Post by Flower Fiorella on Feb 7, 2019 0:33:02 GMT -5
Flower Fiorella
"I'm not a very interesting person, really."
Age 17 Gender Female Faction Haven Academy Tier Beginner Face Claim V.Flower from Vocaloid OOC Name Badtz-Milk |
Character Traits
Date of Birth: September 21, 8 AV
Species: Human
Hometown: Argus
Romantic Orientation: Heterosexual
Hair Color/Style: Flower has a very eye-catching hairstyle with natural light grey hair that appears to shine with a lilac hint in good lighting. Her hair is very long and tied into a high ponytail that still reaches down to her mid-back. There a dark patches of her hair that are a very deep violet and a layered in her bangs and her large ponytail.
Eye Color: Violet.
Aura Color: A light lavender.
Height: 5'4" | 162cm
Weight: 118lbs | 53.5kg
Appearance: Flower stands at a rather average height with a very thin and lean physique. Her complexion is very pale and she is without any noticeable blemishes or scars on her most visible skin. Her long, light grey hair is tied into a high ponytail with large patches of her hair also colored a dark purple. Her eyes are very large and seem to display a range of reserved emotions. Overall, her aura is very plain and easily overlooked. She is very delicate in appearance, almost like a doll.
Flower's sense of style is very unique. She enjoys colors of lavender, dark violets, blacks and dark purples. Most usually she can be found in a short dress with a dark violet corset and vest, light transparent grey arm sleeves, knee high black boots and thigh-high dark socks. All her clothing tends to be very girly and she prefers very feminine attire. She enjoys accessories like ribbons and jewelry, though most usually everything matches to her favored colors of lavender or dark purple.
Her most normal outfit here.
Personality: Flower considers herself a very simple person.
She is softspoken and often easily overlooked. Her entire demeanor seems to be simply quiet and she hardly draws any attention to herself. It’s not that girl never displays or feels emotions, but she simply doesn’t easily show them on the surface.
Flower is very logically minded. She sees things with her head and rarely with her heart (but with some exceptions). For Flower, every situation must be carefully analyzed for the most optimal outcome. When she was younger she was teased for being ‘like a robot,’ but Flower never saw this as an insult and instead saw it as a compliment. Robots optimized every situation to the utmost efficiency, so why shouldn’t she? Flower is rather strange in this regard, sometimes that she is the only person to see things like that. In the matter of being a huntress, Flower sees it as a job rather than a passionate livelihood. The girl rarely becomes passionate about things in general, but this never discounts her reliability and her ability on the battlefield.
There is a part of Flower that wishes to understand why other people take so much pride in the idea of being a hero, a huntsman or a huntress. Neither of Flower’s parents were great warriors, and she is the first in her family to pursue the title of a huntress. In consequence, Flower appears to be very ignorant of many huntsmen traditions or outlooks but tries her best to understand the world she has put herself into. She finds the pride and passion in others fascinating, but for some reason or another, cannot seem to relate those same feelings to herself. She wonders if she is ‘stunted’ in this emotional growth and remains puzzled as to why.
Flower does not consider herself to be very ‘cute’ but she enjoys very cute things. Most of her attire is girly and feminine, matching with her name and general color theme. Flower does not like extravagant tastes and prefers a simplistic ‘cute.’ The girl may even find things that are slightly annoying but endearing ‘cute’ too. She is prone to blushing when she finds something especially adorable, however, her blank facial expression remains on her face. She diligently keeps a personal blog of tasty desserts, cute characters, and cute clothing. She is a lover of sweets, but for some reason has no cooking talent of her own whatsoever. The girl is a disaster in the kitchen and can even somehow muddle up a grilled cheese sandwich. Flower also has a very subtle sense of humor. She adores puns and often makes them herself, but her straight face often doesn’t display how much she enjoys clever wordplay.
It’s easy to assume that Flower does not make friends very easily. Few people can seem to stand her very dispassionate and robotic-like outer shell. Flower is also very blunt in conversation and is a very difficult person to maintain a dialogue with. Flower tends to say only what she needs to say and hardly a word more. She is not one to start conversations or voluntarily take part in social activity unless directly asked. However, Flower does not mind being alone. As an only child, she is accustomed to spending much of her free time by herself. She enjoys solitary activities like reading, single-player video games, watching movies and TV shows, and daydreaming. One of her favored things to do is to simply go out and take walks in nature and appreciate its beauty. Flower never views herself as better than anybody else but is fully aware that many people view her in an odd light, to put it softly. She knows that, much like herself, there are many facets to a person that someone can never know about. Some can be ugly, others can be quite redeeming. To an extent, Flower remains a rather guarded individual so that those who simply judge her will be less inclined to work to know her.
That being said, Flower is a very loyal friend and companion. She sees relationships as a thing to be treasured and loved ones as things to hold close to her heart. Even with her logical state of mind, a friend is worth more than the world itself and friend who shares that same outlook is irreplaceable. Flower ultimately has only ever had one true friend in her life, and likely that would be her father, the man who taught her those kinds of ideals. She assumes that if she had known her mother, they would have been friends too as her mother died before Flower could remember her.
Flower’s ideals of logical optimization and efficiency even apply to the battlefield. However, the girl is also fully aware of her shortcomings and inexperience in true combat. Coming from an entirely civilian family, Flower has had to push herself in every way to be up to par with every other huntsman or huntress in training. Flower’s heavy work ethic has caused her to train days at a time to understand her powers and her own physical abilities, a few times even to the point of collapsing from exhaustion.
If you were to ask Flower if it was her ‘dream’ to be a huntress, she would look at you and stare rather blankly. She would state that out of all the careers she could have taken, this was the one where she could truly affect the world and be part of it. The girl felt no strike of a passionate calling or was inspired by some previous family member’s work as a warrior. It was simply a logical decision and conclusion. Flower would never call herself a thrill seeker, but to the girl, there is something quite satisfying in the idea of doing something for the first time. To experience something new, something she has never done before and maybe even to share that joy with others.
Species: Human
Hometown: Argus
Romantic Orientation: Heterosexual
Hair Color/Style: Flower has a very eye-catching hairstyle with natural light grey hair that appears to shine with a lilac hint in good lighting. Her hair is very long and tied into a high ponytail that still reaches down to her mid-back. There a dark patches of her hair that are a very deep violet and a layered in her bangs and her large ponytail.
Eye Color: Violet.
Aura Color: A light lavender.
Height: 5'4" | 162cm
Weight: 118lbs | 53.5kg
Appearance: Flower stands at a rather average height with a very thin and lean physique. Her complexion is very pale and she is without any noticeable blemishes or scars on her most visible skin. Her long, light grey hair is tied into a high ponytail with large patches of her hair also colored a dark purple. Her eyes are very large and seem to display a range of reserved emotions. Overall, her aura is very plain and easily overlooked. She is very delicate in appearance, almost like a doll.
Flower's sense of style is very unique. She enjoys colors of lavender, dark violets, blacks and dark purples. Most usually she can be found in a short dress with a dark violet corset and vest, light transparent grey arm sleeves, knee high black boots and thigh-high dark socks. All her clothing tends to be very girly and she prefers very feminine attire. She enjoys accessories like ribbons and jewelry, though most usually everything matches to her favored colors of lavender or dark purple.
Her most normal outfit here.
Personality: Flower considers herself a very simple person.
She is softspoken and often easily overlooked. Her entire demeanor seems to be simply quiet and she hardly draws any attention to herself. It’s not that girl never displays or feels emotions, but she simply doesn’t easily show them on the surface.
Flower is very logically minded. She sees things with her head and rarely with her heart (but with some exceptions). For Flower, every situation must be carefully analyzed for the most optimal outcome. When she was younger she was teased for being ‘like a robot,’ but Flower never saw this as an insult and instead saw it as a compliment. Robots optimized every situation to the utmost efficiency, so why shouldn’t she? Flower is rather strange in this regard, sometimes that she is the only person to see things like that. In the matter of being a huntress, Flower sees it as a job rather than a passionate livelihood. The girl rarely becomes passionate about things in general, but this never discounts her reliability and her ability on the battlefield.
There is a part of Flower that wishes to understand why other people take so much pride in the idea of being a hero, a huntsman or a huntress. Neither of Flower’s parents were great warriors, and she is the first in her family to pursue the title of a huntress. In consequence, Flower appears to be very ignorant of many huntsmen traditions or outlooks but tries her best to understand the world she has put herself into. She finds the pride and passion in others fascinating, but for some reason or another, cannot seem to relate those same feelings to herself. She wonders if she is ‘stunted’ in this emotional growth and remains puzzled as to why.
Flower does not consider herself to be very ‘cute’ but she enjoys very cute things. Most of her attire is girly and feminine, matching with her name and general color theme. Flower does not like extravagant tastes and prefers a simplistic ‘cute.’ The girl may even find things that are slightly annoying but endearing ‘cute’ too. She is prone to blushing when she finds something especially adorable, however, her blank facial expression remains on her face. She diligently keeps a personal blog of tasty desserts, cute characters, and cute clothing. She is a lover of sweets, but for some reason has no cooking talent of her own whatsoever. The girl is a disaster in the kitchen and can even somehow muddle up a grilled cheese sandwich. Flower also has a very subtle sense of humor. She adores puns and often makes them herself, but her straight face often doesn’t display how much she enjoys clever wordplay.
It’s easy to assume that Flower does not make friends very easily. Few people can seem to stand her very dispassionate and robotic-like outer shell. Flower is also very blunt in conversation and is a very difficult person to maintain a dialogue with. Flower tends to say only what she needs to say and hardly a word more. She is not one to start conversations or voluntarily take part in social activity unless directly asked. However, Flower does not mind being alone. As an only child, she is accustomed to spending much of her free time by herself. She enjoys solitary activities like reading, single-player video games, watching movies and TV shows, and daydreaming. One of her favored things to do is to simply go out and take walks in nature and appreciate its beauty. Flower never views herself as better than anybody else but is fully aware that many people view her in an odd light, to put it softly. She knows that, much like herself, there are many facets to a person that someone can never know about. Some can be ugly, others can be quite redeeming. To an extent, Flower remains a rather guarded individual so that those who simply judge her will be less inclined to work to know her.
That being said, Flower is a very loyal friend and companion. She sees relationships as a thing to be treasured and loved ones as things to hold close to her heart. Even with her logical state of mind, a friend is worth more than the world itself and friend who shares that same outlook is irreplaceable. Flower ultimately has only ever had one true friend in her life, and likely that would be her father, the man who taught her those kinds of ideals. She assumes that if she had known her mother, they would have been friends too as her mother died before Flower could remember her.
Flower’s ideals of logical optimization and efficiency even apply to the battlefield. However, the girl is also fully aware of her shortcomings and inexperience in true combat. Coming from an entirely civilian family, Flower has had to push herself in every way to be up to par with every other huntsman or huntress in training. Flower’s heavy work ethic has caused her to train days at a time to understand her powers and her own physical abilities, a few times even to the point of collapsing from exhaustion.
If you were to ask Flower if it was her ‘dream’ to be a huntress, she would look at you and stare rather blankly. She would state that out of all the careers she could have taken, this was the one where she could truly affect the world and be part of it. The girl felt no strike of a passionate calling or was inspired by some previous family member’s work as a warrior. It was simply a logical decision and conclusion. Flower would never call herself a thrill seeker, but to the girl, there is something quite satisfying in the idea of doing something for the first time. To experience something new, something she has never done before and maybe even to share that joy with others.
Combat & Inventory
Material Mimicry
Rank of Semblance: D
Semblance Type: Transformation
One Sentence Summary of Semblance: Flower is able to transform her body into any material substance she touches.
Description of Semblance: In its most basic description, Material Mimicry is exactly what it sounds like. Surrounded by her glowing aura, whatever physical material that Flower touches, she can turn her body into it, giving her the attributes of that material. At rank E this transformation lasts 4 posts and has a 3 post downtime. With her transformation, Flower gains 3 conditional boosts, being Durability, Strength and a third bonus that may attribute to the material she transforms into.
For example, if she touches steel, her body can turn into steel, giving her a great boost to her durability and strength. If she touches rubber, she can become pliable and deflect basic blunt attacks. Her ability to transform is as versatile to any material that is available to her.
Flower can either choose to make only a part of her body out of the material or her entire body. As mentioned previously, Flower takes on the attributes of whatever material she absorbs. If she were a rubber, she could become insulated from electricity. Or if she chooses metal, she could conduct electricity or even be magnetic (but only conditionally if that metal was magnetic).
Though Flower is susceptible to the weight change of transforming into a different substance, her physicality and flexibility is not hindered by the transforming. Such as, she may turn her body into solid metal, be heavier, sturdier and stronger but she would still be able to move normally and not be hindered by the stiffness of the material itself.
If she chooses, Flower may make the third aspect of her semblance 'Moldability' which allows her to reshape her body into a simple object that is made out of the material she transforms into. She is only able to transform up to two limbs at once and whatever she molds herself into will have the strength, rank and whatever other attributes that may be applied to it of equivalent rank of her semblance (D). For example, if she chooses to make her arm as a blade and she is made of steel, the blade will function like a D-Rank steel blade.
Drawbacks of Semblance: There is a 3 post cooldown time between transformation.
Flower cannot transform into materials that are not in a solid state, such as liquids, gases, or pure forms of energy, examples may include Water, Air, and Fire. Flower also cannot transform into unstable or volatile materials like explosives and dust.
If Flower were to be in a different material form and circumstances would occur to change that form from a solid state to a gas or a liquid, she would be forced back into her normal human form. For example, if she were made out of ice and heat would rise to cause her solid state to 'melt,' she would revert back to being human.
If in a material form and put into a circumstance of extreme stress, Flower's material transformation can cause her body to 'break' and she is forced to revert back to human form. Additionally, she may suffer injuries related to the fracture. Such as, if her arms were made out of rock and she was hit with enough force to cause that rock to 'shatter' she would potentially suffer from broken bones.
Flower has no control over outside material she is made out of nor is she able to create or manipulate materials freely separate from her body. Such as, if she were made of metal, she could not mold or shape new metal structures not originally part of herself.
Flower gains the attributes of any material she transforms into, but she cannot control the attributes themselves. Such as, if she were made out of a magnetic metal, she could not control or manipulate the magnetic field or magnetic qualities of her transformation.
Additionally. with the 'Moldability' aspect, Flower cannot make complex machinery or structures out of her body like guns or transforming weapons. She also cannot make projectiles or willfuly separate her material transformation from herself.
Bloom
Rank of Weapon(s): F
Description of Weapons(s): Appearance here
Bloom is Flower's main weapon and the weapon she created herself at her time at Sacntum Academy. It is made to her specifications as a simple dual combat-rifle and giant sword. The barrel is shortened with two long bayonet like blades extending forward at around 3 ft long in total length. Additionally, there is a shorter guard blade near the top half of the weapon. Flower uses bloom as a basic long rifle for ranged attacks and then employs its combination bayonet and blades for melee combat. Bloom is generally held on a holder on Flower's back.
Non-Combat Abilities
Name of Non-Combat Ability: Seamstress
Rank of Non-Combat Ability: F
Description of Non-Combat Ability: Flower is an amateur seamstress. Though mostly self-taught, she is able to alter clothing and create her own outfits.
Name of Non-Combat Ability: Enter here
Rank of Non-Combat Ability: Enter here
Description of Non-Combat Ability: Enter here
Combat Abilities
Name of Combat Ability: Marksmanship
Rank of Combat Ability: E
Description of Combat Ability: Flower is especially skilled as a marksman, focusing her training with the use of her personal rifle-sword, Bloom.
Name of Combat Ability: Speed
Rank of Combat Ability: F
Description of Combat Ability: Flower can move rather fast, thanks to training and time she put in she has the ability move at greater speeds than the average person.
Rank of Semblance: D
Semblance Type: Transformation
One Sentence Summary of Semblance: Flower is able to transform her body into any material substance she touches.
Description of Semblance: In its most basic description, Material Mimicry is exactly what it sounds like. Surrounded by her glowing aura, whatever physical material that Flower touches, she can turn her body into it, giving her the attributes of that material. At rank E this transformation lasts 4 posts and has a 3 post downtime. With her transformation, Flower gains 3 conditional boosts, being Durability, Strength and a third bonus that may attribute to the material she transforms into.
For example, if she touches steel, her body can turn into steel, giving her a great boost to her durability and strength. If she touches rubber, she can become pliable and deflect basic blunt attacks. Her ability to transform is as versatile to any material that is available to her.
Flower can either choose to make only a part of her body out of the material or her entire body. As mentioned previously, Flower takes on the attributes of whatever material she absorbs. If she were a rubber, she could become insulated from electricity. Or if she chooses metal, she could conduct electricity or even be magnetic (but only conditionally if that metal was magnetic).
Though Flower is susceptible to the weight change of transforming into a different substance, her physicality and flexibility is not hindered by the transforming. Such as, she may turn her body into solid metal, be heavier, sturdier and stronger but she would still be able to move normally and not be hindered by the stiffness of the material itself.
If she chooses, Flower may make the third aspect of her semblance 'Moldability' which allows her to reshape her body into a simple object that is made out of the material she transforms into. She is only able to transform up to two limbs at once and whatever she molds herself into will have the strength, rank and whatever other attributes that may be applied to it of equivalent rank of her semblance (D). For example, if she chooses to make her arm as a blade and she is made of steel, the blade will function like a D-Rank steel blade.
Drawbacks of Semblance: There is a 3 post cooldown time between transformation.
Flower cannot transform into materials that are not in a solid state, such as liquids, gases, or pure forms of energy, examples may include Water, Air, and Fire. Flower also cannot transform into unstable or volatile materials like explosives and dust.
If Flower were to be in a different material form and circumstances would occur to change that form from a solid state to a gas or a liquid, she would be forced back into her normal human form. For example, if she were made out of ice and heat would rise to cause her solid state to 'melt,' she would revert back to being human.
If in a material form and put into a circumstance of extreme stress, Flower's material transformation can cause her body to 'break' and she is forced to revert back to human form. Additionally, she may suffer injuries related to the fracture. Such as, if her arms were made out of rock and she was hit with enough force to cause that rock to 'shatter' she would potentially suffer from broken bones.
Flower has no control over outside material she is made out of nor is she able to create or manipulate materials freely separate from her body. Such as, if she were made of metal, she could not mold or shape new metal structures not originally part of herself.
Flower gains the attributes of any material she transforms into, but she cannot control the attributes themselves. Such as, if she were made out of a magnetic metal, she could not control or manipulate the magnetic field or magnetic qualities of her transformation.
Additionally. with the 'Moldability' aspect, Flower cannot make complex machinery or structures out of her body like guns or transforming weapons. She also cannot make projectiles or willfuly separate her material transformation from herself.
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Bloom
Rank of Weapon(s): F
Description of Weapons(s): Appearance here
Bloom is Flower's main weapon and the weapon she created herself at her time at Sacntum Academy. It is made to her specifications as a simple dual combat-rifle and giant sword. The barrel is shortened with two long bayonet like blades extending forward at around 3 ft long in total length. Additionally, there is a shorter guard blade near the top half of the weapon. Flower uses bloom as a basic long rifle for ranged attacks and then employs its combination bayonet and blades for melee combat. Bloom is generally held on a holder on Flower's back.
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Non-Combat Abilities
Name of Non-Combat Ability: Seamstress
Rank of Non-Combat Ability: F
Description of Non-Combat Ability: Flower is an amateur seamstress. Though mostly self-taught, she is able to alter clothing and create her own outfits.
Name of Non-Combat Ability: Enter here
Rank of Non-Combat Ability: Enter here
Description of Non-Combat Ability: Enter here
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Combat Abilities
Name of Combat Ability: Marksmanship
Rank of Combat Ability: E
Description of Combat Ability: Flower is especially skilled as a marksman, focusing her training with the use of her personal rifle-sword, Bloom.
Name of Combat Ability: Speed
Rank of Combat Ability: F
Description of Combat Ability: Flower can move rather fast, thanks to training and time she put in she has the ability move at greater speeds than the average person.
Biography
History
Flower’s parents were both civilians. Her father, Nero, started his career as an artist when he met her mother, Heather, a florist. Together, the family lived in a small apartment in Argus city. Flower could remember that they were a happy family.
Flower’s parents raised her to be kind and courteous and overall, it was a rather simple family life. Flower had no siblings, but she never felt lonely. Her parents were the all the family she needed. Flower’s parents often encouraged their daughter to always be willing to try new things and express herself in whatever way she wanted to. Flower would always remember her mother arranging beautiful bouquets and flowers for people on their weddings, anniversaries, parties and so many other things. She remembered going to the harbor and watching the endless strength of ocean seem so big and vast. Things like the grimm, huntresses and hunters all seemed so far away they were like fairy tales.
Things changed when one day, her mother collapsed on the stairs.
Heather was rushed to the hospital and it was discovered that she had a very rare heart condition, a one in a million chance, they had said. Heather died within a month.
Flower would remember that it was windy the day they scattered her mother’s ashes. They were at the edge of the sea, where they had once all taken long walks together as a family.
Nero tried his best to support himself and Flower as a single parent. Being an artist was not a stable job, but Flower always supposed her father and his career. She believed that her mother would be saddened if he was forced to stop doing what he loved.
Years passed until Flower was of eligible age to enter Sanctum Academy.
Becoming a huntress wasn’t really at the forefront of Flower’s mind. Quite honestly, she was thinking of taking up being a florist like her late mother. However, something told her that maybe she really could try something new. Being a huntress had a respectable amount of income attached to it as well. Yet, there were plenty of other careers that led to more profitable returns.
But Flower then remembered that her mother always told her that life was the chance to always try something new. She wasn’t really sure if the huntress thing was right for her, but it was something different and something new. It would lead to new places in the world and allow her to make a difference in it. Maybe those were just romantic versions of what a huntress and huntsman actually did.
And so the girl applied. She was accepted.
Flower’s decision to go to a huntsmen training academy had surprised her father, who grew worried that his daughter wasn’t fit for such dangerous things. But, Flower excelled in most aspects of her training, with marksmanship and physical combat being her most rigorously favored courses. Flower was neither the top of her class or really the weakest, but she put in time and effort in order to catch up to children who had trained their whole lives and were expected to take up the huntsmen career. Flower never really saw herself as an ‘underdog’ but also knew that she wasn’t the typical case for student at a combat academy. She kept to herself and simply stuck to her studies until she was ready to go into the next phase of her huntress education.
Family
( If Your Character Is An Orphan, Then Just Place Unknown In The Father/Mother Section and feel free to do the same with the Siblings section. )
Father: Nero Fiorella - Alive
Mother: Heather Fiorella - Dead
Extra
Flower Fiorella's name quite literally means 'Flower Flower' Fiorella is Italian for Flower. The name 'Flower' can inspire all different kinds of colors of flowers. Her parent's names, Nero (meaning 'Black' in Italian) and Heather, which is a purple colored flower, inspire her main color scheming.
Flower’s parents were both civilians. Her father, Nero, started his career as an artist when he met her mother, Heather, a florist. Together, the family lived in a small apartment in Argus city. Flower could remember that they were a happy family.
Flower’s parents raised her to be kind and courteous and overall, it was a rather simple family life. Flower had no siblings, but she never felt lonely. Her parents were the all the family she needed. Flower’s parents often encouraged their daughter to always be willing to try new things and express herself in whatever way she wanted to. Flower would always remember her mother arranging beautiful bouquets and flowers for people on their weddings, anniversaries, parties and so many other things. She remembered going to the harbor and watching the endless strength of ocean seem so big and vast. Things like the grimm, huntresses and hunters all seemed so far away they were like fairy tales.
Things changed when one day, her mother collapsed on the stairs.
Heather was rushed to the hospital and it was discovered that she had a very rare heart condition, a one in a million chance, they had said. Heather died within a month.
Flower would remember that it was windy the day they scattered her mother’s ashes. They were at the edge of the sea, where they had once all taken long walks together as a family.
Nero tried his best to support himself and Flower as a single parent. Being an artist was not a stable job, but Flower always supposed her father and his career. She believed that her mother would be saddened if he was forced to stop doing what he loved.
Years passed until Flower was of eligible age to enter Sanctum Academy.
Becoming a huntress wasn’t really at the forefront of Flower’s mind. Quite honestly, she was thinking of taking up being a florist like her late mother. However, something told her that maybe she really could try something new. Being a huntress had a respectable amount of income attached to it as well. Yet, there were plenty of other careers that led to more profitable returns.
But Flower then remembered that her mother always told her that life was the chance to always try something new. She wasn’t really sure if the huntress thing was right for her, but it was something different and something new. It would lead to new places in the world and allow her to make a difference in it. Maybe those were just romantic versions of what a huntress and huntsman actually did.
And so the girl applied. She was accepted.
Flower’s decision to go to a huntsmen training academy had surprised her father, who grew worried that his daughter wasn’t fit for such dangerous things. But, Flower excelled in most aspects of her training, with marksmanship and physical combat being her most rigorously favored courses. Flower was neither the top of her class or really the weakest, but she put in time and effort in order to catch up to children who had trained their whole lives and were expected to take up the huntsmen career. Flower never really saw herself as an ‘underdog’ but also knew that she wasn’t the typical case for student at a combat academy. She kept to herself and simply stuck to her studies until she was ready to go into the next phase of her huntress education.
Family
( If Your Character Is An Orphan, Then Just Place Unknown In The Father/Mother Section and feel free to do the same with the Siblings section. )
Father: Nero Fiorella - Alive
Mother: Heather Fiorella - Dead
Extra
Flower Fiorella's name quite literally means 'Flower Flower' Fiorella is Italian for Flower. The name 'Flower' can inspire all different kinds of colors of flowers. Her parent's names, Nero (meaning 'Black' in Italian) and Heather, which is a purple colored flower, inspire her main color scheming.