Post by Arturian Cerule on Apr 8, 2020 4:08:42 GMT -5
Arturian Mandrake Cerule
“I draw my sword for those without the strength to do so themselves.”
Age 18 Gender Male Faction Haven Academy Tier Freshman Face Claim Arthur Pendragon - Fate/Prototype OOC Name Awry |
Character Traits
Date of Birth: January 2, 08 (AV)
Species: Human
Romantic Orientation: Heterosexual
Aura Color: Royal Blue
Height: 183 Cm
Weight: 84 Kilograms
Color Naming Rule: Cerule is a shortened version of Cerulean. Arturian has no color connection.
Species: Human
Romantic Orientation: Heterosexual
Aura Color: Royal Blue
Height: 183 Cm
Weight: 84 Kilograms
Color Naming Rule: Cerule is a shortened version of Cerulean. Arturian has no color connection.
Combat & Inventory
Might of the Many
Rank of Semblance: E
Semblance Type: Passive
One Sentence Summary of Semblance: Might of the Many is a passive type semblance that enables living creatures around its user to better push through exhaustion and fight on for longer periods of time.
Description of Semblance: Living beings within the length of a telephone pole (10-12 Meters) will find that their will has been boosted and they have an ability to fight longer. Mechanically, those within the range of Might of the Many find that, once they are exhausted, it takes two posts of action to deteriorate to the next step instead of one.
Drawbacks of Semblance: This doesn’t see friend, nor foe. If the enemy is a living being, then it offers the same affect to them.
Clarent
Rank of Weapon(s): E
Description of Weapons(s): Clarent is a simple, well-maintained longsword with blue cloth around the tang. That’s it.
Non-Combat Abilities
Name of Non-Combat Ability: None
Rank of Non-Combat Ability: None
Description of Non-Combat Ability: None
Combat Abilities
Name of Combat Ability: Stalwart Defender (Durability)
Rank of Combat Ability: E
Description of Combat Ability: Arturian has a well-grasped knowledge of the blade and, along with the armor he wears and the Aura he has access to, he can effectively block many weaker attacks.
Name of Combat Ability: Swordsmanship (Martial Arts)
Rank of Combat Ability: F
Description of Combat Ability: Arturian has a basic understanding of swordplay, but there is still much to learn.
Name of Combat Ability: Iron Will (Stamina)
Rank of Combat Ability: F
Description of Combat Ability: Arturian has spent a good deal of his time training, which has resulted in a higher than average tolerance for exhaustion.
Rank of Semblance: E
Semblance Type: Passive
One Sentence Summary of Semblance: Might of the Many is a passive type semblance that enables living creatures around its user to better push through exhaustion and fight on for longer periods of time.
Description of Semblance: Living beings within the length of a telephone pole (10-12 Meters) will find that their will has been boosted and they have an ability to fight longer. Mechanically, those within the range of Might of the Many find that, once they are exhausted, it takes two posts of action to deteriorate to the next step instead of one.
Drawbacks of Semblance: This doesn’t see friend, nor foe. If the enemy is a living being, then it offers the same affect to them.
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Clarent
Rank of Weapon(s): E
Description of Weapons(s): Clarent is a simple, well-maintained longsword with blue cloth around the tang. That’s it.
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Non-Combat Abilities
Name of Non-Combat Ability: None
Rank of Non-Combat Ability: None
Description of Non-Combat Ability: None
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Combat Abilities
Name of Combat Ability: Stalwart Defender (Durability)
Rank of Combat Ability: E
Description of Combat Ability: Arturian has a well-grasped knowledge of the blade and, along with the armor he wears and the Aura he has access to, he can effectively block many weaker attacks.
Name of Combat Ability: Swordsmanship (Martial Arts)
Rank of Combat Ability: F
Description of Combat Ability: Arturian has a basic understanding of swordplay, but there is still much to learn.
Name of Combat Ability: Iron Will (Stamina)
Rank of Combat Ability: F
Description of Combat Ability: Arturian has spent a good deal of his time training, which has resulted in a higher than average tolerance for exhaustion.
Biography
Personality/History Freeform
Arturian Mandrake Cerule was born a bastard to a high-profile noble in the City of Vale, Ambrosius Rouge, and one of his service-women. Knowing that he couldn’t let such an event become public, but lacking the will to kill the child, Arturian’s father hired a low ranking Huntsman to take him to an orphanage located on the nearby island of Patch. With little question, the Huntsman, needing the money, agreed to do so. Within the week, the child was under the care of the ill-funded facility, given with the story that he’d been rescued from a village that had been destroyed by Grimm. The orphanage accepted the story without question and, within the month, the child was adopted by Emilia and Kodaal Cerule, a human family that was unable to have children. They gave Arturian his name and treated him as their own.
Arturian grew up knowing that he was an adoptive child, and he never had a problem with it. A result of this, however, was that he grew up with the story that he’d been saved by a heroic huntsman from a Grimm attack on a rural village somewhere in Vale. Hearing that story is what caused his dream of becoming a Huntsman to blossom. He didn’t have a way to train with any skilled tutor, his family was on the edge of poverty, but he did well training in his backyard with nothing but a heavy stick and his imagination. That never took a back seat, however, to his studies in school, wherein he excelled, to the delight of his parents. Still, it was a happy childhood.
When he turned twelve, his dream of becoming a Huntsman only growing in strength with every story that he heard of hardship at the hands of the Grimm, his parents surprised him with an application to Signal Academy. After reassuring him that they’d been saving up for him to go for years, Arturian applied and was accepted into the school.
During the first few months of his tutelage, Arturian forged his sword, Clarent, and trained with it every chance that he got. During this time, he further excelled in his studies, quickly rising to one of the highest scoring positions at the small school. With every supervised mission into the surrounding forests, Arturian proved his abilities time and time again. It was on one of these missions that he, unknowingly, unlocked his semblance, an event that he, even still, has not noticed.
As the years passed and Arturian spent increasing amounts of time with his professors, he began to develop a strict moral code, one created out of respect for those that risked their lives every day, that he might one day become worthy of being among them. He would not draw his sword unless it was to fight with it, train with it, or care for it. He would only fight other non-Grimm if training or the urgent need to do so emerged, and he would fight, until the very end, if he had to. Never would he run. Never would he fight without honor. It was what, he believed, made a Huntsman who they were.
When he finally graduated, near the top of his class, Arturian sized up his choices. Beacon was close to his home, yes, but he’d lived in Patch his entire life. He desired life where he might be needed more, where he could truly learn, more so than he would if he remained at home. After much deliberation, he decided that he would train at Haven in order to better understand the world of Remnant.
The practical test was easy. He’d gained plenty of experience with killing small Grimm on voluntary missions back at Signal, and he found that he was surprisingly prepared for what the test had in store. In fact, the hardest thing he’d encountered was an Ursa Minor, and, even then, it wasn’t terribly difficult. The psychological test was even easier. Aside from his adoption, which didn’t even bother him, his life had been a great, if humble, one. There were no hidden meanings in his words and, to top it off, his charisma wasn’t anything to scoff at. In the end, he was accepted into Haven, where his path would truly begin.
Arturian Mandrake Cerule was born a bastard to a high-profile noble in the City of Vale, Ambrosius Rouge, and one of his service-women. Knowing that he couldn’t let such an event become public, but lacking the will to kill the child, Arturian’s father hired a low ranking Huntsman to take him to an orphanage located on the nearby island of Patch. With little question, the Huntsman, needing the money, agreed to do so. Within the week, the child was under the care of the ill-funded facility, given with the story that he’d been rescued from a village that had been destroyed by Grimm. The orphanage accepted the story without question and, within the month, the child was adopted by Emilia and Kodaal Cerule, a human family that was unable to have children. They gave Arturian his name and treated him as their own.
Arturian grew up knowing that he was an adoptive child, and he never had a problem with it. A result of this, however, was that he grew up with the story that he’d been saved by a heroic huntsman from a Grimm attack on a rural village somewhere in Vale. Hearing that story is what caused his dream of becoming a Huntsman to blossom. He didn’t have a way to train with any skilled tutor, his family was on the edge of poverty, but he did well training in his backyard with nothing but a heavy stick and his imagination. That never took a back seat, however, to his studies in school, wherein he excelled, to the delight of his parents. Still, it was a happy childhood.
When he turned twelve, his dream of becoming a Huntsman only growing in strength with every story that he heard of hardship at the hands of the Grimm, his parents surprised him with an application to Signal Academy. After reassuring him that they’d been saving up for him to go for years, Arturian applied and was accepted into the school.
During the first few months of his tutelage, Arturian forged his sword, Clarent, and trained with it every chance that he got. During this time, he further excelled in his studies, quickly rising to one of the highest scoring positions at the small school. With every supervised mission into the surrounding forests, Arturian proved his abilities time and time again. It was on one of these missions that he, unknowingly, unlocked his semblance, an event that he, even still, has not noticed.
As the years passed and Arturian spent increasing amounts of time with his professors, he began to develop a strict moral code, one created out of respect for those that risked their lives every day, that he might one day become worthy of being among them. He would not draw his sword unless it was to fight with it, train with it, or care for it. He would only fight other non-Grimm if training or the urgent need to do so emerged, and he would fight, until the very end, if he had to. Never would he run. Never would he fight without honor. It was what, he believed, made a Huntsman who they were.
When he finally graduated, near the top of his class, Arturian sized up his choices. Beacon was close to his home, yes, but he’d lived in Patch his entire life. He desired life where he might be needed more, where he could truly learn, more so than he would if he remained at home. After much deliberation, he decided that he would train at Haven in order to better understand the world of Remnant.
The practical test was easy. He’d gained plenty of experience with killing small Grimm on voluntary missions back at Signal, and he found that he was surprisingly prepared for what the test had in store. In fact, the hardest thing he’d encountered was an Ursa Minor, and, even then, it wasn’t terribly difficult. The psychological test was even easier. Aside from his adoption, which didn’t even bother him, his life had been a great, if humble, one. There were no hidden meanings in his words and, to top it off, his charisma wasn’t anything to scoff at. In the end, he was accepted into Haven, where his path would truly begin.