TRP is a post-Great War AU RWBY RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
Post by Colton Deraine on Feb 28, 2019 2:39:58 GMT -5
Spending 400 XP on two F rank to E rank upgrades of 400 each. Experience goes from 402 to 2 upon upgrading.
Old ability:
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Melee Combat Trainee
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Colton has had four years of primary combat school training at Sanctum, and while he is much more skilled than an untrained civilian when it comes to a variety of melee styles and weapons he is not any better than the average first year trainee at a Huntsman Academy and is a long way off before reaching a level comparable to a licensed Huntsman.
New Ability:
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Argus Style Martial Arts
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Colton has trained for years with the same trainers who had taught Cressida Fox, legendary Sanctum Academy graduate and winner of the Eleventh Mistral Regional Tournament and a finalist of the Vytal Festival. This style focuses on skillful parries and savage counter attacks that get free aura chips on your opponent while tying up the enemy weapon so no retaliation strikes can be done in response. Finesse is the name of the game, and it suits the type of fighter that Colton is quite well by allowing him to take advantage of his natural skill and cover up his lack of physical strength.
Old Ability:
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Enhanced Durability
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Colton unlocked his semblance earlier than most of his peers due to his parents hiring people with the express job of doing just that. That means that he has had more practice than most at his age with managing his aura, specifically when it comes to taking hits. This head start has allowed him thus far to be able to have the aura protecting him gain the toughness of wood, which has saved him in sparring sessions more times than he could count.
New Ability:
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Enhanced Durability
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Colton unlocked his semblance earlier than most of his peers due to his parents hiring people with the express job of doing just that. That means that he has had more practice than most at his age with managing his aura, specifically when it comes to taking hits. This head start has allowed him thus far to be able to have the aura protecting him gain the toughness of stone, which has saved him in sparring sessions more times than he could count.
Post by Colton Deraine on Feb 28, 2019 16:54:27 GMT -5
Trading 1 EP for 250 XP to end with 252 XP.
Then upgrading my weapon for 200XP leaving me with 52 left over.
Old ability:
[font size="4"][b]Regret and Omen[/b][/font]
[font color="7bddd5"][b]Rank of Weapon(s):[/b][/font] F
[font color="7bddd5"][b]Description of Weapons(s):[/b][/font] Regret is a straight sabre very similar to the Pattern 1796 Heavy Cavalry Sword with a blade measuring approximately 89cm that turns into a lever action shotgun. The blade itself opens up to reveal the barrel and the lower half stays on as a bayonet while the upper half slides down into a compartment near the hilt of the blade that expands to form the stock of the shotgun. The guard of the blade turns into the lever of the shotgun, and the trigger opens up from the hilt. The lever action shotgun is based off of the Model 1901 Winchester. It’s called Regret because the greatest shame a man could ever have was being too paralyzed by fear to do something. It makes Colt think every time his hand is on the hilt of that blade about that fact and acknowledge the regret and shame that inaction would cause him. The greatest asset to a Huntsman is the bravery to act when others hesitate, and the blade serves as a reminder of that fact as well.
Omen is a circular concave shield approximately 76cm in diameter that folds up neatly when not used into a vambrace that covers Colton’s left arm from wrist to upper arm on the outside. It’s called Omen because Colton often starts out a fight by tossing it forward after empowering it with his semblance. In a real fight, you’d see the shield long before you saw the boy himself. An omen of events to come.
New Ability:
[font size="4"][b]Regret and Omen[/b][/font]
[font color="7bddd5"][b]Rank of Weapon(s):[/b][/font] E
[font color="7bddd5"][b]Description of Weapons(s):[/b][/font] Regret is a straight sabre very similar to the Pattern 1796 Heavy Cavalry Sword with a blade measuring approximately 89cm that turns into a lever action shotgun, both of which are strong enough to break stone. The blade itself opens up to reveal the barrel and the lower half stays on as a bayonet while the upper half slides down into a compartment near the hilt of the blade that expands to form the stock of the shotgun. The guard of the blade turns into the lever of the shotgun, and the trigger opens up from the hilt. The lever action shotgun is based off of the Model 1901 Winchester. It’s called Regret because the greatest shame a man could ever have was being too paralyzed by fear to do something. It makes Colt think every time his hand is on the hilt of that blade about that fact and acknowledge the regret and shame that inaction would cause him. The greatest asset to a Huntsman is the bravery to act when others hesitate, and the blade serves as a reminder of that fact as well.
Omen is a circular concave shield approximately 76cm in diameter that folds up neatly when not used into a vambrace that covers Colton’s left arm from wrist to upper arm on the outside. It’s called Omen because Colton often starts out a fight by tossing it forward after empowering it with his semblance. In a real fight, you’d see the shield long before you saw the boy himself. An omen of events to come. The shield is currently strong enough to have the durability of stone.
Post by Colton Deraine on Mar 20, 2019 23:18:26 GMT -5
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Weapon Enhancement: Dust
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Colton's equipment is noticeably better than the norm, due entirely at this stage to the fact that his family was able to afford top of the line materials and craftsmanship in making both Regret and Omen. All of his weapons have state of the art technology that allow dust to be activated on the cutting edge of these weapons. Flavor-wise, what this means is that each weapon that Colton carries individually carries has a dust reserve (fire dust for everything but the shield, and lightning dust for the shield unless otherwise specified) that allows the edges of all of the equipment to shine brightly and do additional damage until the dust reserve is depleted after two posts. Mechanically, Dust Empowerment is a power that can be activated on an individual weapon that lasts for two posts, including the one it was activated on and cannot be used again in the same thread without some method of getting the dust refilled. During this two post period, all attacks with the weapon do additional E rank damage over two post cycles to the target on a successful hit as a result of the dust being activated against the edge of the weapon. This damage is separate from and stacks with the damage that the weapon itself deals. This two post duration cannot be cancelled once activated. This does not worked with the shotgun form of Regret, and is only applicable to melee weapons.
This is an experimental type ability and can be adjusted if it ends up being too strong/weak. Damage over time is something I want to enable, but having it always be on seems too strong so leaving this as a compromise of sorts. If it ends up too strong this may be nerfed or removed, and if it ends up being too weak it may end up being buffed on rank up.
Post by Colton Deraine on Mar 29, 2019 23:10:31 GMT -5
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Enhanced Stamina
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Years of long runs and going the extra mile both figuratively and literally have given Colt more of a gas tank than normal when it comes to physical activity. He could run a 5 kilometer race without slowing down at this stage, which is a solid foundation.
Weapon Enhancement: Dust did not deduct the correct experience total before, and rectifying that now after transferring XP per this thread. Thus far this ability has not been used in any IC thread due to all current threads starting before the time of the upgrade, so nobody was negatively affected.
The correct total for a G to E rank boost would be 275 XP, of which only 200 was paid. The transfer from storyteller account to character made Colton Deraine's XP 75, which will all be deducted to be compliant with rules.
75 XP - 75 = 0 XP remaining
Note: 950 total XP invested in combat abilities. Next upgrade will result in a progression into 'Freshman' tier as detailed here.
Post by Colton Deraine on Apr 18, 2019 21:07:57 GMT -5
Spending 76 for an E rank Mundane
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Metalworking
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Having a semblance like Polarity makes it very easy for Colton to work with metal in general, and throughout his time at Sanctum he learned how to craft weapons and armor up to a certain standard that he now uses to tinker with his own equipment and to customize it well outside the norm even for Huntsman candidates. This skill justifies the creation of weapons and armor up to the rank of the ability itself, and can be used as an in character source for other character's weapon and armor upgrades provided they are metal based.
[font color="7bddd5"][b]One Sentence Summary of Semblance:[/b][/font] Polarity is a Manipulation type Semblance that allows Colton to touch metal objects to imbue them with magnetism that then allows him to manipulate the objects he touched from range.
[font color="7bddd5"][b]Description of Semblance:[/b][/font] Once Colton touches a metal object with any part of his body, it is able to be manipulated both the post that it is touched in and for one post after that. Polarity’s ability to grant magnokinesis allows the user to hurl metal at speeds that can break stone. The range of this manipulation is approximately the length of a telephone pole (10-12m). One huge benefit to this semblance is that once the initial contact is made, the magnokinesis requires absolutely no physical movement on the part of the user. This means that Colton is completely free to fight on as normal while using his semblance if he is given the initial setup time to prime it. To be clear, the manipulation type benefit that Colton gets from Polarity is Creation of Element, in this case Magnetism.
[font color="7bddd5"][b]Drawbacks of Semblance:[/b][/font] Polarity, like all manipulation type semblances, drains stamina when it is used. Since the magnetism only works on metals, it is completely useless when no metals are present and is the reason why Colt wears so much of it in combat whenever possible. If there is metal present but the temperature is increased past the Curie point for that metal, the metal loses its magnetic properties and thus cannot be manipulated by Polarity.
The semblance also has another large drawback insofar that Colton must get very close to the object he wishes to manipulate with some part of his body. Skin to object contact is not necessary for the semblance to work, but the range at which he can properly magnetize an object for his semblance to use is small enough to be considered touch. This is most commonly done with a hand but can also be done with a boot or his back if he was flung into a metal object. Both his hands and the object being manipulated have a faint gray outline around them when the semblance is being used as a visual tell.
[font color="7bddd5"][b]One Sentence Summary of Semblance:[/b][/font] Polarity is a Manipulation type Semblance that allows Colton the ability to create magnetic effects in metal objects that he touches which then allows him to manipulate that metal at range.
[font color="7bddd5"][b]Description of Semblance:[/b][/font] Once Colton touches a metal object with any part of his body, it is able to be manipulated both the post that it is touched in and for one post after that. Polarity’s ability to grant magnokinesis allows the user to hurl metal at speeds that can break soft metals. One huge benefit to this semblance is that once the initial contact is made, the magnokinesis requires absolutely no physical movement on the part of the user and can be manipulated as far away as the length of a semi truck (15-18m). This means that Colton is completely free to fight on as normal while using his semblance if he is given the initial setup time to prime it. To be clear, the manipulation type benefit that Colton gets from Polarity is Creation of Element, in this case Magnetism.
[font color="7bddd5"][b]Drawbacks of Semblance:[/b][/font] Polarity, like all manipulation type semblances, drains stamina when it is used. Since the magnetism only works on metals, it is completely useless when no metals are present and is the reason why Colt wears so much of it in combat whenever possible. If there is metal present but the temperature is increased past the Curie point for that metal, the metal loses its magnetic properties and thus cannot be manipulated by Polarity.
The semblance also has another large drawback insofar that Colton must get very close to the object he wishes to manipulate with some part of his body. Skin to object contact is not necessary for the semblance to work, but the range at which he can properly magnetize an object for his semblance to use is small enough to be considered touch. This is most commonly done with a hand but can also be done with a boot or his back if he was flung into a metal object. Both his hands and the object being manipulated have a faint gray outline around them when the semblance is being used as a visual tell.
Last Edit: May 12, 2019 1:12:54 GMT -5 by Colton Deraine
Post by Colton Deraine on Jun 25, 2019 23:37:13 GMT -5
E to D rank upgrade, costing 425 XP. 475 - 425 = 50 XP remaining afterwards.
Old Ability:
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Enhanced Durability
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Colton unlocked his semblance earlier than most of his peers due to his parents hiring people with the express job of doing just that. That means that he has had more practice than most at his age with managing his aura, specifically when it comes to taking hits. This head start has allowed him thus far to be able to have the aura protecting him gain the toughness of stone, which has saved him in sparring sessions more times than he could count.
New Ability:
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Enhanced Durability
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] D
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Colton unlocked his semblance earlier than most of his peers due to his parents hiring people with the express job of doing just that. That means that he has had more practice than most at his age with managing his aura, specifically when it comes to taking hits. This head start has allowed him thus far to be able to have the aura protecting him gain the toughness of soft metals, which has saved him in sparring sessions more times than he could count.