Atlas, but not in Mistral. And while she grew up there, for a time, she had been so sheltered that nobody would know her. She officially moved to Mistral, stowing away on an airship to avoid arrest, later changing her name to avoid any connection to her parents. She wanted nothing to do with them.
She picked a strong Mistrallian name. It suited her.
And from there, she came to realize that it wasn't hard just taking what she wanted. She had enough funds in cash to survive for a while, but it was also easy skimming money from chumps who weren't careful at the ATM. She decided to stir up trouble. It was fun for her. It felt right.
She got in with a few groups looking for someone with a particular set of skills.
She left those groups as soon as shit went south.
The Order of Animan Nationalists found her and recruited her for a job on the Argus Limited. Seemed like fun. She took it. Her colleagues proved incompetent; she left with a stranger.
Wasn't sure what she was looking for, in all of that.
But maybe she'd find it.
[attr=class,title nomargin]Age 23 [attr=class,title]Gender Female [attr=class,title]Faction Council [attr=class,title]Tier Freshman [attr=class,title]Face Claim Frenda Seivelun, A Certain Scientific Railgun [attr=class,title]OOC Name Jayfuror |
[attr=class,main-title-left unaffiliated]Character Traits
Date of Birth: April 19th, 5 AV
Species: Human
Romantic Orientation: Pansexual
Aura Color: Yellow
Height: 155 cm / 5'1"
Weight: 46 kg / 101 lb
Color Naming Rule: Nastya is a diminutive name for Anastasia, which is derived from the Greek word for "resurrection," which bears some implications of light/glowing, which can be yellow; Pozhar is the Russian word for "fire," which also carries a yellow glow.
[attr=class,main-title-right unaffiliated]Combat And Inventory
[attr=class,title]Semblance
Semblance Name: Firebird
Rank of Semblance: F
Semblance Type: Manipulation (Explosives/Creation)
Primary+Secondary Category: Combatants (+1)
One Sentence Summary of Semblance: Nastya Pozhar has the Manipulation semblance of Firebird, which allows the wielder to "arm" mundane objects as aura-powered bombs, in order to create explosions.
Description of Semblance: Through Nastya's Semblance, she is able to take a plain, small, object (for scaling purposes, 1% of the overhead lift limit for a Strength skill of the same level) and supercharge it with her Aura, priming the object as a makeshift explosive for her use. Once primed, she can detonate up to five of these "bombs" at once, provided she is within her maximum range of them when they are detonated. She is able to control the blast diameter, to an extent, though at F rank, it will be no more than the width of a small room (approximately 5-7 meters across). Realistically, the blasts themselves will generally be smaller than the range of her Semblance, as she is not immune to her own explosions, and has to be within range of them (at most, 5-7 meters away) to detonate the bombs. When placed outside of her range, the bombs will not detonate until she comes within range of them again, although she (or her opponents, with good enough Agility skills) can move out of range as the bomb is detonating, if she is fast enough. (Mechanically, if the attack roll misses her or her targets.) In addition, a large enough explosion, against a tight enough cluster of enemies, will also be considered an AOE attack (and will burn more her Aura appropriately.) This also means that if she is caught by her own explosion, she will take damage just the same as her targets.
Drawbacks of Semblance: This Semblance does come with quite a few drawbacks. Foremost, as mentioned, Nastya is not immune to her own explosions, and if she is caught in the blast, it will hurt her just the same as her opponent. As well, she is limited to five primed bombs being detonated at once, and she can only prime one bomb per round. The additional bombs do not stack to cause additional damage, and only serve the function of allowing for normal Manipulator-type AOE attacks against multiple targets (one attack per target). In the event that a single bomb is powerful enough to trigger an AOE attack, any other bombs placed will still individually drain her Aura on use, but otherwise still don't contribute to the damage. In addition, each bomb she detonates burns through more of her Aura, making AOE attacks with multiple bombs much more risky for her to use. She also cannot detonate them individually- if she makes three bombs, for instance, she must detonate all three, and cannot pick and choose which bomb detonates. The bombs themselves also have flaws, as they can easily be thrown out of her range once recognized, and because of the slower rate that she can create more, they are best used as single-use traps, all at once, as opposed to being a reliable source of damage mid-combat.
[attr=class,title]Weapon(s)
Weapon Name: Codex 4.0
Rank of Weapon(s): E
Category: Combatants (+1)
Description of Weapons(s): Codex 4.0 is the name for Nastya's heavily modified Atlesian military prototype Scroll. It comes equipped with a number of features that she has personally developed herself, including several non-combat functions, but notably also a custom-designed app that allows her to remotely detonate her homemade mines, which she tends to scatter around, if given enough prep time, or simply throws from her many pockets, as needed. And in case of emergencies, she also keeps concealed blades in the toes and heels of her boots, allowing her some melee capabilities in tight quarters where she runs the risk of blowing her face off.
[attr=class,title]Non-Combat Abilities
Name of Non-Combat Ability: Atlesian Superiority (Hacking)
Rank of Non-Combat Ability: E
Category: Social. (+1)
Description of Non-Combat Ability: Something of a technological prodigy, Nastya's custom-built Scroll also comes equipped with a full suite of features that enable her to hack into small, localized, computer systems and security cameras, allowing her to view surveillance feeds, bypass security systems, and wire small amounts of money to her accounts. Nothing too fancy, but she definitely makes the most of her unique set of skills.
Name of Non-Combat Ability: A Smooth Getaway (Driving)
Rank of Non-Combat Ability: E
Category: Obstacle. (+1)
Description of Non-Combat Ability: Another unique skill of hers is her knack for driving. Which isn't necessarily the most apt description; she is a fairly average driver, given a regular car or motorcycle, but she really shines when presented with more complex controls, like those on a train or an airship. Notably, that's why she was assigned the engine car during the OAN attack on the Argus Limited.
Name of Non-Combat Ability: Poker-Faced (Grifting)
Rank of Non-Combat Ability: E (+1)
Category: Social.
Description of Non-Combat Ability: One of her most useful traits is her complete disregard for moral decency. She would scam her own mother into bankruptcy for shits and giggles. And she's not bad at it, either- she's a compulsive liar, carries a small disguise kit, and fabricating stories comes as easily to her as breathing.
Name of Non-Combat Ability: Fast Hands (Pickpocketing)
Rank of Non-Combat Ability: F
Category: Social. (+0)
Description of Non-Combat Ability: Another useful trait of hers is the ability to take what she wants from those who have them- she's practiced over the years, and gotten quite good at simple pickpocketing tricks and sleight of hand. Coupled with her prowess in deception, it's not hard for her to pick a mark and distract them long enough for her or a partner to rob them blind.
[attr=class,title]Combat Abilities
Name of Combat Ability: Coordinated (Marksmanship)
Rank of Combat Ability: E
Category: Combatants (+1)
Description of Combat Ability: Considering the vast majority of her attacks are ranged in nature, and require throwing projectiles in most cases, Nastya learned long ago to aim effectively. She's got an accurate throwing hand, up to about the length of a telephone pole (10-12 meters.)
Name of Combat Ability: Flimsy (Agility)
Rank of Combat Ability: F
Category: Hazard (+0)
Description of Combat Ability: Let's not kid ourselves here- Nastya's Aura is pretty weak, and she is also pretty cowardly. She doesn't like being hit, and can't take a punch too well, so she got pretty good at making sure nobody ever hit her. Not the best at it, by any means, but she's made it this far, right?
Name of Combat Ability: Screaming Sizzlers (Fire Dust: Damage)
Rank of Combat Ability: F
Category: Combatants (+0)
Description of Combat Ability: Along with her makeshift Semblance-fueled bombs and her usual Scroll-activated mines, her Screaming Sizzlers are a custom-built series of combustible grenades, using Fire Dust to blanket her enemies in flames. At F rank, full damage takes two turns, and they are limited to two uses per thread.
Name of Combat Ability: Roaring Rockets (Wind Dust: Damage)
Rank of Combat Ability: F
Category: Combatants (+0)
Description of Combat Ability: Yet another explosive gadget of her own design, her Roaring Rockets are guided rockets fueled by Wind Dust, which allows her to fire them incredibly quickly, in a straight line at her opponents, for sneaky surprise attacks. Once locked on, they will fly after their target of their own accord. Though, the targeting system still has a couple of kinks to work out... At F rank, full damage takes two turns, and they are limited to two uses per thread.
[attr=class,main-title-left unaffiliated]Character Information
[attr=class,title]Vitals
Primary Drive: Nastya is a peculiar girl.
She isn't especially ambitious, and isn't concerned with most material things; money, power, and prestige are meaningless for her. She's not much of a gloryhound either. Perfectly content to sit back and let somebody else take the lead, and with it, the credit. Which begs the question; what does motivate her actions? Actions that, frankly, generally stand against ethics, the law, and even her own sense of self-preservation at times.
And the simplest answer is that she really does just want to watch the world burn.
But the less simple answer is that she wants to be the one to burn it. She gets her kicks being antagonistic towards authority figures, especially those in government. She sees them as ultimately useless to society, and more importantly, finds them to be too restrictive for her work. If she can stick one to the Man, she will go out of her way to do so, for no larger incentive than wreaking havoc and shaking up the system.
Not everybody has lofty ideals and heroic ambitions; some people just like to tear shit up.
She does have her loyalties, though.
Not many, as loyalty is a rare commodity in her eyes. And in most cases, she uses people to get what she wants, and then ditches them when the next big thing appears. Much like her dealings with the OAN; they provided a means for her to sew a little destruction, and when they could no longer fill that purpose, she jumped ship with Chloro Smoke.
She doesn't have any true loyalty to her current boss either; as far as she's concerned, she and Chloro are mutually using one another to further their own agendas. But her loyalty can be earned. She is appreciative of anyone who saves her skin when she's in trouble, and anyone of a like mind, who encourages or even contributes to her schemes.
Fears: Irrelevance.
She may not actively seek glory for its own right, but that doesn't mean she doesn't enjoy the benefits of a certain level of infamy. She was a prodigy inventor in Atlas, and when the Atlesian Council denied her funding to attend their top university for software engineering, she lashed out violently, setting fire to the university's computer labs, causing a significant amount of damage to equipment before the flames were controlled.
She doesn't handle rejection well.
Further, she craves attention- feeds on it. She doesn't especially care what kind of attention she gets either. If nobody would recognize her genius when used for the betterment of society, then they would see it destroy everything they cherish and hold dear. She isn't stupid enough to place calling cards that could identify her, but she does carefully cultivate her modus operandi such that it's apparent when two bombings are related. She wants her work to be remembered.
And the idea that she might be forgotten in history is deeply upsetting to her; a thought that pushes her to further extremes, constantly uncertain whether she is even making an impact at all.
In a more mundane sense, she isn't especially fond of Grimm, and ironically, considering her profession and otherwise complete lack of regard for human life, gets queasy at the sight of blood in any significant amount.
She's also a little uneasy around Faunus; not to the extent that the OAN hates them and wants to mass-deport them to Menagerie, or exterminate them entirely, but it definitely says a lot that she could so readily ally herself with an anti-Faunus hate group. It's the weird, freaky, animal features that throw her off; human-passing Faunus don't bother her much, but gross-ass scaly tails or having way too many ears is just a normal thing to be upset about. It's everyone ELSE that's fucking nuts for thinking a four-eared cat girl is normal.
Style of Self-Expression: Outgoing doesn't really do Nastya's outward persona justice.
Extroverted, almost to an uncomfortable degree, she comes across as a people person, with a silver tongue. Natural charmer, and especially gifted with flattery and making her conversational partner feel like the smartest, best, person in the room.
It's not genuine, though; at least, not all of it.
Sometimes even she can't draw the line. She's naturally manipulative, and lies impulsively, sometimes with nothing to gain at all from doing so. It can be difficult for her to keep track of what is and isn't fake, though she does do a fine job of crafting airtight stories without too many inconsistencies. The trick is that after a while, sometimes she can't remember which stories are based in truth, and which aren't, especially as she covers her lies with more lies.
But the benefit of her manipulative nature is that she can be whoever she needs to be for whoever she's interacting with. She's bold and confident enough to pull off any story she needs, for whatever con she's running. It's a useful skill of hers, especially for someone less adept at fighting her way through obstacles. Very charismatic and approachable, on the surface.
But only on the surface.
Underneath, she's surprisingly asocial. Not a big people person at all, she honestly hates most people she encounters, viewing them as either part of the system, and therefore too big to be trusted, or as a weak scavenger on the ground, trying to reach the top, and failing due to a lack of skill or ambition. There's a thin line in the middle, where she places herself, and those like her, who straddle the fence between being too powerless to affect change, and too powerful to want it.
One thing that is noticeable when she lets down her many walls around those she trusts, though, is her ego, which can be seen a bit in her words while manipulating others, but can be seen most clearly when she isn't worried about hiding it. She is disgustingly arrogant, with a massive superiority complex. And coming from her background, first as the child of relatively successful politicians in Argus, then as a graduate of Atlas's Engineering undergraduate program, she has a hard time relating to the poor and downtrodden of society. Put simply, she thinks she's better than them, because of her intelligence, her education, and the privileges she enjoyed growing up. She also thinks she's better than the upper crust, however; also by merit of her intelligence, but specifically because she sees them as sheep, following blind shepherds. The moral here, though, is that there aren't too many people who she does respect as an equal.
It isn't her fault everyone is beneath her. They've got the same opportunities she had, right? Lazy whiners.
Most Important Thing: You might be tempted to think that Nastya doesn't care about anything but herself, considering her personality, distinct immorality, and general disposition.
You would be wrong; Nastya would never admit that she valued anything more than her own fun, or her self-preservation, but that's because she sees attachments as weakness, which can't be tolerated, lest it be exposed and used against her.
Thus far, she hasn't found anyone who could convince her that their success was more valuable than her own. She's a pessimist, and doesn't put much stock in ideals or dreams, only what's right in front of her. Actions speak louder than any well-written manifesto. If someone came into her life, and proved that they were the genuine article, someone who didn't just talk, but followed through with what they planned, and shamelessly took whatever they wanted from the universe, she'd have found something bigger than herself to believe in.
She hasn't found that yet.
But when that day comes, she won't have much of a choice but to follow them, even at the detriment of her own plans and schemes. The urge to see what happens next to a person so unfathomable to her would be too great to deny; her curiosity would take over, and she wouldn't be able to rest until she saw it through to the end, even if it meant sacrificing herself for some bigger thing.
It would be worth it, then, so long as that person inspiring her was deemed worthy enough. Nothing so mundane as investing herself in a noble cause, of course; the cause itself is irrelevant to her. What she seeks is somebody with such a fervent, passionate, belief in something, that they will fight their way through hell to see it done.
And someday, she may just find that one person that forces her to set aside her own desires for something more exciting.
[attr=class,title]History Freeform
Anastasia Tournesol was born clutching silver spoons.
In a different world, she might have gone on to be an incredible gifted inventor, bringing the Kingdom of Atlas into a new golden age of technological advancement.
This is not that world.
Her father was an Atlesian ambassador, stationed in the Atlesian colony of Argus; with him, came his wife, a very successful lobbyist for Atlas's rhizochemical sector, focusing on decreasing export of higher value Dust, to raise demand, which benefitted the larger Dust companies of the kingdom.
Thanks to her parents, Nastya didn't want for much as a child, in a material sense. She had whatever toys she wanted, and whatever activities she wanted to do to entertain herself were seldom out of reach. The issue was that it wasn't her parents taking her to those activities, or giving her those toys themselves.
They were busy, and they left her in the near-perpetual care of professional nannies and other staff.
She grew bored, living a charmed life by herself. She started to take out her frustrations on the staff, coming up with ever-creative ways of playing cruel pranks on them. It was fun for her, and her parents didn't seem to take it seriously, so little was ever done about it. This, of course, only egged her on further; she wasn't getting the reactions she wanted, so she raised the stakes.
One benefit of her family's status was easy access to the best available education. Coupled with a gift for quick and creative thinking, she latched onto the sciences easily, and what were initially just mean lies and verbal tricks, paired with rudimentary childhood pranks like leaving things to trip over, evolved into more complex schemes, involving technology and simple engineering, put towards chasing off as many caretakers as she could, until eventually, her parents would have to notice her.
It didn't work.
But the interest in engineering and technology persisted. Her intelligence was noted, and she was flown out to Atlas to focus on her studies. She showed enough prowess in school to impress the administration; skipping two grades in rapid succession, it was clear that she was at a much more advanced level than her peers. This did, of course, leave her in an odd place, lacking the emotional maturity of her intellectual peers, who were all several years older than her by the age of 13 or 14. She didn't get along well with them, and had a hard time making friends, though she did enjoy the attention given to her by her status as a prodigy student.
It drove her to work harder at her studies, swallowing up as much knowledge as she could, and flexing her genius whenever possible.
It didn't make her likeable.
But it made her successful.
At the age of 16, she was one of the youngest applicants to ever grace Atlas's premier tech school with her skills and sharp mind. It still wasn't enough to garner more than the bare minimum of acknowledgment from the only people she'd ever craved support from. Her parents bragged about her accomplishments to their colleagues, but their daughter may as well have been a stranger to them, for all the in-person interaction they had.
She persisted, embittered and tired of trying so hard for no return. She graduated top of her class, with her thesis project being the heavily upgraded Scroll she still uses to this day; her Codex, back then only a mere prototype of what it would later become.
It proved to be too ambitious a project, however; she needed funding for mass-production and testing, and so she sought a second degree from the most prestigious of Atlas's academies. However, despite her stellar track record up to that point, her application was denied, with no explanation.
Faced with the first true rejection in her life, from somebody other than her parents, she was left stunned, and unable to cope with what had happened.
In anger, she turned her frustrations towards the government. They ran the schools- they had oversight on admissions. They should have recognized how vital an asset she could be.
She set fire to the university's computer labs.
It felt good.
She liked what she'd done. She'd liked it a lot.
Revenge was nice, even if it was easily remedied.
The problem, though, was that her work had been sloppy. She'd been caught on camera, and for the first time in her life, it was her parents who confronted her, threatening to turn her in for her crime. All the way from Argus, they'd come, just for her.
They were angry.
But not because she had done anything wrong; they were angry because of how it would make them look. How bad it would harm their reputation.
Well.
She would never harm their precious reputation again.
Before they had the chance to have her arrested, she packed what little she could in a bag, and left. Broke into the university again, to erase the damning video footage, and with it, all evidence of her involvement, as far as she was aware. And then she left.
Not before draining her parents' checking account. It wasn't much, frankly; their wealth was in investments, not liquid assets. But it didn't matter. It was enough for her to leave Atlas.
Argus seemed like an easy enough choice. She could return there, to her hometown. Staying there wouldn't be too difficult anyways- she was relatively recognizable in Atlas, but not in Mistral. And while she grew up there, for a time, she had been so sheltered that nobody would know her. She officially moved to Mistral, stowing away on an airship to avoid arrest, later changing her name to avoid any connection to her parents. She wanted nothing to do with them.
She picked a strong Mistrallian name. It suited her.
And from there, she came to realize that it wasn't hard just taking what she wanted. She had enough funds in cash to survive for a while, but it was also easy skimming money from chumps who weren't careful at the ATM. She decided to stir up trouble. It was fun for her. It felt right.
She got in with a few groups looking for someone with a particular set of skills.
She left those groups as soon as shit went south.
The Order of Animan Nationalists found her and recruited her for a job on the Argus Limited. Seemed like fun. She took it. Her colleagues proved incompetent; she left with a stranger.
Wasn't sure what she was looking for, in all of that.
But maybe she'd find it.
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