Post by Wolfe on Aug 28, 2019 14:53:25 GMT -5
Hello friends!
Looking forward to the Vytal Festival, here in a few months I want to open up an early call for people willing to run scenarios for that event.
Atlas is going to show up with a whole bunch of tech to make some really cool simulations, which are going to essentially be re-enactments of actual missions that they have footage of. These would run once per school, so one scenario runs one time with one group. These will all be team missions, as in each scenario will have 4 people plus the storyteller.
Each scenario will have a ‘completion’ difficulty and a ‘true’ difficulty. The difference for one floor of a multi-floor scenario might be:
Floor 1
Completion: Subdue or destroy all hostiles (E difficulty)
True: Subdue or destroy all hostiles within 2 minutes, while saving at least 3 innocents. No more than 5 innocents can die on this floor. (D difficulty)
Completion is the minimum you need to do to move onto the next phase. ‘True’ difficulty is what the people in the scenario actually accomplished in real life, and forces trainees to measure up to see how they would react.
Ideally the full list would look like this:
Completion/True Difficulty
Scenario 1: C/EX (I’m running this. EX in this instance means unmeasurable, as in it’s not supposed to be able to be completed in True Difficulty because it’s the most difficult mission by far.)
Scenario 2: E/D
I will need likely two to three other people to run the second scenario (or one posting fiend). This is to ensure that it is posted in regularly, frankly, because if storytellers need a week+ to post their segments this will end up being a failure. This is why I’m going to ask for two to run the second scenario.
The format of it is going to be pretty basic.
Setup Thread/Prep: All 4 team members, all DM posts should be prewritten before the event.
Individual Threads for either every team member or duos: The first two DM posts should be prewritten before the event. There needs to be multiple objectives so that the team needs to branch out and do different things.
For example:
Setup Thread: Trainees are given five minutes to look over schematics of the area before continuing. The building they are going into was attacked, and enemy positions/broken elevators or smashed corridors are unknown. The schematics are just what the area looked like before the attack.
Thread 1 (Trainee A): Trainee A arrives early to the scene and must secure the first floor.
Completion: Subdue or destroy all hostiles (E difficulty)
True: Subdue or destroy all hostiles within 2 minutes, while saving at least 3 innocents. No more than 5 innocents can die on this floor. (D difficulty)
It then branches off into what the actual 4 huntsman/trainees did and you follow their paths. In a multi-level scenario, each team member would go to a different floor and have different objectives based on what the situation is and how well the person who was actually in that situation did.
Thread 2 (Trainee B): Trainee B breaks off from the team at the second floor, with the objective to save as many civilians as possible. They have a full med kit, but the floor is teeming with anarchists.
Completion: Subdue or destroy all hostiles (E difficulty)
True: Subdue or destroy all hostiles while saving at least 10 innocents. No more than 7 innocents can die on this floor. Floor boss must be eliminated before they can cause any deaths. (D difficulty)
And so on and so forth. Since there are four different roles in each scenario, each role will have a different difficulty. For my C/EX rank difficulty one it might look like this:
Trainee A: C+/EX difficulty
Trainee B: E/D difficulty
Trainee C: D/C difficulty
Trainee D: D/C difficulty
Trainee B’s job might be to help more people while Trainee C and D have tougher enemies but less emphasis on saving people. Trainee A has by far the hardest road, so teams will have to slot in members accordingly to the objectives. Objectives are known beforehand, so people can play to their strengths. Put your support in the slot where the actual team put their support, put the strongest where they put their strongest – you get the idea.
This is a lot, and that’s the reason why I’m asking for multiple people to run one. These are supposed to be Challenge Quests, basically, or very difficult things that provide an added way for teams to gel together through legitimate adversity without resorting to Death Enabled threads since the next major event IS the Vytal Festival. It’s also a fairly big chunk of work, frankly, which is why I’m calling for help several months early.
If you’re interested, DM me on Discord and I can set up a discord channel where y’all can plan. I have zero problem offering direction/combat moderation for this, but I can’t run two scenarios and want more than four PCs to be able to participate in this.
Looking forward to the Vytal Festival, here in a few months I want to open up an early call for people willing to run scenarios for that event.
Atlas is going to show up with a whole bunch of tech to make some really cool simulations, which are going to essentially be re-enactments of actual missions that they have footage of. These would run once per school, so one scenario runs one time with one group. These will all be team missions, as in each scenario will have 4 people plus the storyteller.
Each scenario will have a ‘completion’ difficulty and a ‘true’ difficulty. The difference for one floor of a multi-floor scenario might be:
Floor 1
Completion: Subdue or destroy all hostiles (E difficulty)
True: Subdue or destroy all hostiles within 2 minutes, while saving at least 3 innocents. No more than 5 innocents can die on this floor. (D difficulty)
Completion is the minimum you need to do to move onto the next phase. ‘True’ difficulty is what the people in the scenario actually accomplished in real life, and forces trainees to measure up to see how they would react.
Ideally the full list would look like this:
Completion/True Difficulty
Scenario 1: C/EX (I’m running this. EX in this instance means unmeasurable, as in it’s not supposed to be able to be completed in True Difficulty because it’s the most difficult mission by far.)
Scenario 2: E/D
I will need likely two to three other people to run the second scenario (or one posting fiend). This is to ensure that it is posted in regularly, frankly, because if storytellers need a week+ to post their segments this will end up being a failure. This is why I’m going to ask for two to run the second scenario.
The format of it is going to be pretty basic.
Setup Thread/Prep: All 4 team members, all DM posts should be prewritten before the event.
Individual Threads for either every team member or duos: The first two DM posts should be prewritten before the event. There needs to be multiple objectives so that the team needs to branch out and do different things.
For example:
Setup Thread: Trainees are given five minutes to look over schematics of the area before continuing. The building they are going into was attacked, and enemy positions/broken elevators or smashed corridors are unknown. The schematics are just what the area looked like before the attack.
Thread 1 (Trainee A): Trainee A arrives early to the scene and must secure the first floor.
Completion: Subdue or destroy all hostiles (E difficulty)
True: Subdue or destroy all hostiles within 2 minutes, while saving at least 3 innocents. No more than 5 innocents can die on this floor. (D difficulty)
It then branches off into what the actual 4 huntsman/trainees did and you follow their paths. In a multi-level scenario, each team member would go to a different floor and have different objectives based on what the situation is and how well the person who was actually in that situation did.
Thread 2 (Trainee B): Trainee B breaks off from the team at the second floor, with the objective to save as many civilians as possible. They have a full med kit, but the floor is teeming with anarchists.
Completion: Subdue or destroy all hostiles (E difficulty)
True: Subdue or destroy all hostiles while saving at least 10 innocents. No more than 7 innocents can die on this floor. Floor boss must be eliminated before they can cause any deaths. (D difficulty)
And so on and so forth. Since there are four different roles in each scenario, each role will have a different difficulty. For my C/EX rank difficulty one it might look like this:
Trainee A: C+/EX difficulty
Trainee B: E/D difficulty
Trainee C: D/C difficulty
Trainee D: D/C difficulty
Trainee B’s job might be to help more people while Trainee C and D have tougher enemies but less emphasis on saving people. Trainee A has by far the hardest road, so teams will have to slot in members accordingly to the objectives. Objectives are known beforehand, so people can play to their strengths. Put your support in the slot where the actual team put their support, put the strongest where they put their strongest – you get the idea.
This is a lot, and that’s the reason why I’m asking for multiple people to run one. These are supposed to be Challenge Quests, basically, or very difficult things that provide an added way for teams to gel together through legitimate adversity without resorting to Death Enabled threads since the next major event IS the Vytal Festival. It’s also a fairly big chunk of work, frankly, which is why I’m calling for help several months early.
If you’re interested, DM me on Discord and I can set up a discord channel where y’all can plan. I have zero problem offering direction/combat moderation for this, but I can’t run two scenarios and want more than four PCs to be able to participate in this.