Post by Aegle Verdant on Jun 23, 2019 21:51:16 GMT -5
Aegle Epione Verdant
"May as well laugh, it beats the alternative."
Age 17 Gender Female Faction Haven Academy Tier Sophomore Face Claim Original Character and Art OOC Name Clockwork |
Character Traits
Date of Birth: April 1st, 8 AV
Species: Human
Romantic Orientation: Homosexual
Aura Color: Orange, highlighted with Green
Height: 150cm
Weight: 40kg
Color Naming Rule: Verdant means something rich or thriving with vegetation. It is closely associated with the color Green. Aegle means Dazzling Brightness. Her name describes brilliant, vibrant green.
Species: Human
Romantic Orientation: Homosexual
Aura Color: Orange, highlighted with Green
Height: 150cm
Weight: 40kg
Color Naming Rule: Verdant means something rich or thriving with vegetation. It is closely associated with the color Green. Aegle means Dazzling Brightness. Her name describes brilliant, vibrant green.
Combat & Inventory
Determination
Rank of Semblance: D
Semblance Type: Passive
Primary Category: Hazard (+3)
Secondary Category: Hazard (+3)
One Sentence Summary of Semblance: Aegle's Determination amplifies her stamina, allowing her to fight on, no matter the odds against her.
Description of Semblance: When Aegle sets her mind to something, nothing short of death can deter her. She will weather any blow, endure any hardship, and feel any pain, just so long as it brings her the tiniest bit closer to her goal.
So long as her aura holds out, Aegle can push her body to its absolute limit. Determination does not actually protect Aegle, it does not make her stronger, and can not allow her to exceed the natural limitations of her body. All the pain and weariness remains, and any injuries are just made worse by her pushing herself. Rather, Determination merely lets Aegle ignore those limits set in place to keep people from doing themselves harm, the instincts that make a person shy away from pain or avoid obvious danger.
The extent of what Aegle can endure is marked. She is capable of going long periods without rest and weathering severe injury without significant impairment, though debilitating wounds can still hamper her abilities. While, admittedly, neither trait is too remarkable, relative to most hunters or trainees, they are especially notable in someone so seemingly frail and fragile as Aegle is. Viewed in that light, Aegle's tolerance for pain, capacity for punishment, and fierce energy are not far short of inhuman.
Drawbacks of Semblance: As Aegle has grown more used to testing her own limits, and grown more comfortable with operating on the edge of what she can endure, her tendencies have grown increasingly reckless and self destructive. She can not escape the consequences of her Determination, she can only put them off for a time. Eventually, the bill must be paid.
Fists
Rank of Weapon(s): F
Category: Combatants (+0)
Description of Weapons(s): Aegle fights with her bare hands, wrapped liberally in linen strips to keep her from punching her knuckles bloody. Despite the wraps, she still sometimes manages it during her more exhaustive training sessions.
Aegle is a passable boxer. Hours of tireless practice have allowed her competency enough to effectively guard and parry, and even throw a punch or two, but she's entirely unbloodied, having never pulled a fist in anger nor defended herself in earnest. Her rigid adherence to form makes up for her other shortcomings, not the least of which is her critical lack of stopping power.
Non-Combat Abilities
Name of Non-Combat Ability: Enter here
Rank of Non-Combat Ability: Enter here
Category: Combatants, Obstacle, Hazard, Social.
Description of Non-Combat Ability: Enter here
Name of Non-Combat Ability: Enter here
Rank of Non-Combat Ability: Enter here
Category: Combatants, Obstacle, Hazard, Social.
Description of Non-Combat Ability: Enter here
Combat Abilities
Name of Combat Ability: She's all Heart (Durability)
Rank of Combat Ability: C
Category: Hazard (+3)
Description of Combat Ability: A high tolerance for pain, a low degree of self-restraint, and an overall lack of concern for for her personal well-being have all combined to allow Aegle to endure a positively unnatural amount of punishment. She barely defends against most attacks, and those which do warrant a significant investment of Aura are never absorbed completely. It is not unusual for Aegle to come away from any fight with a myriad of superficial injuries, and maybe even a few significant ones. Bruises, cuts, and even fractured bones are not unheard of. Somehow, it doesn't seem to matter how beat up Aegle lets herself become; So long as her aura holds out, the injuries don't seem to affect her.
Name of Combat Ability: Pugilism (Martial Arts)
Rank of Combat Ability: F
Category: Combatants (+0)
Description of Combat Ability: Having decided she wasn't meant for normal weapons, Aegle has focused on training her fists. She's passable, at best.
Name of Combat Ability: The Sweetest Science(Agility)
Rank of Combat Ability: D
Category: Hazard (+2)
Description of Combat Ability: Aegle is comfortable with being attacked. More importantly, she's comfortable with getting out of the way of attacks. Tireless training has instilled in her an ability to read the movements and fighting styles of others and, thereby, get a sense of how they might attack her. With a combination of sweeping parries, dodges, fades, and no small amount of actually punching aside incoming attacks, Aegle has less and less been forced to rely upon her aura to absorb blows, even when going on the offensive.
Character Information
Rank of Semblance: D
Semblance Type: Passive
Primary Category: Hazard (+3)
Secondary Category: Hazard (+3)
One Sentence Summary of Semblance: Aegle's Determination amplifies her stamina, allowing her to fight on, no matter the odds against her.
Description of Semblance: When Aegle sets her mind to something, nothing short of death can deter her. She will weather any blow, endure any hardship, and feel any pain, just so long as it brings her the tiniest bit closer to her goal.
So long as her aura holds out, Aegle can push her body to its absolute limit. Determination does not actually protect Aegle, it does not make her stronger, and can not allow her to exceed the natural limitations of her body. All the pain and weariness remains, and any injuries are just made worse by her pushing herself. Rather, Determination merely lets Aegle ignore those limits set in place to keep people from doing themselves harm, the instincts that make a person shy away from pain or avoid obvious danger.
The extent of what Aegle can endure is marked. She is capable of going long periods without rest and weathering severe injury without significant impairment, though debilitating wounds can still hamper her abilities. While, admittedly, neither trait is too remarkable, relative to most hunters or trainees, they are especially notable in someone so seemingly frail and fragile as Aegle is. Viewed in that light, Aegle's tolerance for pain, capacity for punishment, and fierce energy are not far short of inhuman.
Drawbacks of Semblance: As Aegle has grown more used to testing her own limits, and grown more comfortable with operating on the edge of what she can endure, her tendencies have grown increasingly reckless and self destructive. She can not escape the consequences of her Determination, she can only put them off for a time. Eventually, the bill must be paid.
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Fists
Rank of Weapon(s): F
Category: Combatants (+0)
Description of Weapons(s): Aegle fights with her bare hands, wrapped liberally in linen strips to keep her from punching her knuckles bloody. Despite the wraps, she still sometimes manages it during her more exhaustive training sessions.
Aegle is a passable boxer. Hours of tireless practice have allowed her competency enough to effectively guard and parry, and even throw a punch or two, but she's entirely unbloodied, having never pulled a fist in anger nor defended herself in earnest. Her rigid adherence to form makes up for her other shortcomings, not the least of which is her critical lack of stopping power.
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Non-Combat Abilities
Name of Non-Combat Ability: Enter here
Rank of Non-Combat Ability: Enter here
Category: Combatants, Obstacle, Hazard, Social.
Description of Non-Combat Ability: Enter here
Name of Non-Combat Ability: Enter here
Rank of Non-Combat Ability: Enter here
Category: Combatants, Obstacle, Hazard, Social.
Description of Non-Combat Ability: Enter here
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Combat Abilities
Name of Combat Ability: She's all Heart (Durability)
Rank of Combat Ability: C
Category: Hazard (+3)
Description of Combat Ability: A high tolerance for pain, a low degree of self-restraint, and an overall lack of concern for for her personal well-being have all combined to allow Aegle to endure a positively unnatural amount of punishment. She barely defends against most attacks, and those which do warrant a significant investment of Aura are never absorbed completely. It is not unusual for Aegle to come away from any fight with a myriad of superficial injuries, and maybe even a few significant ones. Bruises, cuts, and even fractured bones are not unheard of. Somehow, it doesn't seem to matter how beat up Aegle lets herself become; So long as her aura holds out, the injuries don't seem to affect her.
Name of Combat Ability: Pugilism (Martial Arts)
Rank of Combat Ability: F
Category: Combatants (+0)
Description of Combat Ability: Having decided she wasn't meant for normal weapons, Aegle has focused on training her fists. She's passable, at best.
Name of Combat Ability: The Sweetest Science(Agility)
Rank of Combat Ability: D
Category: Hazard (+2)
Description of Combat Ability: Aegle is comfortable with being attacked. More importantly, she's comfortable with getting out of the way of attacks. Tireless training has instilled in her an ability to read the movements and fighting styles of others and, thereby, get a sense of how they might attack her. With a combination of sweeping parries, dodges, fades, and no small amount of actually punching aside incoming attacks, Aegle has less and less been forced to rely upon her aura to absorb blows, even when going on the offensive.
Character Information
Vitals
Primary Drive: Aegle is desperately seeking a purpose or meaning for her life, and primarily decided on huntress training as a means to that end. She has felt aimless and useless for most of her life, so doing the job that most sane people wouldn't want to do has an appeal to her. Being a huntress in training also gives her the opportunity to live on the edge and experience things most people would never experience from within the safety of their own secure lives.
Fears: Aegle's main fear is death. More specifically, she's terrified of seeing her death coming and being unable to do anything to stop it.
Style of Self-Expression: Aegle is extremely bad at managing her emotions. She has a very strong sense of what is expected of her and what other peoples opinion of her might be, and she tries (and often fails) to meet those expectations. Her life is a performance, a desperate effort to convince everyone around her that she's okay and that she's happy, that she's brave and unflappable, which is seldom ever convincing. Recently, she's been able to open up a bit more about her fears, her insecurities, and motivations without first needing to reach an unhealthy breaking point, but these moments are outnumbered by the times when she is blatantly dishonest about what she is thinking and feeling. Aegle likes, even needs, to pretend that she's at peace with what she is and what has happened to her, wanting to be like the protagonists of the shows and comics she read while in the hospital. She isn't like them though. She's hurt and angry and scared and doesn't want to admit it to anyone. This frustration most commonly manifests in her self-destructive tendencies.
Most Important Thing: Aegle seeks a purpose to it all, to life and existence and all the suffering contained within, but has grown increasingly convinced that such a purpose does not exist. She hopes finding this reason will make her happy, or at least help her find some kind of peace with her own life, because she wants to die feeling like she accomplished something. She needs it all to have been worth something, for her life to have mattered.
Primary Drive: Aegle is desperately seeking a purpose or meaning for her life, and primarily decided on huntress training as a means to that end. She has felt aimless and useless for most of her life, so doing the job that most sane people wouldn't want to do has an appeal to her. Being a huntress in training also gives her the opportunity to live on the edge and experience things most people would never experience from within the safety of their own secure lives.
Fears: Aegle's main fear is death. More specifically, she's terrified of seeing her death coming and being unable to do anything to stop it.
Style of Self-Expression: Aegle is extremely bad at managing her emotions. She has a very strong sense of what is expected of her and what other peoples opinion of her might be, and she tries (and often fails) to meet those expectations. Her life is a performance, a desperate effort to convince everyone around her that she's okay and that she's happy, that she's brave and unflappable, which is seldom ever convincing. Recently, she's been able to open up a bit more about her fears, her insecurities, and motivations without first needing to reach an unhealthy breaking point, but these moments are outnumbered by the times when she is blatantly dishonest about what she is thinking and feeling. Aegle likes, even needs, to pretend that she's at peace with what she is and what has happened to her, wanting to be like the protagonists of the shows and comics she read while in the hospital. She isn't like them though. She's hurt and angry and scared and doesn't want to admit it to anyone. This frustration most commonly manifests in her self-destructive tendencies.
Most Important Thing: Aegle seeks a purpose to it all, to life and existence and all the suffering contained within, but has grown increasingly convinced that such a purpose does not exist. She hopes finding this reason will make her happy, or at least help her find some kind of peace with her own life, because she wants to die feeling like she accomplished something. She needs it all to have been worth something, for her life to have mattered.
History Freeform
Born the fourth child of Rhea and Andes Verdant, Aegle grew up in rural Solitas and enjoyed a happy, if somewhat unremarkable childhood. From when she was born to the age of eight, she was an affable, happy and, seemingly, healthy girl. She was curious and precocious, known to ask strange questions, and prone to exploring and getting lost, or into trouble, when she was left to her own devices. She never gave her parents any cause to expect she'd be anything other than a dutiful, if a bit odd, when she eventually found her place in Atlas' rigid society.
However, when she was eight, much of that changed. Her boundless energy was curbed by dizzy spells, and she started to find tasks of any complexity to be inexplicably difficult. Having always been clumsy and prone to over exerting herself, her parents thought little of these developments initially, little suspecting their daughter would soon require around the clock medical care. Within a year, the dizzy spells had become fainting spells, and Aegle struggled to complete even the most basic tasks. Her hands and her feet betrayed her, and sometimes it seemed she could not even stand up straight.
The cause was congenital; A rare genetic condition that resulted in progressive muscular dystrophy, affecting the whole of Aegle's body. She was wasting away, a bit at a time. By her tenth birthday, she was no longer able to support her own weight, while at twelve she required near constant supervision. Kept alive on an ever expanding course of medicines and supplements, Aegle's life came to revolve around trips to and from Atlas city, the only place in the world that could curb her body's decline. Eventually, her parents moved to Atlas permanently, and she became a permanent in patient not long after.
Aegle's whole world was shrunk down to a few sterile rooms and an endless procession of specialists and professionals. She left but rarely, having grown too weak even to sit up, and might have gone mad if not for her brothers. As she wasted away in her hospital bed, she lived through them. They would tell her stories of their travails and accomplishments, of their day to day lives of school and training, and of how they meant to change the world upon graduating from Atlas Academy. It was as much of the world as she was ever likely to see; Even she knew it, and Aegle soaked up every bit her brothers would share.
She might have ended her days in that sterile room, or one much like it. With all conventional avenues having proved fruitless, no choice remained but to explore more drastic, untested method. One in particular held the most promise, an invasive procedure that would maybe correct the defect that was slowly killing Aegle, but only if she could endure it. In the end, it was Aegle who elected to go through with the procedure and not her Parents, who saw their daughter's death as the more likely outcome; She was thirteen at the time.
The year that followed was a blur of surgeries, therapies, and drugs, and it tested the already strained limits of Aegle's failing body. Her flesh melted off her bones, her hair fell out, and she could barely keep food down when she could even make herself eat. But in the end, emaciated and hairless, Aegle was freed at last from the illness that had dominated most of her life. What followed was another year of therapy, that Aegle might regain some small shred of aught she had lost, but it soon became apparent that the damage was already done. Her heart in particular had suffered grievously, and was not likely to recover.
It was then that Aegle started boxing. With her brother Aaron, now and Atlas Alumni, to show her how, she practiced basic punches and forms. To put the strength back into her arms, her family assumed. How she shocked them when, at fifteen, Aegle applied to Atlas Academy herself. No one was shocked when they denied her however. Aegle applied twice more, and was rejected both times. She was too weak, and had missed all the formative courses required of a huntress. She could not even stand without her brace, and she was a mediocre combatant with it. Hardly fit to serve Atlas.
Aegle's determination to be a huntress was like a madness in her, and she would not be denied. She scraped together the certifications she was lacking, took the classes that illness had denied her and completed, in a year and a half, the bare minimum requirements to attend a huntsman academy. She did not limit her applications to Atlas this time, but sent one to every Academy accepting new students. Most of them rejected her out of hand, and who could blame them? She had no experience, little training, and barely met even the most basic admission standards. Most of her applications were rejected, but not all.
Somehow, amidst a tide disappointments, a single approval washed up; An invitation to attend Haven Academy...
Born the fourth child of Rhea and Andes Verdant, Aegle grew up in rural Solitas and enjoyed a happy, if somewhat unremarkable childhood. From when she was born to the age of eight, she was an affable, happy and, seemingly, healthy girl. She was curious and precocious, known to ask strange questions, and prone to exploring and getting lost, or into trouble, when she was left to her own devices. She never gave her parents any cause to expect she'd be anything other than a dutiful, if a bit odd, when she eventually found her place in Atlas' rigid society.
However, when she was eight, much of that changed. Her boundless energy was curbed by dizzy spells, and she started to find tasks of any complexity to be inexplicably difficult. Having always been clumsy and prone to over exerting herself, her parents thought little of these developments initially, little suspecting their daughter would soon require around the clock medical care. Within a year, the dizzy spells had become fainting spells, and Aegle struggled to complete even the most basic tasks. Her hands and her feet betrayed her, and sometimes it seemed she could not even stand up straight.
The cause was congenital; A rare genetic condition that resulted in progressive muscular dystrophy, affecting the whole of Aegle's body. She was wasting away, a bit at a time. By her tenth birthday, she was no longer able to support her own weight, while at twelve she required near constant supervision. Kept alive on an ever expanding course of medicines and supplements, Aegle's life came to revolve around trips to and from Atlas city, the only place in the world that could curb her body's decline. Eventually, her parents moved to Atlas permanently, and she became a permanent in patient not long after.
Aegle's whole world was shrunk down to a few sterile rooms and an endless procession of specialists and professionals. She left but rarely, having grown too weak even to sit up, and might have gone mad if not for her brothers. As she wasted away in her hospital bed, she lived through them. They would tell her stories of their travails and accomplishments, of their day to day lives of school and training, and of how they meant to change the world upon graduating from Atlas Academy. It was as much of the world as she was ever likely to see; Even she knew it, and Aegle soaked up every bit her brothers would share.
She might have ended her days in that sterile room, or one much like it. With all conventional avenues having proved fruitless, no choice remained but to explore more drastic, untested method. One in particular held the most promise, an invasive procedure that would maybe correct the defect that was slowly killing Aegle, but only if she could endure it. In the end, it was Aegle who elected to go through with the procedure and not her Parents, who saw their daughter's death as the more likely outcome; She was thirteen at the time.
The year that followed was a blur of surgeries, therapies, and drugs, and it tested the already strained limits of Aegle's failing body. Her flesh melted off her bones, her hair fell out, and she could barely keep food down when she could even make herself eat. But in the end, emaciated and hairless, Aegle was freed at last from the illness that had dominated most of her life. What followed was another year of therapy, that Aegle might regain some small shred of aught she had lost, but it soon became apparent that the damage was already done. Her heart in particular had suffered grievously, and was not likely to recover.
It was then that Aegle started boxing. With her brother Aaron, now and Atlas Alumni, to show her how, she practiced basic punches and forms. To put the strength back into her arms, her family assumed. How she shocked them when, at fifteen, Aegle applied to Atlas Academy herself. No one was shocked when they denied her however. Aegle applied twice more, and was rejected both times. She was too weak, and had missed all the formative courses required of a huntress. She could not even stand without her brace, and she was a mediocre combatant with it. Hardly fit to serve Atlas.
Aegle's determination to be a huntress was like a madness in her, and she would not be denied. She scraped together the certifications she was lacking, took the classes that illness had denied her and completed, in a year and a half, the bare minimum requirements to attend a huntsman academy. She did not limit her applications to Atlas this time, but sent one to every Academy accepting new students. Most of them rejected her out of hand, and who could blame them? She had no experience, little training, and barely met even the most basic admission standards. Most of her applications were rejected, but not all.
Somehow, amidst a tide disappointments, a single approval washed up; An invitation to attend Haven Academy...
Family
Father: Andes
Mother: Rhea
Siblings: Aaron, Vulcan, Paeon
Father: Andes
Mother: Rhea
Siblings: Aaron, Vulcan, Paeon