TRP is a post-Great War AU RWBY RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] The thing with having a supremely powerful artillery semblance and no speed or other maneuverability is that you're a sitting duck that is easy for anybody to hit once they close in. Years of having a giant target proverbially painted on her back has caused Knight's combat reflexes to be honed to a level comparable to a professional huntress, which allows her to duck and dodge around lesser threats so she doesn't have to resort to using her semblance at full blast in most situations. With no tools to escape with except killing everyone in a giant radius around you, there's strong incentive to not need to make any sort of flashy escape and to resolve conflicts at the lowest level possible.
New Skill:
[font color="7bddd5"][b]Name of Combat Ability:[/b][/font] Survival Instinct (Agility)
[font color="7bddd5"][b]Rank of Combat Ability:[/b][/font] B (+6)
[font color="7bddd5"][b]Description of Combat Ability:[/b][/font] Her previous life as a bounty hunter and a soldier were nothing compared to the level of targeted assault she started encountering from all angles as the leader of the upstart Kozaks. Professional Huntsmen with semblances counter to hers have been sent with thousands of lien worth of dust and backup to ambush her once, and there was no guarantee it wouldn't happen next time with more people. A backstab would come at some point given the fact the upstarts were forced into tenuous and temporary alliances frequently even with other factions that they fundamentally despised, and Alina had to be ready for that. Nobody was going to underestimate her anymore, and she had lost the anonymity she had upon joining the country. She needed to survive the initial onslaught of everything she had, and the former soldier had successfully enhanced her reaction time and ability to move out of the way of potentially lethal attacks enough to be effectively unable to be hit at all except by the most skilled enemy combatants. Years of intense fights with warlords, huntsmen, Grimm, and even recently a Grimmified huntsman allows her to read her opponents like a book and respond appropriately to nearly any physical attack, because the muscle twitches give anyone away.
[b]Name of Combat Ability:[/b] Endless Aura (Durability)
[b]Rank of Combat Ability:[/b] B (+6)
[b]Category:[/b] Hazard
[b]Description of Combat Ability:[/b] Alina's aura reserves are far beyond what anyone would consider normal. If the average huntsman trainee had an average battery of 100 with, say, 50% efficiency then this faunus has an a battery of 1000 with 20% efficiency. It's markedly better than average in totality, but the enhanced effect is due to having much more aura to work with to compensate for a horrifically bad control over that aura in a defensive sense. The Hetman's durability with her aura up rivals that of a bleeding edge Atlesian armored tank, and just like that sort of tank it took a much higher class of weapons to even make a dent in that armor.