Post by Flower Fiorella on Feb 27, 2019 21:35:25 GMT -5
[attr="class","flowerfio"]
"I try to be understanding because I think that most people are actually quite surprising."
[attr="class","flowerfiotext"]"I try to be understanding because I think that most people are actually quite surprising."
[attr="class","flowerscrolly"]
Name of Combat Ability: Marksmanship
Rank of Combat Ability: F
Description of Combat Ability: Flower is especially skilled as a marksman, focusing her training with the use of her personal rifle-sword, Bloom.
Name of Combat Ability: Speed
Rank of Combat Ability: F
Description of Combat Ability: Flower can move rather fast, thanks to training and time she put in she has the ability move at greater speeds than the average person.
Name of Non-Combat Ability: Seamstress
Rank of Non-Combat Ability: F
Description of Non-Combat Ability: Flower is an amateur seamstress. Though mostly self-taught, she is able to alter clothing and create her own outfits.
[attr="class","flowerheader"]「ABILITIES」
Name of Combat Ability: Marksmanship
Rank of Combat Ability: F
Description of Combat Ability: Flower is especially skilled as a marksman, focusing her training with the use of her personal rifle-sword, Bloom.
Name of Combat Ability: Speed
Rank of Combat Ability: F
Description of Combat Ability: Flower can move rather fast, thanks to training and time she put in she has the ability move at greater speeds than the average person.
Name of Non-Combat Ability: Seamstress
Rank of Non-Combat Ability: F
Description of Non-Combat Ability: Flower is an amateur seamstress. Though mostly self-taught, she is able to alter clothing and create her own outfits.
[attr="class","flowerscrolly"]
Bloom
Rank of Weapon: F
Description of Weapons: Appearance here.
Bloom is Flower's main weapon and the weapon she created herself at her time at Sacntum Academy. It is made to her specifications as a simple dual combat-rifle and giant sword. The barrel is shortened with two long bayonet like blades extending forward at around 3 ft long in total length. Additionally, there is a shorter guard blade near the top half of the weapon. Flower uses bloom as a basic long rifle for ranged attacks and then employs its combination bayonet and blades for melee combat. Bloom is generally held on a holder on Flower's back.
[attr="class","flowerheader"]「WEAPON」
Bloom
Rank of Weapon: F
Description of Weapons: Appearance here.
Bloom is Flower's main weapon and the weapon she created herself at her time at Sacntum Academy. It is made to her specifications as a simple dual combat-rifle and giant sword. The barrel is shortened with two long bayonet like blades extending forward at around 3 ft long in total length. Additionally, there is a shorter guard blade near the top half of the weapon. Flower uses bloom as a basic long rifle for ranged attacks and then employs its combination bayonet and blades for melee combat. Bloom is generally held on a holder on Flower's back.
[attr="class","flowerscrolly"]
Material Mimicry
Rank of Semblance: D
Semblance Type: Transformation
One Sentence Summary of Semblance: Flower is able to transform her body into any material substance she touches.
Description of Semblance: In its most basic description, Material Mimicry is exactly what it sounds like. Surrounded by her glowing aura, whatever physical material that Flower touches, she can turn her body into it, giving her the attributes of that material. At rank E this transformation lasts 4 posts and has a 3 post downtime. With her transformation, Flower gains 3 conditional boosts, being Durability, Strength and a third bonus that may attribute to the material she transforms into.
For example, if she touches steel, her body can turn into steel, giving her a great boost to her durability and strength. If she touches rubber, she can become pliable and deflect basic blunt attacks. Her ability to transform is as versatile to any material that is available to her.
Flower can either choose to make only a part of her body out of the material or her entire body. As mentioned previously, Flower takes on the attributes of whatever material she absorbs. If she were a rubber, she could become insulated from electricity. Or if she chooses metal, she could conduct electricity or even be magnetic (but only conditionally if that metal was magnetic).
Though Flower is susceptible to the weight change of transforming into a different substance, her physicality and flexibility are not hindered by the transforming. Such as, she may turn her body into solid metal, be heavier, sturdier and stronger but she would still be able to move normally and not be hindered by the stiffness of the material itself.
If she chooses, Flower may make the third aspect of her semblance 'Moldability' which allows her to reshape her body into a simple object that is made out of the material she transforms into. She is only able to transform up to two limbs at once and whatever she molds herself into will have the strength, rank and whatever other attributes that may be applied to it of equivalent rank of her semblance (D). For example, if she chooses to make her arm as a blade and she is made of steel, the blade will function like a D-Rank steel blade.
Drawbacks of Semblance: There is a 3 post cooldown time between transformation.
Flower cannot transform into materials that are not in a solid state, such as liquids, gases, or pure forms of energy, examples may include Water, Air, and Fire. Flower also cannot transform into unstable or volatile materials like explosives and dust.
If Flower were to be in a different material form and circumstances would occur to change that form from a solid state to a gas or a liquid, she would be forced back into her normal human form. For example, if she were made out of ice and heat would rise to cause her solid state to 'melt,' she would revert back to being human.
If in a material form and put into a circumstance of extreme stress, Flower's material transformation can cause her body to 'break' and she is forced to revert back to human form. Additionally, she may suffer injuries related to the fracture. Such as, if her arms were made out of rock and she was hit with enough force to cause that rock to 'shatter' she would potentially suffer from broken bones.
Flower has no control over outside material she is made out of nor is she able to create or manipulate materials freely separate from her body. Such as, if she were made of metal, she could not mold or shape new metal structures not originally part of herself.
Flower gains the attributes of any material she transforms into, but she cannot control the attributes themselves. Such as, if she were made out of a magnetic metal, she could not control or manipulate the magnetic field or magnetic qualities of her transformation.
Additionally. with the 'Moldability' aspect, Flower cannot make complex machinery or structures out of her body like guns or transforming weapons. She also cannot make projectiles or willfully separate her material transformation from herself.
[attr="class","flowerheader"]「SEMBLANCE」
Material Mimicry
Rank of Semblance: D
Semblance Type: Transformation
One Sentence Summary of Semblance: Flower is able to transform her body into any material substance she touches.
Description of Semblance: In its most basic description, Material Mimicry is exactly what it sounds like. Surrounded by her glowing aura, whatever physical material that Flower touches, she can turn her body into it, giving her the attributes of that material. At rank E this transformation lasts 4 posts and has a 3 post downtime. With her transformation, Flower gains 3 conditional boosts, being Durability, Strength and a third bonus that may attribute to the material she transforms into.
For example, if she touches steel, her body can turn into steel, giving her a great boost to her durability and strength. If she touches rubber, she can become pliable and deflect basic blunt attacks. Her ability to transform is as versatile to any material that is available to her.
Flower can either choose to make only a part of her body out of the material or her entire body. As mentioned previously, Flower takes on the attributes of whatever material she absorbs. If she were a rubber, she could become insulated from electricity. Or if she chooses metal, she could conduct electricity or even be magnetic (but only conditionally if that metal was magnetic).
Though Flower is susceptible to the weight change of transforming into a different substance, her physicality and flexibility are not hindered by the transforming. Such as, she may turn her body into solid metal, be heavier, sturdier and stronger but she would still be able to move normally and not be hindered by the stiffness of the material itself.
If she chooses, Flower may make the third aspect of her semblance 'Moldability' which allows her to reshape her body into a simple object that is made out of the material she transforms into. She is only able to transform up to two limbs at once and whatever she molds herself into will have the strength, rank and whatever other attributes that may be applied to it of equivalent rank of her semblance (D). For example, if she chooses to make her arm as a blade and she is made of steel, the blade will function like a D-Rank steel blade.
Drawbacks of Semblance: There is a 3 post cooldown time between transformation.
Flower cannot transform into materials that are not in a solid state, such as liquids, gases, or pure forms of energy, examples may include Water, Air, and Fire. Flower also cannot transform into unstable or volatile materials like explosives and dust.
If Flower were to be in a different material form and circumstances would occur to change that form from a solid state to a gas or a liquid, she would be forced back into her normal human form. For example, if she were made out of ice and heat would rise to cause her solid state to 'melt,' she would revert back to being human.
If in a material form and put into a circumstance of extreme stress, Flower's material transformation can cause her body to 'break' and she is forced to revert back to human form. Additionally, she may suffer injuries related to the fracture. Such as, if her arms were made out of rock and she was hit with enough force to cause that rock to 'shatter' she would potentially suffer from broken bones.
Flower has no control over outside material she is made out of nor is she able to create or manipulate materials freely separate from her body. Such as, if she were made of metal, she could not mold or shape new metal structures not originally part of herself.
Flower gains the attributes of any material she transforms into, but she cannot control the attributes themselves. Such as, if she were made out of a magnetic metal, she could not control or manipulate the magnetic field or magnetic qualities of her transformation.
Additionally. with the 'Moldability' aspect, Flower cannot make complex machinery or structures out of her body like guns or transforming weapons. She also cannot make projectiles or willfully separate her material transformation from herself.
[attr="class","flowerscrolly"]
[attr="class","flowerheader"]「XP TRACKER」
Link | Date | XP Gain/Loss | XP Total |
Round of 64: Flower vs. Uli | 2/16/2019 | +58 | 59 |
Memories Never Made | 2/27/2019 | +42 | 101 |
A Long Way From Home | 2/27/2019 | +21 | 122 |
EP Gain -> XP Exchange | 3/4/2019 | +250 | 372 |
Round of 32: Flower vs Jasper | 3/6/2019 | +58 | 430 |
Upgrading Semblance E -> D rank | 3/7/2019 | -225 | 5 |
Rescuing the Rescuer | 3/7/2019 | +25 | 30 |
First Steps | 3/10/2019 | +22 | 52 |
Class 1, Homeroom Day 1 | 3/13/2019 | +6 | 58 |
We Gotta Stop Running Into Each Other | 3/21/2019 | +26 | 84 |
[Scenario] Trouble in the Wind District | 3/29/2019 | +43 + (10%) | 131 |
Activity Check | 4/4/2019 | +25 | 156 |
Class 1, General Mathematics | 4/7/2019 | +35 | 191 |
Purchasing Non Combat Ability | 4/10/2019 | -38 | 153 |
[Class] Team Combat Round 2 | 4/18/2019 | +49 | 202 |
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