Post by Nova Astros on Feb 11, 2020 1:00:22 GMT -5
Nova Astros
"Shoot for the shattered moon, and if you miss you’ll still end up among the stars."
Age 23 Gender Male Faction Asche Syndicate Tier Freshman Face Claim Kazuichi Souda, Dangenrompa series OOC Name Novakid |
Character Traits
Date of Birth: March 29, 3 AV
Species: Human
Romantic Orientation: Heterosexual
Aura Color: Golden Yellow
Height: 1.8 m
Weight: 78 kg
Color Naming Rule: Astro is a play on Aster, a greek word for ‘star’ as well as a type of purple flower. Nova is a reference to the astrological phenomenon of a star increasing in intensity and brightness
Species: Human
Romantic Orientation: Heterosexual
Aura Color: Golden Yellow
Height: 1.8 m
Weight: 78 kg
Color Naming Rule: Astro is a play on Aster, a greek word for ‘star’ as well as a type of purple flower. Nova is a reference to the astrological phenomenon of a star increasing in intensity and brightness
Combat & Inventory
Celeste
Rank of Semblance: D
Semblance Type: Clone
One Sentence Summary of Semblance: Celeste is a clone Semblance that allows Nova to summon a single clone to fight alongside him.
Description of Semblance: Nova can call forth a single clone whom he named ‘Celeste’ that can assist him in battle. Mechanically, Celeste is capable of movement while Nova is moving, able to exert physical force, and has a non-zero level of durability while the semblance is active. Upon activation, Celeste appears in an intense flash and disappears in a cloud of glittering smoke.
Drawbacks of Semblance: In order for him to call out Celeste, Nova must verbally say the name before appearing, making his attack patterns predictable against opponents that are familiar with his semblance. In addition, his eyes glow a flash of yellow, further making his attack patterns predictable. Interrupting Nova or preventing him from being able to call out Celeste (such as gagging him or preventing him from being able to say the name) will prevent Celeste from appearing.
“Sledge” & “Meteor”
Rank of Weapon(s): B
Description of Weapons(s): “Aurora” is an 82 cm one-handed black-steel baton that extends fully from within and is held at the base covered with a rubber grip to protect his hand from the shock of impact. Alternatively, Nova can extend Aurora into its alternative ranged form “Comet,” modeled after .50 AE caliber Desert Eagle Handgun. Nova carries a silencer for quiet jobs an extra set of extended magazines to riddle those pesky Grimm, soda cans, or whatever he's shooting at, really.
Non-Combat Abilities
Name of Non-Combat Ability: Gambler
Rank of Non-Combat Ability: F
Description of Non-Combat Ability: Life is all about taking risks, and Nova is certainly not a stranger to it. So much so that he’d found himself taking almost every bet that he could take. Maybe needs a trip to the Vale addiction hotline or something. Of course, not everything is always up to chance, and Nova has learned to manipulate it in more ways than one. Through massive losses and massive wins, Nova has learned a lot when it comes to manipulating things in his favor such as counting cards, playing with loaded dice, and the classic sleight of hand to trick people with his whimsical ways. While he might not fool an expert, he’s sure to be able to swindle a couple lien off some drunks. Or kids. Probably kids.
Combat Abilities
Name of Combat Ability: Celestial Hunter III [Marksmanship][Signature Skill]
Rank of Combat Ability: C
Description of Combat Ability: All that time spent in the Celestial Region wasn’t for naught, as Nova has learned how to handle his weapon with deadly efficiency. Even when he was no longer in service, he made sure to keep his skills up to par. In this day and age, the battle is won if he can take them out before they know what hit them.
Name of Combat Ability: Slimy Bastard II [Agility]
Rank of Combat Ability: E
Description of Combat Ability: Nova isn’t one to get himself into close-combat situations if he could help it. When it comes down to facing someone head-on, he would rather have a couple tricks up his sleeve. No matter the situation, he always seems to be like an unkillable cockroach. Then again, what’s the point in living if it’s not on the edge a bit?.
Name of Combat Ability: Prowler I [Leap]
Rank of Combat Ability: E
Description of Combat Ability: The ability to point, shoot, and relocate is the essential skills of a marksman. For Nova, being able to get out of sticky situations is essential, and sometimes crucial for getting the perfect shot.
Rank of Semblance: D
Semblance Type: Clone
One Sentence Summary of Semblance: Celeste is a clone Semblance that allows Nova to summon a single clone to fight alongside him.
Description of Semblance: Nova can call forth a single clone whom he named ‘Celeste’ that can assist him in battle. Mechanically, Celeste is capable of movement while Nova is moving, able to exert physical force, and has a non-zero level of durability while the semblance is active. Upon activation, Celeste appears in an intense flash and disappears in a cloud of glittering smoke.
Drawbacks of Semblance: In order for him to call out Celeste, Nova must verbally say the name before appearing, making his attack patterns predictable against opponents that are familiar with his semblance. In addition, his eyes glow a flash of yellow, further making his attack patterns predictable. Interrupting Nova or preventing him from being able to call out Celeste (such as gagging him or preventing him from being able to say the name) will prevent Celeste from appearing.
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“Sledge” & “Meteor”
Rank of Weapon(s): B
Description of Weapons(s): “Aurora” is an 82 cm one-handed black-steel baton that extends fully from within and is held at the base covered with a rubber grip to protect his hand from the shock of impact. Alternatively, Nova can extend Aurora into its alternative ranged form “Comet,” modeled after .50 AE caliber Desert Eagle Handgun. Nova carries a silencer for quiet jobs an extra set of extended magazines to riddle those pesky Grimm, soda cans, or whatever he's shooting at, really.
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Non-Combat Abilities
Name of Non-Combat Ability: Gambler
Rank of Non-Combat Ability: F
Description of Non-Combat Ability: Life is all about taking risks, and Nova is certainly not a stranger to it. So much so that he’d found himself taking almost every bet that he could take. Maybe needs a trip to the Vale addiction hotline or something. Of course, not everything is always up to chance, and Nova has learned to manipulate it in more ways than one. Through massive losses and massive wins, Nova has learned a lot when it comes to manipulating things in his favor such as counting cards, playing with loaded dice, and the classic sleight of hand to trick people with his whimsical ways. While he might not fool an expert, he’s sure to be able to swindle a couple lien off some drunks. Or kids. Probably kids.
--------------------------------------------------------
Combat Abilities
Name of Combat Ability: Celestial Hunter III [Marksmanship][Signature Skill]
Rank of Combat Ability: C
Description of Combat Ability: All that time spent in the Celestial Region wasn’t for naught, as Nova has learned how to handle his weapon with deadly efficiency. Even when he was no longer in service, he made sure to keep his skills up to par. In this day and age, the battle is won if he can take them out before they know what hit them.
Name of Combat Ability: Slimy Bastard II [Agility]
Rank of Combat Ability: E
Description of Combat Ability: Nova isn’t one to get himself into close-combat situations if he could help it. When it comes down to facing someone head-on, he would rather have a couple tricks up his sleeve. No matter the situation, he always seems to be like an unkillable cockroach. Then again, what’s the point in living if it’s not on the edge a bit?.
Name of Combat Ability: Prowler I [Leap]
Rank of Combat Ability: E
Description of Combat Ability: The ability to point, shoot, and relocate is the essential skills of a marksman. For Nova, being able to get out of sticky situations is essential, and sometimes crucial for getting the perfect shot.
Biography
Personality/History Freeform
Nova knows what order and rank means more than anything during his time serving under the Celestial Legion during the Faunus War as a young adult, but order and chaos are two sides of the same coin. If Nova had to choose between the two, chaos would be the preferred option.
Chaos is what drives people. From chaos, evolution occurs. What is chance, however? To Nova, Chaos is anything that is not considered restricted by the norm. Chaos is to choose the third choice when given two, chaos is taking a gamble on an exposure when the outcome is uncertain. Chaos is the unexpected factor that leads to something “different.” Order eventually creates familiarity and safety. Familiarity develops routines. Routine becomes monotonous. Monotony leads to stagnation. Nova believes that so long as chaos exists, people will continue to evolve, and among that evolution, there will be some that will do great things. Whether the ‘great things’ is inherently good or evil doesn’t matter to him. Chaos is not good or evil to Nova, it is a factor that can bring out the best in people, and remove those that are unwilling to adapt.
… But they need a catalyst. Something to spark the potential power that they hold. A primer. Chaos doesn’t exist in a vacuum. Chaos occurs as a result of one’s choices. Chaos is unpredictable, spontaneous, and indifferent. Nova is a risk taker, always aiming for a high reward. That said, he’ll do anything he can to turn the situation in his favor, whether it’s lying, cheating, or in one particular instance, selling out his company to the Faunus opposition and escaping into the night. From this action, the ball will start rolling, and perhaps it would lead to something great.
Years later, he drifted into Mistral, attracted by the growing tensions that brewed as a result of The Fall. A tragic event, sure, but also a chance to incite change. Students of all over were invited, none of which could be fully attested for. A perfect chance for Nova to see just what could become of this city as a result. Of course, there is also the world beyond the Academy, as the political struggle between different factions and the rise of criminal organizations was too tempting for Nova to pass up. There are many ways to incite chaos, but he knows that a single person can’t do much by himself, especially as an outsider. He needed to be able to attach himself to a group, a group that shares the same ideals as him (or at least won’t directly go against it), and grow his sphere of influence. That group just so happened to approach him as he received an invitation from someone by the name of “Nyx.” Nova doesn’t know who this person is, or what their motivation for inviting him was, but he couldn’t help but let a smile curl along his lips as he reveled in the thought.
Who was the hunter, and who was the hunted? Nova didn’t know, and the thought filled him with a childish excitement. A confounding variable, a seemingly random event, a chance for the ball to start rolling once more. A risk that was about to dive headfirst into. Who could resist a deal that would practically guarantee him a place to do what he wanted most: To change the world in his own way.
What a wonderful world, Nova thought.
Nova knows what order and rank means more than anything during his time serving under the Celestial Legion during the Faunus War as a young adult, but order and chaos are two sides of the same coin. If Nova had to choose between the two, chaos would be the preferred option.
Chaos is what drives people. From chaos, evolution occurs. What is chance, however? To Nova, Chaos is anything that is not considered restricted by the norm. Chaos is to choose the third choice when given two, chaos is taking a gamble on an exposure when the outcome is uncertain. Chaos is the unexpected factor that leads to something “different.” Order eventually creates familiarity and safety. Familiarity develops routines. Routine becomes monotonous. Monotony leads to stagnation. Nova believes that so long as chaos exists, people will continue to evolve, and among that evolution, there will be some that will do great things. Whether the ‘great things’ is inherently good or evil doesn’t matter to him. Chaos is not good or evil to Nova, it is a factor that can bring out the best in people, and remove those that are unwilling to adapt.
… But they need a catalyst. Something to spark the potential power that they hold. A primer. Chaos doesn’t exist in a vacuum. Chaos occurs as a result of one’s choices. Chaos is unpredictable, spontaneous, and indifferent. Nova is a risk taker, always aiming for a high reward. That said, he’ll do anything he can to turn the situation in his favor, whether it’s lying, cheating, or in one particular instance, selling out his company to the Faunus opposition and escaping into the night. From this action, the ball will start rolling, and perhaps it would lead to something great.
Years later, he drifted into Mistral, attracted by the growing tensions that brewed as a result of The Fall. A tragic event, sure, but also a chance to incite change. Students of all over were invited, none of which could be fully attested for. A perfect chance for Nova to see just what could become of this city as a result. Of course, there is also the world beyond the Academy, as the political struggle between different factions and the rise of criminal organizations was too tempting for Nova to pass up. There are many ways to incite chaos, but he knows that a single person can’t do much by himself, especially as an outsider. He needed to be able to attach himself to a group, a group that shares the same ideals as him (or at least won’t directly go against it), and grow his sphere of influence. That group just so happened to approach him as he received an invitation from someone by the name of “Nyx.” Nova doesn’t know who this person is, or what their motivation for inviting him was, but he couldn’t help but let a smile curl along his lips as he reveled in the thought.
Who was the hunter, and who was the hunted? Nova didn’t know, and the thought filled him with a childish excitement. A confounding variable, a seemingly random event, a chance for the ball to start rolling once more. A risk that was about to dive headfirst into. Who could resist a deal that would practically guarantee him a place to do what he wanted most: To change the world in his own way.
What a wonderful world, Nova thought.