TRP is a post-Great War AU RWBY RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
[font color="7bddd5"][b]One Sentence Summary of Semblance:[/b][/font] Using a drum of some sort, Carmim can project blasts of solidified air in a given direction.
[font color="7bddd5"][b]Description of Semblance:[/b][/font] Carmim's Crimson Griot allows her to use her drumming skills to her advantage, converting her drum beats into powerful blasts of air that cause physical damage (hard enough to damage soft/thin metals, like bronze) to any opponents in the path of her playing (a narrow cone, fanning out from her drum, about a meter and a half wide at most). This blast, powered by Solidification of Element, can also potentially knock back its targets a small amount, depending on the force and speed of her playing. Those can also affect the range of her attacks- slower, softer, playing limits the range, while her loudest playing reaches a distance approximately the length of a semi-truck (15-18m).
[font color="7bddd5"][b]Drawbacks of Semblance:[/b][/font] Carmim can only channel her semblance through a drum, and carrying a big enough drum to use effectively means she has limited mobility and is vulnerable to close-range attacks. Her attacks also have a relatively small area of effect, meaning she can't really contend with being flanked very easily. Using this semblance also drains her stamina over time.
Last Edit: Jul 26, 2019 20:35:55 GMT -5 by Carmim Clover
SEM*: A, DURA: C STR: D Recoil: E, STAM: E, SAND: E WEAP: F, EARS: F
Post by Carmim Clover on Aug 26, 2019 17:05:45 GMT -5
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Desert-Bred (Durability)
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Despite what Carmim may say about the role of her Vacuo homeland in building up her hardiness, the fact is that when she got to Haven, she was as soft as jello. But, thanks to weeks of training with Aegle, and putting a number of missions and classes under her belt, her aura is now as sturdy as stone.
Also, Tier should now be Freshman, given with this upgrade, her total XP should be 1,075. (D Sem + 2 F Com + 1 E Com)
SEM*: A, DURA: C STR: D Recoil: E, STAM: E, SAND: E WEAP: F, EARS: F
[font color="7bddd5"][b]One Sentence Summary of Semblance:[/b][/font] Using a drum of some sort, Carmim can project blasts of solidified air in a given direction.
[font color="7bddd5"][b]Description of Semblance:[/b][/font] Carmim's Crimson Griot allows her to use her drumming skills to her advantage, converting her drum beats into powerful blasts of air that cause physical damage (hard enough to damage steel) to any opponents in the path of her playing (a narrow cone, fanning out from her drum, about a meter and a half wide at most). This blast, powered by Solidification of Element, can also potentially knock back its targets a small amount, depending on the force and speed of her playing. Those can also affect the range of her attacks- slower, softer, playing limits the range, while her loudest playing reaches a distance approximately the length of a short-course Olympic swimming pool (25-30m).
[font color="7bddd5"][b]Drawbacks of Semblance:[/b][/font] Carmim can only channel her semblance through a drum, and carrying a big enough drum to use effectively means she has limited mobility and is vulnerable to close-range attacks. Her attacks also have a relatively small area of effect, meaning she can't really contend with being flanked very easily. Using this semblance also drains her stamina over time.
Last Edit: Oct 2, 2019 23:11:53 GMT -5 by Carmim Clover
SEM*: A, DURA: C STR: D Recoil: E, STAM: E, SAND: E WEAP: F, EARS: F
Post by Carmim Clover on Oct 5, 2019 13:46:11 GMT -5
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Strength
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] After a harrowing midterms experience or two, Carmim has realized the need for some kind of melee capability. To that end, she's been working out in the gym, building her strength, such that now she can break wood with her fists, and can lift up to 90-100 kg.
Now it's strengthly time
248 XP - 75 XP = 173 remaining XP
SEM*: A, DURA: C STR: D Recoil: E, STAM: E, SAND: E WEAP: F, EARS: F
Post by Carmim Clover on Oct 5, 2019 23:22:51 GMT -5
Upgrading STR
F -> E for 200 XP, 257 - 200 = 57 XP remaining
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Strength
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] After a harrowing midterms experience or two, Carmim has realized the need for some kind of melee capability. To that end, she's been working out in the gym, building her strength, such that now she can break stone with her fists, and can lift up to 125-135 kg.
Last Edit: Oct 5, 2019 23:32:12 GMT -5 by Carmim Clover
SEM*: A, DURA: C STR: D Recoil: E, STAM: E, SAND: E WEAP: F, EARS: F
Post by Carmim Clover on Oct 20, 2019 19:57:19 GMT -5
The day is finally here. 75 XP on the most best skill.
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Pocket Sand
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Seeing as it's been a very successful strategy in Carmim's toolbox lately, and beyond that, is practically an instinct born from learning to fight in Vacuo, Carmim has gotten surprisingly skillful at flinging sand, dirt, or similar powdery substances, at an opponent's eyes. Mechanically, this ability acts much like Earth Dust, where if the target has Agility lower than F rank, Marksmanship is lowered by one rank.
Last Edit: Oct 24, 2019 15:04:52 GMT -5 by Carmim Clover
SEM*: A, DURA: C STR: D Recoil: E, STAM: E, SAND: E WEAP: F, EARS: F
Post by Carmim Clover on Oct 28, 2019 16:07:27 GMT -5
tfw blowing my free reskill on fixing my dummy mistake from the last skill I added
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Pocket Sand
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Seeing as it's been a very successful strategy in Carmim's toolbox lately, and beyond that, is practically an instinct born from learning to fight in Vacuo, Carmim has gotten surprisingly skillful at flinging sand, dirt, or similar powdery substances, at an opponent's eyes. Mechanically, this ability acts much like Earth Dust, where if the target has Agility lower than F rank, Martial Arts is lowered by one rank.
SEM*: A, DURA: C STR: D Recoil: E, STAM: E, SAND: E WEAP: F, EARS: F
Post by Carmim Clover on Mar 1, 2020 18:52:42 GMT -5
Finally time
Cashing 1 EP and adding 104 XP from my Storyteller account for a total of 1260 XP
CHUNGUS UPDATE
C -> B Semblance: 1260 - 1200 (-1EP) = 60 F Recoil (Signature Skill): 60 - 60 = 0
[font size="4"][b]Crimson Griot[/b][/font]
[font color="7bddd5"][b]Rank of Semblance:[/b][/font] B
[font color="7bddd5"][b]Semblance Type:[/b][/font] Air Manipulation/Solidification
[font color="7bddd5"][b]One Sentence Summary of Semblance:[/b][/font] Using a drum of some sort, Carmim can project blasts of solidified air in a given direction.
[font color="7bddd5"][b]Description of Semblance:[/b][/font] Carmim's Crimson Griot allows her to use her drumming skills to her advantage, converting her drum beats into powerful blasts of air that cause physical damage (hard enough to damage carbon steel) to any opponents in the path of her playing (a narrow cone, fanning out from her drum, about a meter and a half wide at most). This blast, powered by Solidification of Element, can also potentially knock back its targets a small amount, depending on the force and speed of her playing. Those can also affect the range of her attacks- slower, softer, playing limits the range, while her loudest playing reaches a distance approximately the length of half of a football field (45-50m).
[font color="7bddd5"][b]Drawbacks of Semblance:[/b][/font] Carmim can only channel her semblance through a drum, and carrying a big enough drum to use effectively means she has limited mobility and is vulnerable to close-range attacks. Her attacks also have a relatively small area of effect, meaning she can't really contend with being flanked very easily. Using this semblance also drains her stamina and Aura over time.
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Recoil (Leap: Signature Skill)
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Now that Carmim's semblance is sufficiently powerful, she has practiced a technique that will allow her to gain distance from her opponents in combat, any time she wishes to use it, after activating her semblance. By using the force from her blast, and her own petite size and weight to her advantage, she can launch herself directly backwards at the speed of a journeyman runner (24 km/h, or 6.667 m/s)
SEM*: A, DURA: C STR: D Recoil: E, STAM: E, SAND: E WEAP: F, EARS: F