TRP is a post-Great War AU RWBY RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
Post by Kishka Burzanova on Feb 14, 2021 20:14:14 GMT -5
lmao realized with new rp pack, i actually do have enough for an upgrade this event
Kish current XP: E Sem, D Weap, 4 D Com skills, 1 C Com skill, 1 E Noncom, 2 F Noncoms Total is: 5289 XP
Cashing in 200% RP pack for characters below 7500, and also spending 1 additional RP (124 - 101 = 23) at regular 100% conversion rate, for a total of 101 RP to 201 XP, bringing Kishka's total XP up to 600. (399 + 201 = 600)
Spending the whole 600 on a D -> C Combat skill. (600 - 600 = 0)
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Indestructible (Durability)
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] C
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Having trained her aura's durability so much in combat, Kishka has gotten a pretty good handle on using it to defend herself, being able to withstand hits that could rend even steel, with much greater ease.
also noting that her tier is officially Senior now,
and also going to take the opportunity to correct weird af mistake in app that I just noticed.
the modifiers for her weapon and semblance got mixed up somehow: semblance should be "Obstacle (+1, plus an additional +1 for specialization for +2 total)" and weapon should be "Combatants (+2)"
Can put those in code all proper-like, if you need me to, but I figured was small enough fix it'd be easier to just do the ol switcheroo instead.
Cashing in 200% RP pack for characters below 7500, and also spending 1 additional RP (124 - 101 = 23) at regular 100% conversion rate, for a total of 101 RP to 201 XP, bringing Kishka's total XP up to 600. (399 + 201 = 600)
Spending the whole 600 on a D -> C Combat skill. (600 - 600 = 0)
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] In the wake of the violent Council-ordered attack on the Kerch Kozaks by Haven's students, Kishka was left without her infamous Lucky 13, the weapon she had forged and designed herself at Sanctum. Faced with the fear of being disarmed and left helpless again, she began training her body, taking influences from unarmed fighters she'd known in her time at Haven, and those she'd seen in the Vytal Festival tournaments throughout her life; Atlesian-style boxing from Aegle, Valinese martial arts from Qiu'li, the brutal but effective Vacuoan brawling from Rose, and a variety of other techniques, melded together into one combat style based solely on using precise strikes and deft deflections, as well as careful use of aura, to perform far beyond the limits of her physical strength. Currently, her unarmed strikes are strong enough to split wood.
Currently, at F rank, attacks with this skill take twice posts for full damage, and can be used twice per thread.
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] In the wake of the violent Council-ordered attack on the Kerch Kozaks by Haven's students, Kishka was left without her infamous Lucky 13, the weapon she had forged and designed herself at Sanctum. Faced with the fear of being disarmed and left helpless again, she began training her body, taking influences from unarmed fighters she'd known in her time at Haven, and those she'd seen in the Vytal Festival tournaments throughout her life; Atlesian-style boxing from Aegle, Valinese martial arts from Qiu'li, the brutal but effective Vacuoan brawling from Rose, and a variety of other techniques, melded together into one combat style based solely on using precise strikes and deft deflections, as well as careful use of aura, to perform far beyond the limits of her physical strength. Currently, her unarmed strikes are strong enough to split wood.
Currently, at E rank, attacks with this skill take twice posts for full damage, and can be used twice per thread.
Post by Kishka Burzanova on Sept 2, 2021 5:24:00 GMT -5
Gonna go ahead and cash in Kishka's Primary Weapon upgrade before Kuchinashi event gets started lol. Mechanically, it's just a D -> C Upgrade (Signature Skill cost), flavor-wise, it's a completely new combat umbrella with fancier features, like a detachable ropedart tip, and a collapsible handle for concealed carrying. Also it's shinier, and white with gold trim. :Clowning:
Converting 100 RP to 150 XP.
160 - 100 = 60 RP Remaining 362 + 150 = 512 XP
512 - 480 (D -> C Signature) = 32 XP Remaining
[font size="4"][b]Nemesis[/b][/font]
[font color="7bddd5"][b]Rank of Weapon(s):[/b][/font] C
[font color="7bddd5"][b]Description of Weapons(s):[/b][/font] For years, since she attended Sanctum Academy, Kishka Burzanova was a name that went hand in hand with her combat umbrella, Lucky 13. Custom-built and designed to her specifications, she put as much of herself into the weapon as one can without directly forging the steel, and fitting the pieces together. When her prized weapon was melted to slag and burned to ash in the ill-fated attack on the Kerch Kozaks, during their exile, she was temporarily left unsure what to do. For a while, she simply used a replacement umbrella, the old plain grey one that she used in her earliest Sanctum days. But with her new connections and prestige as the leader of the Golden Wings, she was able to have a new weapon crafted- a stronger, more resilient, one.
In many ways, Nemesis is quite similar to its predecessor; it is still an incredibly sturdy and durable umbrella, built with a chainmail mesh on the underside, as well as a small cannon built directly into the handle. But the similarities end there; Nemesis takes Lucky 13's design a step further, incorporating a detachable sharpened tip attached to a thin chain that can be unfurled from the weapon itself, and used as a whip or ropedart, for a less explosive approach to ranged combat. It was also designed with state-of-the-art Huntsman weapon technology, allowing the handle/barrel of the cannon collapse into itself, as a telescoping umbrella, which locks into place during use, allowing for concealment without impacting durability or strike force in combat.
Nemesis also comes equipped with the same built-in cannon design as its predecessor; the handle is a barrel, and the grip hides a trigger. This weapon is capable of firing Dust ammunition- most often, fire dust, if available- as well as small lead cannonballs, flechette rounds, armor-piercing bullets, and custom-built hollow-point rounds. (Note; Dust Ammo, outside of threads with allotted Dust resources, is entirely used for flavor, with no mechanical benefits.)
Also unlike Lucky 13, the design is much flashier, to match her Golden Wings armor; sleek matte white fabric, shiny chrome handle, and gold trim throughout. Looks good.
WEAP: C, AGI: C, DURA: C MART: D, MARKS: D, SPD: D, WEAP2: E, SEM: E
Post by Kishka Burzanova on Nov 26, 2021 16:33:30 GMT -5
One very quick Non-Com upgrade, while this boss fight is getting started. :Clowning:
E -> D Tactics (212 XP) 370 - 212 = 158
[font color="7bddd5"][b]Name of Non-Combat Ability:[/b][/font] Master Tactician (Tactics)
[font color="7bddd5"][b]Rank of Non-Combat Ability:[/b][/font] D
[font color="7bddd5"][b]Category:[/b][/font] Social (+2)
[font color="7bddd5"][b]Description of Non-Combat Ability:[/b][/font] As the Captain of the Golden Wings, Kishka has had ample opportunity to hone and refine her leadership skills, deploying her forces strategically in order to make the most of her smaller numbers and limited resources.
WEAP: C, AGI: C, DURA: C MART: D, MARKS: D, SPD: D, WEAP2: E, SEM: E