Post by Erikk Dust on Jan 2, 2021 10:27:35 GMT -5
[attr=class,cs-top haven]
[attr=class,cs-body haven]
"Just try and take me, I dare ya!"
[attr=class,char-name]Erikk Dust
"Just try and take me, I dare ya!"
[attr=class,cs-main]
Date of Birth: June 1st 6AV
Species: Human
Romantic Orientation: Heterosexual
Aura Color: Red, with darker red accents
Height: 180cm
Weight: 90kg
Color Naming Rule: Dust is a combination of small particles of general debris that can be found in every household.
Semblance Name: Hijack
Rank of Semblance: E
Semblance Type: Transformation
Primary Category: Hazard
Secondary Category: Combatants
One Sentence Summary of Semblance: Erikk Dust has the transformation semblance of Hijack which allows the wielder to touch an opponent to gain Agility, Martial Arts and Aura Regeneration
Description of Semblance: Erikk is a tank in every sense of the word, and his semblance applifies this by empowering him temporarily. To enable this, he must get into close proximity with and touch the target for it to activate, triggering his semblance as ethereal chains (the same size and shape as his Petricite Shackles) wrap around his chest. During the time he is empowered, he gains more Agility, Martial Aarts and aura regeneration, allowing him to become an even more unkillable wall of force. His aura regeneration lasts for as long as the transformation lasts (3 posts) and restores 8% of his aura each post.
Drawbacks of Semblance: To even activate his semblance, he must be close enough to initiate a "grapple" for it to trigger anyway, as well as having a 3 post cooldown and the inability to turn the transformation off.
Weapon Name: Petricite Shackles
Rank of Weapon(s): F
Category: Hazard
Description of Weapons(s): Large stone-like shackles fit around Erikk's forearms, finely crafted to fit his arms and his only, with large metal shackles that trail off the elbow end of the shackles. These heavy but durable "restraints" were chosen after he deemed himself "too good" for normal weapons, and thus was made to try and hinder his skill. Needless to say he is still good with these shackles attached.
Name of Non-Combat Ability: Enter here
Rank of Non-Combat Ability: Enter here
Category: Combatants, Obstacle, Hazard, Social.
Description of Non-Combat Ability: Enter here
Name of Combat Ability: Blood and Salt (Durability)
Rank of Combat Ability: E
Category: Hazard
Description of Combat Ability: Having caught himself in a fair set of scraps and always coming out ontop when he was younger, he's become more resistant to being hurt and can hold himself highly.
Name of Combat Ability: Brutality Ends Swiftly (Strength)
Rank of Combat Ability: E
Category: Combatants
Description of Combat Ability: Along with his increased durability, he has learned how to hit hard, and hard he hits. Capable to break and crack stone within just a few hits, his strength was feared and more importantly, admired within his peers before Haven.
Name of Combat Ability: Endurance of Gods (Stamina)
Rank of Combat Ability: F
Category: Hazard
Description of Combat Ability: To keep up with his incredible physical strength, he's had to condition and train himself to be able to keep up with other potential combatants, thus how he seems to never look tired no matter how hard you try.
Primary Drive: Erikk loves to show off and get his blood pumping. He loves to be challenged and enjoys showing off how good he is at them. Having been a star pupil in Sanctum, he aims to bring his triumphs to Haven and become one of the best. However possible, he will make himself the spotlight. Some would call him overally cocky, and they would be correct as he was very cocky with his abilities.
Fears: Surprisingly for someone as cocky and reckless as he is, he absolutely hates the sea due to the loss of his brother and father. Rivers he's okay with, as with swimming pools as he can see the bottom of the water's bed. But as soon as that disappears, he will throw himself into a panic and thrash about. As for smaller fears, there isn't many when you're as much of a daredevil as his is, besides maybe confinement.
Style of Self-Expression: Erikk is the biggest extrovert possible, and he claims that title with pride. He loves to be around crowds, alwayas chatting, alwayas vibing and always having a good time. There isn't much than can get him down and whilst he can be loud, he is always positive despite the situations that he might be faced with.
Most Important Thing: Even though getting adrenaline pumping in his veins is his number one priority, he puts it all on the backburner when the situation becomes incredibly problematic, bordering life or death. He will set aside all cockiness, attitude and general recklessness to protect those that are closest. He will defend the lives of his peers even if it puts him at detriment, as the teachings of his father have still stuck with him, even if he fobbed him off constantly when he waas younger. Be it the tragedy on the ferry or the respect he had for his father but never showed, he always followed his ways... just in his own way.
Born under David Dust and Ellie Dust as the second child, Erikk was son to two war veterns who decided to take hunter duty after the end of it. Living in Argus with his older brother Andy, as well as his younger brother who came along two years after himself, Brandon, they lived a nice "quiet" life in the coastal town. Whilst Erikk's childhood wasn't uneventful per say, his father wanted the sons to take up huntsman duty like he had done, and wanted to begin training with Andy first as soon as he turned 9 years old, making Erikk 7. He would watch them train every evening, as the desire to join burned as well.
After some convincing, he managed to get himself to be trained as well, so he would work on himself during the evenings. He was slow to learn, but as he began to get better physically, he would pick things up a lot quicker than his older brother, which sparked some sibling rivalry that the family would joke about around the dinner table. Erikk however, would always show up his brother, as he was somehow, stronger than him in just about everything. Whilst Andy learned to be quick, Erikk was the muscle and the brawn. This would continue for a few years, whilst Erikk would begin to exercise morning, afternoon and evening after each day.
Around Erikk's 12th birthday, his father would suggest a change of scenary, believing the cold of Atlas would better train the two boys. Booking a ferry trip to Atlas was secured and the plan was to train there for a week, letting the cold build up their natural resistances before returning home. Of course, that was the plan. This ferry trip was only a one-way trip as dictated by fate. About an hour into the ride, a swarm of Lancers struck the ferry. The ferry in question wasn't big, and wasn't prepared for an attack this big. How it happened was beyond the passengers but it didn't take long to start sinking. The Lancers were doing a nasty job and the three tried their best to defend the passangers but the ship was sinking.
It wasn't long after, about 30 minutes in and the ship had half sunk already. Distress signals were sent back to Argus but even if they got there sooner than later, the ship was going to drown it's passangers. Another ten minutes in and his heart dropped. His father and brother had gotten trapped on the inside as the remains of the ship began to sink deeper. No matter how hard he tried, he wasn't strong enough to free them. He screamed their names as he was dragged to the rescue boats, before passing out from exhaustion from the ordeal.
He rose to the waking world after several days of unconsciousness to his mother and younger brother. Whilst devestated by their loss, they were glad Erikk was still alive. But the fear of the sea had entrenched itself deep into his mind, which made him to become more wary of the coastal town. He was nervous of the open waters, and hoped to dear god it wouldn't cause any more issues. Despite the grief, he continued to train, be it either on his own or with his mother until he felt ready to enroll into Sanctum academy. He was a bit late joining, being one of the oldest in the entire school from the get go, he pushed himself to become better. Whilst in his more physical classes he was the best, his more theory classes were his weak points.
As he pushed through the years, he managed to pass more and more of his more academic classes, and eventually fully passed years later, prompting him to enroll into Haven. He was going to make his father and brother proud, and push through to become a great huntsman, even if his motives had changed over the year. The selection tournament was surprisingly easy to pass through, as well as the following expedition into the forest and the psychological evaluation revealled little besides some past trauma he already know about.
Moving to Mistral, he prepared himself to take Haven by the horns and better himself for his family, as well as mostly for himself. Hopefully he would pass Haven and become a fully fledged huntsman by the end of this.
[attr=class,title nomargin]Age 20 [attr=class,title]Gender Male [attr=class,title]Faction Haven Academy [attr=class,title]Tier Freshman [attr=class,title]Face Claim L'arc Berg - Rising Of The Shield Hero [attr=class,title]OOC Name Noggenfogger |
[attr=class,main-title-left haven]Character Traits
Date of Birth: June 1st 6AV
Species: Human
Romantic Orientation: Heterosexual
Aura Color: Red, with darker red accents
Height: 180cm
Weight: 90kg
Color Naming Rule: Dust is a combination of small particles of general debris that can be found in every household.
[attr=class,main-title-right haven]Combat And Inventory
[attr=class,title]Semblance
Semblance Name: Hijack
Rank of Semblance: E
Semblance Type: Transformation
Primary Category: Hazard
Secondary Category: Combatants
One Sentence Summary of Semblance: Erikk Dust has the transformation semblance of Hijack which allows the wielder to touch an opponent to gain Agility, Martial Arts and Aura Regeneration
Description of Semblance: Erikk is a tank in every sense of the word, and his semblance applifies this by empowering him temporarily. To enable this, he must get into close proximity with and touch the target for it to activate, triggering his semblance as ethereal chains (the same size and shape as his Petricite Shackles) wrap around his chest. During the time he is empowered, he gains more Agility, Martial Aarts and aura regeneration, allowing him to become an even more unkillable wall of force. His aura regeneration lasts for as long as the transformation lasts (3 posts) and restores 8% of his aura each post.
Drawbacks of Semblance: To even activate his semblance, he must be close enough to initiate a "grapple" for it to trigger anyway, as well as having a 3 post cooldown and the inability to turn the transformation off.
[attr=class,title]Weapon(s)
Weapon Name: Petricite Shackles
Rank of Weapon(s): F
Category: Hazard
Description of Weapons(s): Large stone-like shackles fit around Erikk's forearms, finely crafted to fit his arms and his only, with large metal shackles that trail off the elbow end of the shackles. These heavy but durable "restraints" were chosen after he deemed himself "too good" for normal weapons, and thus was made to try and hinder his skill. Needless to say he is still good with these shackles attached.
[attr=class,title]Non-Combat Abilities
Name of Non-Combat Ability: Enter here
Rank of Non-Combat Ability: Enter here
Category: Combatants, Obstacle, Hazard, Social.
Description of Non-Combat Ability: Enter here
[attr=class,title]Combat Abilities
Name of Combat Ability: Blood and Salt (Durability)
Rank of Combat Ability: E
Category: Hazard
Description of Combat Ability: Having caught himself in a fair set of scraps and always coming out ontop when he was younger, he's become more resistant to being hurt and can hold himself highly.
Name of Combat Ability: Brutality Ends Swiftly (Strength)
Rank of Combat Ability: E
Category: Combatants
Description of Combat Ability: Along with his increased durability, he has learned how to hit hard, and hard he hits. Capable to break and crack stone within just a few hits, his strength was feared and more importantly, admired within his peers before Haven.
Name of Combat Ability: Endurance of Gods (Stamina)
Rank of Combat Ability: F
Category: Hazard
Description of Combat Ability: To keep up with his incredible physical strength, he's had to condition and train himself to be able to keep up with other potential combatants, thus how he seems to never look tired no matter how hard you try.
[attr=class,main-title-left haven]Character Information
[attr=class,title]Vitals
Primary Drive: Erikk loves to show off and get his blood pumping. He loves to be challenged and enjoys showing off how good he is at them. Having been a star pupil in Sanctum, he aims to bring his triumphs to Haven and become one of the best. However possible, he will make himself the spotlight. Some would call him overally cocky, and they would be correct as he was very cocky with his abilities.
Fears: Surprisingly for someone as cocky and reckless as he is, he absolutely hates the sea due to the loss of his brother and father. Rivers he's okay with, as with swimming pools as he can see the bottom of the water's bed. But as soon as that disappears, he will throw himself into a panic and thrash about. As for smaller fears, there isn't many when you're as much of a daredevil as his is, besides maybe confinement.
Style of Self-Expression: Erikk is the biggest extrovert possible, and he claims that title with pride. He loves to be around crowds, alwayas chatting, alwayas vibing and always having a good time. There isn't much than can get him down and whilst he can be loud, he is always positive despite the situations that he might be faced with.
Most Important Thing: Even though getting adrenaline pumping in his veins is his number one priority, he puts it all on the backburner when the situation becomes incredibly problematic, bordering life or death. He will set aside all cockiness, attitude and general recklessness to protect those that are closest. He will defend the lives of his peers even if it puts him at detriment, as the teachings of his father have still stuck with him, even if he fobbed him off constantly when he waas younger. Be it the tragedy on the ferry or the respect he had for his father but never showed, he always followed his ways... just in his own way.
[attr=class,title]History Freeform
Born under David Dust and Ellie Dust as the second child, Erikk was son to two war veterns who decided to take hunter duty after the end of it. Living in Argus with his older brother Andy, as well as his younger brother who came along two years after himself, Brandon, they lived a nice "quiet" life in the coastal town. Whilst Erikk's childhood wasn't uneventful per say, his father wanted the sons to take up huntsman duty like he had done, and wanted to begin training with Andy first as soon as he turned 9 years old, making Erikk 7. He would watch them train every evening, as the desire to join burned as well.
After some convincing, he managed to get himself to be trained as well, so he would work on himself during the evenings. He was slow to learn, but as he began to get better physically, he would pick things up a lot quicker than his older brother, which sparked some sibling rivalry that the family would joke about around the dinner table. Erikk however, would always show up his brother, as he was somehow, stronger than him in just about everything. Whilst Andy learned to be quick, Erikk was the muscle and the brawn. This would continue for a few years, whilst Erikk would begin to exercise morning, afternoon and evening after each day.
Around Erikk's 12th birthday, his father would suggest a change of scenary, believing the cold of Atlas would better train the two boys. Booking a ferry trip to Atlas was secured and the plan was to train there for a week, letting the cold build up their natural resistances before returning home. Of course, that was the plan. This ferry trip was only a one-way trip as dictated by fate. About an hour into the ride, a swarm of Lancers struck the ferry. The ferry in question wasn't big, and wasn't prepared for an attack this big. How it happened was beyond the passengers but it didn't take long to start sinking. The Lancers were doing a nasty job and the three tried their best to defend the passangers but the ship was sinking.
It wasn't long after, about 30 minutes in and the ship had half sunk already. Distress signals were sent back to Argus but even if they got there sooner than later, the ship was going to drown it's passangers. Another ten minutes in and his heart dropped. His father and brother had gotten trapped on the inside as the remains of the ship began to sink deeper. No matter how hard he tried, he wasn't strong enough to free them. He screamed their names as he was dragged to the rescue boats, before passing out from exhaustion from the ordeal.
He rose to the waking world after several days of unconsciousness to his mother and younger brother. Whilst devestated by their loss, they were glad Erikk was still alive. But the fear of the sea had entrenched itself deep into his mind, which made him to become more wary of the coastal town. He was nervous of the open waters, and hoped to dear god it wouldn't cause any more issues. Despite the grief, he continued to train, be it either on his own or with his mother until he felt ready to enroll into Sanctum academy. He was a bit late joining, being one of the oldest in the entire school from the get go, he pushed himself to become better. Whilst in his more physical classes he was the best, his more theory classes were his weak points.
As he pushed through the years, he managed to pass more and more of his more academic classes, and eventually fully passed years later, prompting him to enroll into Haven. He was going to make his father and brother proud, and push through to become a great huntsman, even if his motives had changed over the year. The selection tournament was surprisingly easy to pass through, as well as the following expedition into the forest and the psychological evaluation revealled little besides some past trauma he already know about.
Moving to Mistral, he prepared himself to take Haven by the horns and better himself for his family, as well as mostly for himself. Hopefully he would pass Haven and become a fully fledged huntsman by the end of this.
[attr=class,cs-bottom haven]