TRP is a post-Great War AU RWBY RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
Post by Nasrin Golbahar on Aug 23, 2019 0:54:32 GMT -5
Spending 200 XP to improve Rascals Resilience from rank F to rank E New total 401-200 XP = 201 XP
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Rascals Resilience (Durability)
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font]When your motto is to always be the first into any dangerous situation, you need to be tough enough to take the punishment that comes along with that. Nasrin has spent much of her life being tossed around, more so than ever when she took up Rascal Heavy and discovered her semblance.
Nasrin is far more durable than her skinny form would lead you to believe, she can take hits like nobody's business, and that durability allows her to make the most of her semblance and helps to compensate for its weakness.
Spending 200 XP to improve Heavy Artillery from rank F to E New total 201-200 XP = 1 XP remaining
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Heavy Artillery (Ranged Combat Style)
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Rascal Heavy and Nasrin perform best in front of a group of other ranged fighters, providing cover with Rascal and allowing Nasrin to keep herself out of melee range of her opponents. The current maximum range for this style is between 10-12 meters.
When Nasrin has time to set up the stand on Rascal and take aim with the cannon on the front of her shield, it drastically improves the effectiveness of their shots. Essentially, Nasrin can do the most damage as an artillery piece. Stationary, but well defended from opposing ranged fire and able to easily dish out more than their opponents. At least until they close the gap and such tactics become much less effective.
Post by Nasrin Golbahar on Sept 14, 2019 17:14:10 GMT -5
Doing the one allotted respec thing that I have access to and changing a bunch of stuff around!
Swapping Rascal Heavy to Rascal Light, a smaller shield/hoverboard/baseball bat that has no ranged capability whatsoever. [font size="4"][b]Rascal Light[/b][/font]
[font color="7bddd5"][b]Rank of Weapon(s):[/b][/font] F
[font color="7bddd5"][b]Description of Weapons(s):[/b][/font] Rascal Light appears as a simple metal hoverboard much of the time. It functions almost exactly like a longboard, however the lack of wheels allow it to move over terrain that a normal longboard would be unable to handle. The surface of Rascal is covered in graffiti roses, thorns and vines, all in a bright pink that contrasts rather heavily with the more police-blue of the rest of the board.
On the underside of the board are two covered buttons. The first one, a much larger and bright red button, transforms the longboard into a medium sized shield with a transparent top section to allow the wielder to hide behind the shield and see what is on the other side at the same time. While in shield mode, Rascal has no offensive capabilities to speak of but is small enough to be maneuvered easily but large enough to block most attacks that come its way. While in this form the graffiti climbs up the front of the shield like vines growing on a wall.
The second button, a smaller orange one, transforms the longboard into a long metal baseball bat. There isn't much unique about the baseball bat form, apart from the hover technology within the board being used to add a bit extra umph to any hits made with it. While in baseball bat mode, the graffiti wraps around the entire thing in a long spiral.
Changing Strength of the People to the following: [font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Skaters Grace (Agility)
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Nasrin is exceptionally graceful while riding Rascal Light, and in combat is able to use that speed and skill to dodge and weave between incoming attacks, preventing herself from suffering unnecessary harm. She is only capable of such feats on Rascal or a similar longboard, not on foot.
Changing Heavy Artillery to the following: [font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Vandals Swing (Melee Accuracy)
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] When the dust settles and her shield is no longer needed, Nasrin has been no stranger to vandalizing storefronts and breaking open cars with Rascal Lights baseball bat configuration. Practice on the skulls of police officers and no small number of windows has honed her effective, if somewhat messy and improper, fighting style into something that is effective even in combat against Grimm, bandits or even other huntsmen.
Spending 75 XP on a new rank F combat skill: [font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Skaters Speed (Speed)
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] F
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Nasrin is graceful on her longboard, yes, but she is also capable of reaching quite respectable speeds, 24km/hr, when she isn't worried about ducking and weaving between incoming attacks. While on Rascal, the punkette can speed her way through whatever terrain she finds herself in, often taking the time to show off some tricks along the way.
Post by Nasrin Golbahar on Oct 5, 2019 23:29:40 GMT -5
Spending 425 XP to upgrade Durability from E to D
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Rascals Resilience (Durability)
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] D
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font]When your motto is to always be the first into any dangerous situation, you need to be tough enough to take the punishment that comes along with that. Nasrin has spent much of her life being tossed around, more so than ever when she took up Rascal Heavy and discovered her semblance.
Nasrin is far more durable than her skinny form would lead you to believe, she can take hits like nobody's business, and that durability allows her to make the most of her semblance and helps to compensate for its weakness.
Post by Nasrin Golbahar on Mar 1, 2020 17:49:38 GMT -5
Current XP 713. Spending 2 EP, 1 for 400 XP and 1 for 250 XP. New total XP 1333
Spending 600 XP to increase Durability from rank D to rank C. New total XP 733 [font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Rascals Resilience (Durability)
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] C
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font]When your motto is to always be the first into any dangerous situation, you need to be tough enough to take the punishment that comes along with that. Nasrin has spent much of her life being tossed around, more so than ever when she took up Rascal Heavy and discovered her semblance.
Nasrin is far more durable than her skinny form would lead you to believe, she can take hits like nobody's business, and that durability allows her to make the most of her semblance and helps to compensate for its weakness.
Spending 425 XP to increase Semblance from rank E to rank D. New total XP is 308.
[font size="4"][b]Aura Projection[/b][/font]
[font color="7bddd5"][b]Rank of Semblance:[/b][/font] D
[font color="7bddd5"][b]One Sentence Summary of Semblance:[/b][/font] Aura Projection allows Nasrin to project her aura outward and solidify it to create physical barriers to protect herself and others.
[font color="7bddd5"][b]Description of Semblance:[/b][/font] Using Aura Projection, Nasrin can manifest and solidify her aura into physical barriers that are capable of absorbing weapons fire, melee attacks and any other type of damage that come their way, thereby protecting those behind them. The barriers can be formed approximately the length of a semi truck (15-18 meters) away from her at maximum range. When these barriers are broken, some of the harm they have taken is shunted back into Nasrin herself, weakening her Aura directly even if she was not hit as if she had taken damage from an attack one rank lower than her semblance.
The shield itself has durability equivalent to Nasrin’s semblance rank and shatters completely on taking an attack or combination of attacks equivalent or higher than her semblance rank with any extra damage going through the shattered shield to its intended target or targets.
[font color="7bddd5"][b]Drawbacks of Semblance:[/b][/font] Nasrin is unable to create the physical barriers within 2 meters of herself, meaning they are best suited for helping those outside of the range of her non-aura based shield. This also limits how well they can be used for self-defence against things that close the gap quickly.
In addition, she takes damage to her aura when her shields are broken as mentioned in the full description of the semblance, and the more area she covers with one of her barriers the more her semblance drains her aura even when the shields aren’t hit.
Spending 200 XP to increase Agility from F to E. New total XP is 108
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font]Skaters Grace (Agility)
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] E
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Nasrin is exceptionally graceful while riding Rascal Light, and in combat is able to use that speed and skill to dodge and weave between incoming attacks, preventing herself from suffering unnecessary harm. She is only capable of such feats on Rascal or a similar longboard, not on foot.
Total combat XP is now 2500, requesting upgrade to Sophomore level.
Post by Nasrin Golbahar on Nov 1, 2020 14:30:21 GMT -5
Vitals
Primary Drive: Nasrin wants to make the world a better place for Faunus and for the poorer people in society. She believes that going to Haven and becoming an official huntress will give her enough political and social influence that she can help make real change instead of just protesting and hoping that those in power bother to listen. All of her decisions are built around either this goal or her general hatred for authority or anything that takes freedom away from the people and puts them under the direct control of the wealthy or the powerful.
Fears: Nasrin fears losing those she cares about, which currently mostly narrows down to Jackie/Heidi. She fears watching the world deteriorate into another war, or worse another world where Faunus are slaves or second-class citizens. More minor fears include: - Being seen as weak or crippled due to her missing arm - Losing her will to protest and fight - Getting injured permanently
Style of Self-Expression: Nasrin is an outgoing, loud, and generally very vulgar person. She curses a lot, she speaks her mind no matter what is on it, and she always tells the truth - or what she believes to be the truth in any given situation. Almost none of her feelings are ever hidden from those around her, and she likes it that way. Nasrin is a person that relies heavily on physical touch and eye contact during conversations. She likes to express herself that way and finds it easier to understand other people if they do the same, and she can struggle when people avoid eye contact or dislike touching.
Most Important Thing: The most important thing to Nasrin are the Faunus, the poor and destitute, and whoever happens to be around her during a fight. Her motto exists for a reason, and if it comes down to it she will always sacrifice herself to save other lives if such a thing is even possible. She will fight tooth and nail to defend the rights of people she believes deserve them, and she will act as their shield against retaliation from those who benefit from them not having those rights. Same goes in battle, except then her focus is on safety and on allowing her allies to succeed while she acts as defense.