Post by Kelsie Valkyrie on Jun 16, 2021 17:27:33 GMT -5
[attr=class,cs-top rl]
[attr=class,cs-body rl]
"Woah, is it really time already? I was just getting warmed up!"
[attr=class,char-name]Kelsie Valkyrie
"Woah, is it really time already? I was just getting warmed up!"
[attr=class,cs-main]
Date of Birth: April 1st 2AV
Species: Faunus, Crow. Wings that have a wingspan of 9 metres, capable to carry her weight
Romantic Orientation: Adventurous
Aura Color: Inferno Red
Height: 205cm
Weight: 160kg
Color Naming Rule: Valkyrie is direct reference to the Valkyries in Norse mythology, the women warriors of Valhalla, giving a relatively blue, white and gold impression.
Semblance Name: Chaos
Rank of Semblance: E
Semblance Type: Transformation
Primary Category: Obstacle
Secondary Category: Hazard
One Sentence Summary of Semblance: Kelsie Valkyrie has the Transformation semblance of Chaos which allows the wielder to embrace elements to improve her Agility, Speed and gives her Elemental Damage depending on the element.
Description of Semblance: Once Kelsie throws her first punch, kick or wing slam, her semblance activates, causing her forearms, lower legs and wings to erupt into a random element between Fire, Electricity, Ice and Wind. These elements will empower her with use of Elemental Damage, as well as improvements to her Agility and Speed capabilities. The four respective elements give her Dust Enhancement of those types, Fire being Fire Dust, Ice being Ice Dust, Electricity being Lightning Dust and Wind being Wind Dust. How this is determined is with a d10 roll within the bot commands, with a chance that it summons two different elemental types.
Table of rolls:
1-2 = Fire
3-4 = Ice
5-6 = Electricity
7-8 = Wind
9-10 = A mix of two elements, roll twice. First roll applies to Kelsie's left side and the second applies to her right side.
Once the element takes hold, it cannot change until her transformation drops and comes off cooldown. The different types of elements are just flavour, and does not grant specific Dust Enhancement uses, just increased elemental damage.
Drawbacks of Semblance: Due to the sheer randomness caused by Chaos, she cannot control what element she brings forth what-so-ever, and requires her to make an attack. If she cannot reach her target, she can't activate her semblance. Once this semblance activates, she CANNOT fly in any capacity as the elements wrap up her wings, becoming more effective weapons. With the embrace of Chaos and chaotic energies and natures, Kelsie is NOT immune to her own elements. Whilst it does not cause her pain, it does deal self damage.
Weapon Name: Winged Armoury.
Rank of Weapon(s): F
Category: Combatants
Description of Weapons(s): When combat is inevitable, Kelsie was provided with some intriguing armour pieces which she has since utilized and modified to become more weapons than armour. Firstly, she has a pair of small gauntlets that have slight claws to, but are mainly used for bludgeoning her enemies. Secondly, her feet and shins are covered in plated boots with spikes, for more bludgeoning and bone-breaking action. Lastly, along the bones of her wings she got made a lightweight alloy armour set, that line the back of the wings. Whilst on, flying becomes more difficult but not impossible, but she can then use her wings to slice with her feathers or pummel with the actual bones that are armoured.
Name of Non-Combat Ability: Known for Chaos
Rank of Non-Combat Ability: F
Category: Social
Description of Non-Combat Ability: The name "Kelsie Valkyrie" are usually on peoples tongues after a street fight or bar brawl. Most are started because of her and most have been ended by her. With this notoriety, she can use it to "bribe" her way through passages that would otherwise be unaccessable to her. Not like it would stop her anyway, but it can be useful.
Name of Combat Ability: Ten Tonne Titan (Strength)
Rank of Combat Ability: D
Category: Combatants
Description of Combat Ability: Through so many street fights, bar brawls, pub crawls and a permanent workout regime, Kelsie has become the tank of a titan she always wanted to be, capable of breaking thin metals in a mere blow.
Name of Combat Ability: Masochistic Lifestyle (Durability)
Rank of Combat Ability: E
Category: Hazard
Primary Drive: Kelsie has a drive for thrills and a hunger for spills. Freedom is her game and if anyone tries to stop her, they best hope a broken leg is the best deal they'll get. Due to her wild upbringing within her estranged but "loving" family, she kept to her own devices, with was her own body and soul. She strives to correct the corruption within the Council and it's lackies but really? It's just an excuse to get a permanent fixture of her kicks. Authority never had sway over her, and now she gets to crush it anyway she wants.
Fears: Out of everything to fear, she fears losing the strength that brought her to where she was now. The strength through years of relative solitude and freedom to do as she pleased. The strength that got her noticed and tracked for improvements. If she loses the strength that took her so long to build, her very soul would be broken, let alone her heart and mind.
Style of Self-Expression: Think of the most outgoing person you know, the person that just never seems to shut up, and is the life of the party and the centre of the group. Then multiply it by 4, and you still wouldn't manage to grasp the inner machinations of the titan of life that is Kelsie Valkyrie. She expresses herself through her fists, and vices. If a fight could be started and money made for it, she will break a neck for it. Fighting for entertainment? The opponent should've written their will before entering her ring. Fighting for survival? She will make it a sport and a show. Fighting for the sake of fighting? You know she'll be there in a heartbeat. If she has something to prove, she'll do it through hospital trips.
Most Important Thing: Her wings. They are her pride and joy, and despite being battered, sliced, bruised and shot, she has always taken upmost care of her wings. If someone even went so far to joke about taking her wings, she would bite their throat out with zero hesitation. She will break out of a prison if it meant she could keep her wings, hell she would kill the King to keep them, and betray her friends if need be. To be clipped of her wings, is to be shamed for eternity.
Kelsie was always destined for relatively big things. Her mother and father being huge names in the criminal underworld, it was only time till she followed suit. Her mother, the perfect woman to break and enter into homes of the political elite and extortion and her father, a crime boss of his own calibre, Kelsie was left with multiple "child minders" when she was young. Never really getting much attention from her parents, she kept to herself and her own devices, making sure she was seen but not heard when those times came about. The wings came from her mother, who has a pair of half the size, but the sheer size of her father meant she inherited both traits which made her a colossal winged beast. As she grew older, she grew tired of the lack of love shown by her parents, so she began to try and prove herself.
She decided that maybe huntress life was for her, and enrolled into Haven when the time came, but she was all too chaotic. Her semblance was a direct detriment to her and others, as well as her attitude of "punch first, ask questions never" led her to becoming a menace. Surely enough, she would take this too far and break a students hip, paralysing his left leg for a long time, and thus was expelled for this.
However, this did get her noticed by her parents. She had built up so much strength, brawn and muscle, she was a goliath of a person, and the perfect candidate for bodyguard duty. For once, she felt wanted within the world. This progressed for a few years till a fatal mistake got her a sentence in prison. With just how problematic she was, she was sent to a strange rehabilitation centre for about four years, as the Emotional Damper drugs they had used simply, weren't as effective as it was on others. Her own use of recreational drugs, drinks and fights has hyped up her body to be resisted to most things.
During this time, she met an acquaintance in Russet Bruin, a slightly younger girl who was thrown in for similar actions, but the drugs had a more profound effect on her. It was a bit sad to see, but once Russet was released alongside Kelsie, they parted ways and Kelsie once again, took to the streets for drugs, drinks and fights. She learnt from last time, and now with the lack of communication from her mother and father, she took it as a sign to find a new cause. The prison was an atrocity and she wanted to break the necks of those in charge... so she created a small group to fight back the "injustice".
When really, it was a ploy to get back to what she was doing before, starting fights and getting "paid" for it. During the year of her 26th birthday, she caught wind of a much, much large group, the Revolutionary League, fighting against the council. They had been deemed terrorists too, which meant fights on sight. She wasn't sure just how perfect the opporunity was, but this did the job well enough.
[attr=class,title nomargin]Age 26 [attr=class,title]Gender Female [attr=class,title]Faction Revolutionary League [attr=class,title]Tier Freshman [attr=class,title]Face Claim Beidou - Genshin Impact [attr=class,title]OOC Name Noggenfogger |
[attr=class,main-title-left rl]Character Traits
Date of Birth: April 1st 2AV
Species: Faunus, Crow. Wings that have a wingspan of 9 metres, capable to carry her weight
Romantic Orientation: Adventurous
Aura Color: Inferno Red
Height: 205cm
Weight: 160kg
Color Naming Rule: Valkyrie is direct reference to the Valkyries in Norse mythology, the women warriors of Valhalla, giving a relatively blue, white and gold impression.
[attr=class,main-title-right rl]Combat And Inventory
[attr=class,title]Semblance
Semblance Name: Chaos
Rank of Semblance: E
Semblance Type: Transformation
Primary Category: Obstacle
Secondary Category: Hazard
One Sentence Summary of Semblance: Kelsie Valkyrie has the Transformation semblance of Chaos which allows the wielder to embrace elements to improve her Agility, Speed and gives her Elemental Damage depending on the element.
Description of Semblance: Once Kelsie throws her first punch, kick or wing slam, her semblance activates, causing her forearms, lower legs and wings to erupt into a random element between Fire, Electricity, Ice and Wind. These elements will empower her with use of Elemental Damage, as well as improvements to her Agility and Speed capabilities. The four respective elements give her Dust Enhancement of those types, Fire being Fire Dust, Ice being Ice Dust, Electricity being Lightning Dust and Wind being Wind Dust. How this is determined is with a d10 roll within the bot commands, with a chance that it summons two different elemental types.
Table of rolls:
1-2 = Fire
3-4 = Ice
5-6 = Electricity
7-8 = Wind
9-10 = A mix of two elements, roll twice. First roll applies to Kelsie's left side and the second applies to her right side.
Once the element takes hold, it cannot change until her transformation drops and comes off cooldown. The different types of elements are just flavour, and does not grant specific Dust Enhancement uses, just increased elemental damage.
Drawbacks of Semblance: Due to the sheer randomness caused by Chaos, she cannot control what element she brings forth what-so-ever, and requires her to make an attack. If she cannot reach her target, she can't activate her semblance. Once this semblance activates, she CANNOT fly in any capacity as the elements wrap up her wings, becoming more effective weapons. With the embrace of Chaos and chaotic energies and natures, Kelsie is NOT immune to her own elements. Whilst it does not cause her pain, it does deal self damage.
[attr=class,title]Weapon(s)
Weapon Name: Winged Armoury.
Rank of Weapon(s): F
Category: Combatants
Description of Weapons(s): When combat is inevitable, Kelsie was provided with some intriguing armour pieces which she has since utilized and modified to become more weapons than armour. Firstly, she has a pair of small gauntlets that have slight claws to, but are mainly used for bludgeoning her enemies. Secondly, her feet and shins are covered in plated boots with spikes, for more bludgeoning and bone-breaking action. Lastly, along the bones of her wings she got made a lightweight alloy armour set, that line the back of the wings. Whilst on, flying becomes more difficult but not impossible, but she can then use her wings to slice with her feathers or pummel with the actual bones that are armoured.
[attr=class,title]Non-Combat Abilities
Name of Non-Combat Ability: Known for Chaos
Rank of Non-Combat Ability: F
Category: Social
Description of Non-Combat Ability: The name "Kelsie Valkyrie" are usually on peoples tongues after a street fight or bar brawl. Most are started because of her and most have been ended by her. With this notoriety, she can use it to "bribe" her way through passages that would otherwise be unaccessable to her. Not like it would stop her anyway, but it can be useful.
[attr=class,title]Combat Abilities
Name of Combat Ability: Ten Tonne Titan (Strength)
Rank of Combat Ability: D
Category: Combatants
Description of Combat Ability: Through so many street fights, bar brawls, pub crawls and a permanent workout regime, Kelsie has become the tank of a titan she always wanted to be, capable of breaking thin metals in a mere blow.
Name of Combat Ability: Masochistic Lifestyle (Durability)
Rank of Combat Ability: E
Category: Hazard
Description of Combat Ability: With all the drinks, drugs and semblance uses, Kelsie has developed such a high pain threshold that she has stopped feeling the pain from many things made from Stone and Wood.
Name of Combat Ability: Crow's Pickings (Flight)
Rank of Combat Ability: F
Category: Obstacle
Description of Combat Ability: Using her colossal wingspan and training the strength of her wings, she has only recently managed to pick herself off the floor, up to a maximum height of 7 metres before falling. Knowing her own strengths, she keeps trying to break this height.
Rank of Combat Ability: F
Category: Obstacle
Description of Combat Ability: Using her colossal wingspan and training the strength of her wings, she has only recently managed to pick herself off the floor, up to a maximum height of 7 metres before falling. Knowing her own strengths, she keeps trying to break this height.
Name of Combat Ability: Precise Bludgeoning (Martial Arts)
Rank of Combat Ability: F
Category: Combatants
Description of Combat Ability: Through tough battles and wild haymakers back in her young days, Kelsie has learned the need to aim her strikes. A well placed blow can end a fight before it can even start, and is very useful for the rare idiot that's bigger than her.
Rank of Combat Ability: F
Category: Combatants
Description of Combat Ability: Through tough battles and wild haymakers back in her young days, Kelsie has learned the need to aim her strikes. A well placed blow can end a fight before it can even start, and is very useful for the rare idiot that's bigger than her.
Name of Combat Ability: Round Two (Healing)
Rank of Combat Ability: F
Category: Social
Description of Combat Ability: Kelsie knows how to take care of minor wounds before starting a fight again, and with the constant haphazard practice, she has gotten used to the idea of using medication and drugs to help heal herself faster as well as bandaging. It may not be the most legal of practices, but it does the job.
Rank of Combat Ability: F
Category: Social
Description of Combat Ability: Kelsie knows how to take care of minor wounds before starting a fight again, and with the constant haphazard practice, she has gotten used to the idea of using medication and drugs to help heal herself faster as well as bandaging. It may not be the most legal of practices, but it does the job.
[attr=class,main-title-left rl]Character Information
[attr=class,title]Vitals
Primary Drive: Kelsie has a drive for thrills and a hunger for spills. Freedom is her game and if anyone tries to stop her, they best hope a broken leg is the best deal they'll get. Due to her wild upbringing within her estranged but "loving" family, she kept to her own devices, with was her own body and soul. She strives to correct the corruption within the Council and it's lackies but really? It's just an excuse to get a permanent fixture of her kicks. Authority never had sway over her, and now she gets to crush it anyway she wants.
Fears: Out of everything to fear, she fears losing the strength that brought her to where she was now. The strength through years of relative solitude and freedom to do as she pleased. The strength that got her noticed and tracked for improvements. If she loses the strength that took her so long to build, her very soul would be broken, let alone her heart and mind.
Style of Self-Expression: Think of the most outgoing person you know, the person that just never seems to shut up, and is the life of the party and the centre of the group. Then multiply it by 4, and you still wouldn't manage to grasp the inner machinations of the titan of life that is Kelsie Valkyrie. She expresses herself through her fists, and vices. If a fight could be started and money made for it, she will break a neck for it. Fighting for entertainment? The opponent should've written their will before entering her ring. Fighting for survival? She will make it a sport and a show. Fighting for the sake of fighting? You know she'll be there in a heartbeat. If she has something to prove, she'll do it through hospital trips.
Most Important Thing: Her wings. They are her pride and joy, and despite being battered, sliced, bruised and shot, she has always taken upmost care of her wings. If someone even went so far to joke about taking her wings, she would bite their throat out with zero hesitation. She will break out of a prison if it meant she could keep her wings, hell she would kill the King to keep them, and betray her friends if need be. To be clipped of her wings, is to be shamed for eternity.
[attr=class,title]History Freeform
Kelsie was always destined for relatively big things. Her mother and father being huge names in the criminal underworld, it was only time till she followed suit. Her mother, the perfect woman to break and enter into homes of the political elite and extortion and her father, a crime boss of his own calibre, Kelsie was left with multiple "child minders" when she was young. Never really getting much attention from her parents, she kept to herself and her own devices, making sure she was seen but not heard when those times came about. The wings came from her mother, who has a pair of half the size, but the sheer size of her father meant she inherited both traits which made her a colossal winged beast. As she grew older, she grew tired of the lack of love shown by her parents, so she began to try and prove herself.
She decided that maybe huntress life was for her, and enrolled into Haven when the time came, but she was all too chaotic. Her semblance was a direct detriment to her and others, as well as her attitude of "punch first, ask questions never" led her to becoming a menace. Surely enough, she would take this too far and break a students hip, paralysing his left leg for a long time, and thus was expelled for this.
However, this did get her noticed by her parents. She had built up so much strength, brawn and muscle, she was a goliath of a person, and the perfect candidate for bodyguard duty. For once, she felt wanted within the world. This progressed for a few years till a fatal mistake got her a sentence in prison. With just how problematic she was, she was sent to a strange rehabilitation centre for about four years, as the Emotional Damper drugs they had used simply, weren't as effective as it was on others. Her own use of recreational drugs, drinks and fights has hyped up her body to be resisted to most things.
During this time, she met an acquaintance in Russet Bruin, a slightly younger girl who was thrown in for similar actions, but the drugs had a more profound effect on her. It was a bit sad to see, but once Russet was released alongside Kelsie, they parted ways and Kelsie once again, took to the streets for drugs, drinks and fights. She learnt from last time, and now with the lack of communication from her mother and father, she took it as a sign to find a new cause. The prison was an atrocity and she wanted to break the necks of those in charge... so she created a small group to fight back the "injustice".
When really, it was a ploy to get back to what she was doing before, starting fights and getting "paid" for it. During the year of her 26th birthday, she caught wind of a much, much large group, the Revolutionary League, fighting against the council. They had been deemed terrorists too, which meant fights on sight. She wasn't sure just how perfect the opporunity was, but this did the job well enough.
[attr=class,cs-bottom rl]