TRP is a post-Great War AU RWBY RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
Like many Grimm, Beringels are covered in black skin, with bone-like plates covering their bodies at certain places like armor. A red pattern or symbol resembling an eye is present on their back. Some of them have what appears to be "burnt" skin, with an internal red glow visible from within, where the skin is thinnest. They have well-developed hands with opposable thumbs. They are quite large, at almost twice the height of a Human.
Behavior:
Beringels are perhaps the strongest type of 'Common' Grimm in terms of overall combat ability. Their durability is exceptional, as blades and bullets cannot easily pierce them. They are able to lift and throw other large Grimm and rocks with ease, and are able to jump high enough to mount two-story buildings with little to no effort. They seem to prefer offense over defense, and rarely if ever block incoming attacks (instead relying on their armor to protect them). Though they also possess sharp fangs and teeth, they rarely use them due to their predisposition to brute force. Extremely fast and agile despite their immense strength and durability, even a lone huntsman is advised to flee when faced with even one of these creatures. At least two licensed Huntsman are advised for combating each and every Beringel encountered due to their immense durability and area of effect capabilities.
Abilities (All ranked G unless otherwise noted):
Strength: B Durability: B Martial Arts: C Agility: D Acrobatics: C Leap (Speed): C Marksmanship: D
B-Ranked Earthquake: Once every three posts, the Beringel can use its immense strength to jump anywhere within an approximate range of thirty meters while bringing both fists down on the ground with enough force to cause a shockwave that goes out to roughly fifty meters total. Anyone or anything within ten meters, the shockwave is strong enough to smash through reinforced steel and is equivalent to a B-ranked attack in all directions. Within twenty meters it is strong enough to smash through normal steel and is equivalent to a C-ranked attack in all directions. Within thirty meters it is strong enough to smash through soft metals and is equivalent to a D-ranked attack in all directions. Within forty meters it is strong enough to smash through stone and is equivalent to an E-ranked attack in all directions. Within fifty meters it is strong enough to smash through wood and is equivalent to an F-ranked attack in all directions.